//
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// Created by Scheaven on 2020/5/21.
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//
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#include "math_util.h"
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SPoint2f::_Point(float x, float y)
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{
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this->x = x;
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this->y = y;
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}
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SPoint2f::_Point()
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{
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}
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float calDistance(SPoint2f A, SPoint2f B)
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{
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float x_d , y_d;
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x_d = A.x - B.x;
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y_d = A.y - B.y;
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float lea = sqrt(x_d*x_d + y_d*y_d);
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return lea;
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}
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//int main()
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//{
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// SPoint2f A(100.0f, 100.0f);
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// SPoint2f B(10.0f, 10.0f) ;
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// float confidence = calDistance(A, B);
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// std::cout << confidence <<"-=-=-=-" << std::endl;
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// SPoint2f *regA_point = (SPoint2f*)malloc(sizeof(SPoint2f)*4);
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// std::cout << confidence <<"-=-=-=-" << std::endl;
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//
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//}
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