#include "math_utils.h"
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#include <math.h>
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double MathUtils::angle_to_radian(double degree)
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{
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double flag = (degree < 0)? -1.0:1.0;
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if(degree<0)
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{
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degree = degree * (-1.0);
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}
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double angle = degree;
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double result = flag * (angle* M_PI)/180;
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return result;
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}
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void MathUtils::radian_to_angle(double rad, double ang[])
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{
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double flag = (rad < 0)? -1.0 : 1.0;
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if(rad<0)
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{
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rad = rad * (-1.0);
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}
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double result = (rad*180)/ M_PI;
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double degree = int(result);
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double min =(result - degree)*60;
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double second = (min - int(min)) * 60;
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ang[0] = flag * degree;
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ang[1] = int(min);
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ang[2] = second;
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}
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double MathUtils::cal_distance(vector<int> coords_A, vector<int> coords_B)
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{
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int square_sum = 0;
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for (int i = 0; i < 3; ++i) {
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square_sum += (coords_A[i] - coords_B[i])*(coords_A[i] - coords_B[i]);
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}
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return sqrt(square_sum);
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}
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