package cn.com.basic.face.util;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Color;
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import android.graphics.Paint;
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import android.graphics.Path;
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import android.graphics.PorterDuff;
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import android.graphics.PorterDuffXfermode;
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import android.graphics.Rect;
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import android.graphics.RectF;
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import cn.com.basic.face.base.MainActivity;
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public class BitmapUtil {
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public static Bitmap getCroppedBitmap(Bitmap bitmap) {
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int min = bitmap.getWidth() > bitmap.getHeight() ? bitmap.getHeight() : bitmap.getWidth();
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Bitmap output = Bitmap.createBitmap(min,
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min, Bitmap.Config.ARGB_8888);
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Canvas canvas = new Canvas(output);
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final int color = 0xff424242;
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final Paint paint = new Paint();
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final Rect rect = new Rect(0, 0, min, min);
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paint.setAntiAlias(true);
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canvas.drawARGB(0, 0, 0, 0);
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paint.setColor(color);
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canvas.drawCircle(min / 2, min / 2,
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min / 2, paint);
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paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
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canvas.drawBitmap(bitmap, rect, rect, paint);
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return output;
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}
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public static Bitmap getCornerBitmap(Bitmap mBitmap) {
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// int min = bitmap.getWidth() > bitmap.getHeight() ? bitmap.getHeight() : bitmap.getWidth();
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//
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// int width = bitmap.getWidth();
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// int height = bitmap.getHeight();
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//
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// Bitmap output = Bitmap.createBitmap(width,
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// height, Bitmap.Config.ARGB_8888);
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// Canvas canvas = new Canvas(output);
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//
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// final int color = 0xff424242;
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// final Paint paint = new Paint();
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// final RectF rectF = new RectF(0, 0, width, height);
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// final Rect rect = new Rect(0, 0, width, height);
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//
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// paint.setAntiAlias(true);
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// canvas.drawARGB(0, 0, 0, 0);
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// paint.setColor(color);
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// //canvas.drawCircle(min / 2, min / 2, min / 2, paint);
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// canvas.drawRoundRect(rectF, 333, 333, paint);
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// paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
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// canvas.drawBitmap(bitmap, rect, rect, paint);
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//
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// return output;
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// Create a rounded corners bitmap
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// mBitmap = getRoundedBitmap(mBitmap, cornerRadius);
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//
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// // Add a border around rounded corners bitmap
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// mBitmap = addBorderToRoundedBitmap(mBitmap, cornerRadius, 10, Color.WHITE);
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//
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// // Add a border around rounded corners bitmap as shadow
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// mBitmap = addBorderToRoundedBitmap(mBitmap, cornerRadius, 3, Color.LTGRAY);
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return mBitmap;
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}
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public static Bitmap getRoundedCornerBitmap(Bitmap mBitmap, int cornerRadius) {
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// Bitmap output = Bitmap.createBitmap(bitmap.getWidth(), bitmap
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// .getHeight(), Bitmap.Config.ARGB_8888);
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// Canvas canvas = new Canvas(output);
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//
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// final int color = 0xff424242;
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// final Paint paint = new Paint();
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// final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
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// final RectF rectF = new RectF(rect);
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// final float roundPx = pixels;
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//
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// paint.setAntiAlias(true);
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// canvas.drawARGB(0, 0, 0, 0);
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// paint.setColor(color);
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// canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
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//
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// paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
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// canvas.drawBitmap(bitmap, rect, rect, paint);
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//
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// return output;
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BitmapUtil bitmapUtil = new BitmapUtil();
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mBitmap = mBitmap.copy(mBitmap.getConfig(), true);
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mBitmap = bitmapUtil.getRoundedBitmap(mBitmap, cornerRadius);
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// Add a border around rounded corners bitmap
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mBitmap = bitmapUtil.addBorderToRoundedBitmap(mBitmap, cornerRadius, 10, Color.WHITE);
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// Add a border around rounded corners bitmap as shadow
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mBitmap = bitmapUtil.addBorderToRoundedBitmap(mBitmap, cornerRadius, 3, Color.LTGRAY);
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return mBitmap;
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}
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public static Path RoundedRect(
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float left, float top, float right, float bottom, float rx, float ry,
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boolean tl, boolean tr, boolean br, boolean bl
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){
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Path path = new Path();
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if (rx < 0) rx = 0;
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if (ry < 0) ry = 0;
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float width = right - left;
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float height = bottom - top;
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if (rx > width / 2) rx = width / 2;
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if (ry > height / 2) ry = height / 2;
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float widthMinusCorners = (width - (2 * rx));
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float heightMinusCorners = (height - (2 * ry));
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path.moveTo(right, top + ry);
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if (tr)
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path.rQuadTo(0, -ry, -rx, -ry);//top-right corner
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else{
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path.rLineTo(0, -ry);
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path.rLineTo(-rx,0);
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}
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path.rLineTo(-widthMinusCorners, 0);
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if (tl)
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path.rQuadTo(-rx, 0, -rx, ry); //top-left corner
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else{
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path.rLineTo(-rx, 0);
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path.rLineTo(0,ry);
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}
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path.rLineTo(0, heightMinusCorners);
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if (bl)
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path.rQuadTo(0, ry, rx, ry);//bottom-left corner
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else{
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path.rLineTo(0, ry);
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path.rLineTo(rx,0);
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}
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path.rLineTo(widthMinusCorners, 0);
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if (br)
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path.rQuadTo(rx, 0, rx, -ry); //bottom-right corner
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else{
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path.rLineTo(rx,0);
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path.rLineTo(0, -ry);
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}
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path.rLineTo(0, -heightMinusCorners);
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path.close();//Given close, last lineto can be removed.
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return path;
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}
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// Custom method to create rounded bitmap from a rectangular bitmap
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public Bitmap getRoundedBitmap(Bitmap srcBitmap, int cornerRadius) {
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// Initialize a new instance of Bitmap
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Bitmap dstBitmap = Bitmap.createBitmap(
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srcBitmap.getWidth(), // Width
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srcBitmap.getHeight(), // Height
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Bitmap.Config.ARGB_8888 // Config
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);
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/*
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Canvas
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The Canvas class holds the "draw" calls. To draw something, you need 4 basic
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components: A Bitmap to hold the pixels, a Canvas to host the draw calls (writing
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into the bitmap), a drawing primitive (e.g. Rect, Path, text, Bitmap), and a paint
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(to describe the colors and styles for the drawing).
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*/
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// Initialize a new Canvas to draw rounded bitmap
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Canvas canvas = new Canvas(dstBitmap);
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// Initialize a new Paint instance
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Paint paint = new Paint();
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paint.setAntiAlias(true);
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/*
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Rect
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Rect holds four integer coordinates for a rectangle. The rectangle is represented by
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the coordinates of its 4 edges (left, top, right bottom). These fields can be accessed
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directly. Use width() and height() to retrieve the rectangle's width and height.
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Note: most methods do not check to see that the coordinates are sorted correctly
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(i.e. left <= right and top <= bottom).
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*/
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/*
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Rect(int left, int top, int right, int bottom)
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Create a new rectangle with the specified coordinates.
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*/
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// Initialize a new Rect instance
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Rect rect = new Rect(0, 0, srcBitmap.getWidth(), srcBitmap.getHeight());
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/*
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RectF
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RectF holds four float coordinates for a rectangle. The rectangle is represented by
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the coordinates of its 4 edges (left, top, right bottom). These fields can be
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accessed directly. Use width() and height() to retrieve the rectangle's width and
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height. Note: most methods do not check to see that the coordinates are sorted
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correctly (i.e. left <= right and top <= bottom).
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*/
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// Initialize a new RectF instance
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RectF rectF = new RectF(rect);
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/*
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public void drawRoundRect (RectF rect, float rx, float ry, Paint paint)
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Draw the specified round-rect using the specified paint. The roundrect will be
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filled or framed based on the Style in the paint.
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Parameters
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rect : The rectangular bounds of the roundRect to be drawn
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rx : The x-radius of the oval used to round the corners
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ry : The y-radius of the oval used to round the corners
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paint : The paint used to draw the roundRect
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*/
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// Draw a rounded rectangle object on canvas
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canvas.drawRoundRect(rectF, cornerRadius, cornerRadius, paint);
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/*
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public Xfermode setXfermode (Xfermode xfermode)
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Set or clear the xfermode object.
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Pass null to clear any previous xfermode. As a convenience, the parameter passed
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is also returned.
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Parameters
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xfermode : May be null. The xfermode to be installed in the paint
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Returns
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xfermode
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*/
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/*
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public PorterDuffXfermode (PorterDuff.Mode mode)
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Create an xfermode that uses the specified porter-duff mode.
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Parameters
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mode : The porter-duff mode that is applied
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*/
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paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
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/*
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public void drawBitmap (Bitmap bitmap, float left, float top, Paint paint)
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Draw the specified bitmap, with its top/left corner at (x,y), using the specified
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paint, transformed by the current matrix.
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Note: if the paint contains a maskfilter that generates a mask which extends beyond
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the bitmap's original width/height (e.g. BlurMaskFilter), then the bitmap will be
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drawn as if it were in a Shader with CLAMP mode. Thus the color outside of the
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original width/height will be the edge color replicated.
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If the bitmap and canvas have different densities, this function will take care of
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automatically scaling the bitmap to draw at the same density as the canvas.
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Parameters
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bitmap : The bitmap to be drawn
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left : The position of the left side of the bitmap being drawn
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top : The position of the top side of the bitmap being drawn
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paint : The paint used to draw the bitmap (may be null)
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*/
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// Make a rounded image by copying at the exact center position of source image
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canvas.drawBitmap(srcBitmap, 0, 0, paint);
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// Free the native object associated with this bitmap.
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srcBitmap.recycle();
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// Return the circular bitmap
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return dstBitmap;
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}
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// Custom method to add a border around rounded bitmap
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public Bitmap addBorderToRoundedBitmap(Bitmap srcBitmap, int cornerRadius, int borderWidth, int borderColor){
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// We will hide half border by bitmap
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borderWidth = borderWidth*2;
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// Initialize a new Bitmap to make it bordered rounded bitmap
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Bitmap dstBitmap = Bitmap.createBitmap(
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srcBitmap.getWidth() + borderWidth, // Width
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srcBitmap.getHeight() + borderWidth, // Height
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Bitmap.Config.ARGB_8888 // Config
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);
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// Initialize a new Canvas instance
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Canvas canvas = new Canvas(dstBitmap);
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// Initialize a new Paint instance to draw border
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Paint paint = new Paint();
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paint.setColor(borderColor);
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paint.setStyle(Paint.Style.STROKE);
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paint.setStrokeWidth(borderWidth);
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paint.setAntiAlias(true);
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// Initialize a new Rect instance
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Rect rect = new Rect(
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borderWidth/2,
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borderWidth/2,
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dstBitmap.getWidth() - borderWidth/2,
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dstBitmap.getHeight() - borderWidth/2
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);
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// Initialize a new instance of RectF;
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RectF rectF = new RectF(rect);
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// Draw rounded rectangle as a border/shadow on canvas
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canvas.drawRoundRect(rectF,cornerRadius,cornerRadius,paint);
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// Draw source bitmap to canvas
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canvas.drawBitmap(srcBitmap, borderWidth / 2, borderWidth / 2, null);
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/*
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public void recycle ()
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Free the native object associated with this bitmap, and clear the reference to the
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pixel data. This will not free the pixel data synchronously; it simply allows it to
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be garbage collected if there are no other references. The bitmap is marked as
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"dead", meaning it will throw an exception if getPixels() or setPixels() is called,
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and will draw nothing. This operation cannot be reversed, so it should only be
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called if you are sure there are no further uses for the bitmap. This is an advanced
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call, and normally need not be called, since the normal GC process will free up this
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memory when there are no more references to this bitmap.
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*/
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srcBitmap.recycle();
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// Return the bordered circular bitmap
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return dstBitmap;
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}
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}
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