#ifndef _WINDOWSPLAYM4_H_
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#define _WINDOWSPLAYM4_H_
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#if defined( _WINDLL)
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#define PLAYM4_API extern "C"__declspec(dllexport)
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#else
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#define PLAYM4_API extern "C" __declspec(dllimport)
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#endif
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//Max channel numbers
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#define PLAYM4_MAX_SUPPORTS 500
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//Wave coef range;
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#define MIN_WAVE_COEF -100
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#define MAX_WAVE_COEF 100
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//Timer type
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#define TIMER_1 1 //Only 16 timers for every process.Default TIMER;
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#define TIMER_2 2 //Not limit;But the precision less than TIMER_1;
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//BUFFER TYPE
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#define BUF_VIDEO_SRC 1
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#define BUF_AUDIO_SRC 2
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#define BUF_VIDEO_RENDER 3
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#define BUF_AUDIO_RENDER 4
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//Error code
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#define PLAYM4_NOERROR 0 //no error
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#define PLAYM4_PARA_OVER 1 //input parameter is invalid;
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#define PLAYM4_ORDER_ERROR 2 //The order of the function to be called is error.
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#define PLAYM4_TIMER_ERROR 3 //Create multimedia clock failed;
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#define PLAYM4_DEC_VIDEO_ERROR 4 //Decode video data failed.
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#define PLAYM4_DEC_AUDIO_ERROR 5 //Decode audio data failed.
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#define PLAYM4_ALLOC_MEMORY_ERROR 6 //Allocate memory failed.
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#define PLAYM4_OPEN_FILE_ERROR 7 //Open the file failed.
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#define PLAYM4_CREATE_OBJ_ERROR 8 //Create thread or event failed
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#define PLAYM4_CREATE_DDRAW_ERROR 9 //Create DirectDraw object failed.
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#define PLAYM4_CREATE_OFFSCREEN_ERROR 10 //failed when creating off-screen surface.
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#define PLAYM4_BUF_OVER 11 //buffer is overflow
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#define PLAYM4_CREATE_SOUND_ERROR 12 //failed when creating audio device.
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#define PLAYM4_SET_VOLUME_ERROR 13 //Set volume failed
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#define PLAYM4_SUPPORT_FILE_ONLY 14 //The function only support play file.
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#define PLAYM4_SUPPORT_STREAM_ONLY 15 //The function only support play stream.
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#define PLAYM4_SYS_NOT_SUPPORT 16 //System not support.
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#define PLAYM4_FILEHEADER_UNKNOWN 17 //No file header.
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#define PLAYM4_VERSION_INCORRECT 18 //The version of decoder and encoder is not adapted.
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#define PLAYM4_INIT_DECODER_ERROR 19 //Initialize decoder failed.
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#define PLAYM4_CHECK_FILE_ERROR 20 //The file data is unknown.
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#define PLAYM4_INIT_TIMER_ERROR 21 //Initialize multimedia clock failed.
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#define PLAYM4_BLT_ERROR 22 //Blt failed.
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#define PLAYM4_UPDATE_ERROR 23 //Update failed.
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#define PLAYM4_OPEN_FILE_ERROR_MULTI 24 //openfile error, streamtype is multi
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#define PLAYM4_OPEN_FILE_ERROR_VIDEO 25 //openfile error, streamtype is video
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#define PLAYM4_JPEG_COMPRESS_ERROR 26 //JPEG compress error
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#define PLAYM4_EXTRACT_NOT_SUPPORT 27 //Don't support the version of this file.
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#define PLAYM4_EXTRACT_DATA_ERROR 28 //extract video data failed.
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#define PLAYM4_SECRET_KEY_ERROR 29 //Secret key is error //add 20071218
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#define PLAYM4_DECODE_KEYFRAME_ERROR 30 //add by hy 20090318
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#define PLAYM4_NEED_MORE_DATA 31 //add by hy 20100617
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#define PLAYM4_INVALID_PORT 32 //add by cj 20100913
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#define PLAYM4_NOT_FIND 33 //add by cj 20110428
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#define PLAYM4_FAIL_UNKNOWN 99 //Fail, but the reason is unknown;
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//Max display regions.
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#define MAX_DISPLAY_WND 4
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//Display type
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#define DISPLAY_NORMAL 1
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#define DISPLAY_QUARTER 2
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#define DISPLAY_YC_SCALE 4 //add by gb 20091116
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//Display buffers
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#define MAX_DIS_FRAMES 50
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#define MIN_DIS_FRAMES 1
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//Locate by
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#define BY_FRAMENUM 1
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#define BY_FRAMETIME 2
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//Source buffer
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#define SOURCE_BUF_MAX 1024*100000
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#define SOURCE_BUF_MIN 1024*50
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//Stream type
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#define STREAME_REALTIME 0
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#define STREAME_FILE 1
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//frame type
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#define T_AUDIO16 101
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#define T_AUDIO8 100
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#define T_UYVY 1
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#define T_YV12 3
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#define T_RGB32 7
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//capability
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#define SUPPORT_DDRAW 1
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#define SUPPORT_BLT 2
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#define SUPPORT_BLTFOURCC 4
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#define SUPPORT_BLTSHRINKX 8
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#define SUPPORT_BLTSHRINKY 16
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#define SUPPORT_BLTSTRETCHX 32
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#define SUPPORT_BLTSTRETCHY 64
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#define SUPPORT_SSE 128
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#define SUPPORT_MMX 256
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// ÒÔϺ궨ÒåÓÃÓÚHIK_MEDIAINFO½á¹¹
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#define FOURCC_HKMI 0x484B4D49 // "HKMI" HIK_MEDIAINFO½á¹¹±ê¼Ç
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// ϵͳ·â×°¸ñʽ
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#define SYSTEM_NULL 0x0 // ûÓÐϵͳ²ã£¬´¿ÒôƵÁ÷»òÊÓÆµÁ÷
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#define SYSTEM_HIK 0x1 // º£¿µÎļþ²ã
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#define SYSTEM_MPEG2_PS 0x2 // PS·â×°
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#define SYSTEM_MPEG2_TS 0x3 // TS·â×°
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#define SYSTEM_RTP 0x4 // rtp·â×°
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#define SYSTEM_RTPHIK 0x401 // rtp·â×°
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// ÊÓÆµ±àÂëÀàÐÍ
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#define VIDEO_NULL 0x0 // ûÓÐÊÓÆµ
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#define VIDEO_H264 0x1 // º£¿µH.264
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#define VIDEO_MPEG4 0x3 // ±ê×¼MPEG4
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#define VIDEO_MJPEG 0x4
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#define VIDEO_AVC264 0x0100
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// ÒôƵ±àÂëÀàÐÍ
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#define AUDIO_NULL 0x0000 // ûÓÐÒôƵ
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#define AUDIO_ADPCM 0x1000 // ADPCM
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#define AUDIO_MPEG 0x2000 // MPEG ϵÁÐÒôƵ£¬½âÂëÆ÷ÄÜ×ÔÊÊÓ¦¸÷ÖÖMPEGÒôƵ
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// GϵÁÐÒôƵ
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#define AUDIO_RAW_DATA8 0x7000 //²ÉÑùÂÊΪ8kµÄÔʼÊý¾Ý
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#define AUDIO_RAW_UDATA16 0x7001 //²ÉÑùÂÊΪ16kµÄÔʼÊý¾Ý£¬¼´L16
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#define AUDIO_G711_U 0x7110
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#define AUDIO_G711_A 0x7111
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#define AUDIO_G722_1 0x7221
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#define AUDIO_G723_1 0x7231
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#define AUDIO_G726_U 0x7260
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#define AUDIO_G726_A 0x7261
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#define AUDIO_G729 0x7290
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#define AUDIO_AMR_NB 0x3000
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#define SYNCDATA_VEH 1 //ͬ²½Êý¾Ý:³µÔØÐÅÏ¢
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#define SYNCDATA_IVS 2 //ͬ²½Êý¾Ý:ÖÇÄÜÐÅÏ¢
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//motion flow type
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#define MOTION_FLOW_NONE 0
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#define MOTION_FLOW_INTERLACE 1
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#define MOTION_FLOW_CPU 2
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#define MOTION_FLOW_GPU 3
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//Frame position
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typedef struct{
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long nFilePos;
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long nFrameNum;
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long nFrameTime;
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long nErrorFrameNum;
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SYSTEMTIME *pErrorTime;
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long nErrorLostFrameNum;
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long nErrorFrameSize;
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}FRAME_POS,*PFRAME_POS;
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//Frame Info
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typedef struct{
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long nWidth;
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long nHeight;
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long nStamp;
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long nType;
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long nFrameRate;
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DWORD dwFrameNum;
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}FRAME_INFO;
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//Frame
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typedef struct{
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char *pDataBuf;
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long nSize;
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long nFrameNum;
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BOOL bIsAudio;
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long nReserved;
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}FRAME_TYPE;
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//Watermark Info //add by gb 080119
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typedef struct{
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char *pDataBuf;
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long nSize;
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long nFrameNum;
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BOOL bRsaRight;
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long nReserved;
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}WATERMARK_INFO;
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typedef struct SYNCDATA_INFO
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{
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DWORD dwDataType; //ºÍÂëÁ÷Êý¾Ýͬ²½µÄ¸½ÊôÐÅÏ¢ÀàÐÍ£¬Ä¿Ç°ÓУºÖÇÄÜÐÅÏ¢£¬³µÔØÐÅÏ¢
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DWORD dwDataLen; //¸½ÊôÐÅÏ¢Êý¾Ý³¤¶È
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BYTE* pData; //Ö¸Ïò¸½ÊôÐÅÏ¢Êý¾Ý½á¹¹µÄÖ¸Õë,±ÈÈçIVS_INFO½á¹¹
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} SYNCDATA_INFO;
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#ifndef _HIK_MEDIAINFO_FLAG_
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#define _HIK_MEDIAINFO_FLAG_
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typedef struct _HIK_MEDIAINFO_ // modified by gb 080425
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{
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unsigned int media_fourcc; // "HKMI": 0x484B4D49 Hikvision Media Information
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unsigned short media_version; // °æ±¾ºÅ£ºÖ¸±¾ÐÅÏ¢½á¹¹°æ±¾ºÅ£¬Ä¿Ç°Îª0x0101,¼´1.01°æ±¾£¬01£ºÖ÷°æ±¾ºÅ£»01£º×Ó°æ±¾ºÅ¡£
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unsigned short device_id; // É豸ID£¬±ãÓÚ¸ú×Ù/·ÖÎö
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unsigned short system_format; // ϵͳ·â×°²ã
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unsigned short video_format; // ÊÓÆµ±àÂëÀàÐÍ
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unsigned short audio_format; // ÒôƵ±àÂëÀàÐÍ
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unsigned char audio_channels; // ͨµÀÊý
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unsigned char audio_bits_per_sample; // ÑùλÂÊ
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unsigned int audio_samplesrate; // ²ÉÑùÂÊ
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unsigned int audio_bitrate; // ѹËõÒôƵÂëÂÊ,µ¥Î»£ºbit
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unsigned int reserved[4]; // ±£Áô
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}HIK_MEDIAINFO;
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#endif
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typedef struct
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{
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long nPort;
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char * pBuf;
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long nBufLen;
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long nWidth;
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long nHeight;
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long nStamp;
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long nType;
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long nUser;
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}DISPLAY_INFO;
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//////////////////////////////////////////////////////////////////////////////
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//API
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//////////////////////////////////////////////////////////////////////////////
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////////////////ver 1.0///////////////////////////////////////
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//Initialize DirecDraw.Now invalid.
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PLAYM4_API BOOL __stdcall PlayM4_InitDDraw(HWND hWnd);
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//Release directDraw; Now invalid.
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PLAYM4_API BOOL __stdcall PlayM4_RealeseDDraw();
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PLAYM4_API BOOL __stdcall PlayM4_OpenFile(LONG nPort,LPSTR sFileName);
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PLAYM4_API BOOL __stdcall PlayM4_CloseFile(LONG nPort);
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PLAYM4_API BOOL __stdcall PlayM4_Play(LONG nPort, HWND hWnd);
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PLAYM4_API BOOL __stdcall PlayM4_Stop(LONG nPort);
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PLAYM4_API BOOL __stdcall PlayM4_Pause(LONG nPort,DWORD nPause);
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PLAYM4_API BOOL __stdcall PlayM4_Fast(LONG nPort);
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PLAYM4_API BOOL __stdcall PlayM4_Slow(LONG nPort);
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PLAYM4_API BOOL __stdcall PlayM4_OneByOne(LONG nPort);
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PLAYM4_API BOOL __stdcall PlayM4_SetPlayPos(LONG nPort,float fRelativePos);
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PLAYM4_API float __stdcall PlayM4_GetPlayPos(LONG nPort);
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PLAYM4_API BOOL __stdcall PlayM4_SetFileEndMsg(LONG nPort,HWND hWnd,UINT nMsg);
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PLAYM4_API BOOL __stdcall PlayM4_SetVolume(LONG nPort,WORD nVolume);
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PLAYM4_API BOOL __stdcall PlayM4_StopSound();
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PLAYM4_API BOOL __stdcall PlayM4_PlaySound(LONG nPort);
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PLAYM4_API BOOL __stdcall PlayM4_OpenStream(LONG nPort,PBYTE pFileHeadBuf,DWORD nSize,DWORD nBufPoolSize);
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PLAYM4_API BOOL __stdcall PlayM4_InputData(LONG nPort,PBYTE pBuf,DWORD nSize);
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PLAYM4_API BOOL __stdcall PlayM4_CloseStream(LONG nPort);
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PLAYM4_API int __stdcall PlayM4_GetCaps();
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PLAYM4_API DWORD __stdcall PlayM4_GetFileTime(LONG nPort);
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PLAYM4_API DWORD __stdcall PlayM4_GetPlayedTime(LONG nPort);
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PLAYM4_API DWORD __stdcall PlayM4_GetPlayedFrames(LONG nPort);
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////////////////ver 2.0 added///////////////////////////////////////
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PLAYM4_API BOOL __stdcall PlayM4_SetDecCallBack(LONG nPort,void (CALLBACK* DecCBFun)(long nPort,char * pBuf,long nSize,FRAME_INFO * pFrameInfo, long nReserved1,long nReserved2));
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PLAYM4_API BOOL __stdcall PlayM4_SetDisplayCallBack(LONG nPort,void (CALLBACK* DisplayCBFun)(long nPort,char * pBuf,long nSize,long nWidth,long nHeight,long nStamp,long nType,long nReserved));
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PLAYM4_API BOOL __stdcall PlayM4_ConvertToBmpFile(char * pBuf,long nSize,long nWidth,long nHeight,long nType,char *sFileName);
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PLAYM4_API DWORD __stdcall PlayM4_GetFileTotalFrames(LONG nPort);
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PLAYM4_API DWORD __stdcall PlayM4_GetCurrentFrameRate(LONG nPort);
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PLAYM4_API DWORD __stdcall PlayM4_GetPlayedTimeEx(LONG nPort);
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PLAYM4_API BOOL __stdcall PlayM4_SetPlayedTimeEx(LONG nPort,DWORD nTime);
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PLAYM4_API DWORD __stdcall PlayM4_GetCurrentFrameNum(LONG nPort);
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PLAYM4_API BOOL __stdcall PlayM4_SetStreamOpenMode(LONG nPort,DWORD nMode);
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PLAYM4_API DWORD __stdcall PlayM4_GetFileHeadLength();
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PLAYM4_API DWORD __stdcall PlayM4_GetSdkVersion();
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////////////////ver 2.2 added///////////////////////////////////////
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PLAYM4_API DWORD __stdcall PlayM4_GetLastError(LONG nPort);
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PLAYM4_API BOOL __stdcall PlayM4_RefreshPlay(LONG nPort);
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PLAYM4_API BOOL __stdcall PlayM4_SetOverlayMode(LONG nPort,BOOL bOverlay,COLORREF colorKey);
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PLAYM4_API BOOL __stdcall PlayM4_GetPictureSize(LONG nPort,LONG *pWidth,LONG *pHeight);
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PLAYM4_API BOOL __stdcall PlayM4_SetPicQuality(LONG nPort,BOOL bHighQuality);
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PLAYM4_API BOOL __stdcall PlayM4_PlaySoundShare(LONG nPort);
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PLAYM4_API BOOL __stdcall PlayM4_StopSoundShare(LONG nPort);
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////////////////ver 2.4 added///////////////////////////////////////
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PLAYM4_API LONG __stdcall PlayM4_GetStreamOpenMode(LONG nPort);
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PLAYM4_API LONG __stdcall PlayM4_GetOverlayMode(LONG nPort);
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PLAYM4_API COLORREF __stdcall PlayM4_GetColorKey(LONG nPort);
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PLAYM4_API WORD __stdcall PlayM4_GetVolume(LONG nPort);
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PLAYM4_API BOOL __stdcall PlayM4_GetPictureQuality(LONG nPort,BOOL *bHighQuality);
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PLAYM4_API DWORD __stdcall PlayM4_GetSourceBufferRemain(LONG nPort);
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PLAYM4_API BOOL __stdcall PlayM4_ResetSourceBuffer(LONG nPort);
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PLAYM4_API BOOL __stdcall PlayM4_SetSourceBufCallBack(LONG nPort,DWORD nThreShold,void (CALLBACK * SourceBufCallBack)(long nPort,DWORD nBufSize,DWORD dwUser,void*pResvered),DWORD dwUser,void *pReserved);
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PLAYM4_API BOOL __stdcall PlayM4_ResetSourceBufFlag(LONG nPort);
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PLAYM4_API BOOL __stdcall PlayM4_SetDisplayBuf(LONG nPort,DWORD nNum);
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PLAYM4_API DWORD __stdcall PlayM4_GetDisplayBuf(LONG nPort);
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PLAYM4_API BOOL __stdcall PlayM4_OneByOneBack(LONG nPort);
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PLAYM4_API BOOL __stdcall PlayM4_SetFileRefCallBack(LONG nPort, void (__stdcall *pFileRefDone)(DWORD nPort,DWORD nUser),DWORD nUser);
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PLAYM4_API BOOL __stdcall PlayM4_SetCurrentFrameNum(LONG nPort,DWORD nFrameNum);
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PLAYM4_API BOOL __stdcall PlayM4_GetKeyFramePos(LONG nPort,DWORD nValue, DWORD nType, PFRAME_POS pFramePos);
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PLAYM4_API BOOL __stdcall PlayM4_GetNextKeyFramePos(LONG nPort,DWORD nValue, DWORD nType, PFRAME_POS pFramePos);
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#if (WINVER >= 0x0400)
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//Note: These funtion must be builded under win2000 or above with Microsoft Platform sdk.
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// You can download the sdk from "http://www.microsoft.com/msdownload/platformsdk/sdkupdate/";
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PLAYM4_API BOOL __stdcall PlayM4_InitDDrawDevice();
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PLAYM4_API void __stdcall PlayM4_ReleaseDDrawDevice();
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PLAYM4_API DWORD __stdcall PlayM4_GetDDrawDeviceTotalNums();
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PLAYM4_API BOOL __stdcall PlayM4_SetDDrawDevice(LONG nPort,DWORD nDeviceNum);
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PLAYM4_API BOOL __stdcall PlayM4_GetDDrawDeviceInfo(DWORD nDeviceNum,LPSTR lpDriverDescription,DWORD nDespLen,LPSTR lpDriverName ,DWORD nNameLen,HMONITOR *hhMonitor);
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PLAYM4_API int __stdcall PlayM4_GetCapsEx(DWORD nDDrawDeviceNum);
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#endif
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PLAYM4_API BOOL __stdcall PlayM4_ThrowBFrameNum(LONG nPort,DWORD nNum);
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////////////////ver 2.5 added///////////////////////////////////////
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PLAYM4_API BOOL __stdcall PlayM4_SetDisplayType(LONG nPort,LONG nType);
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PLAYM4_API long __stdcall PlayM4_GetDisplayType(LONG nPort);
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PLAYM4_API BOOL __stdcall PlayM4_SyncToAudio(LONG nPort, BOOL bSyncToAudio);
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////////////////ver 3.0 added///////////////////////////////////////
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PLAYM4_API BOOL __stdcall PlayM4_SetDecCBStream(LONG nPort,DWORD nStream);
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PLAYM4_API BOOL __stdcall PlayM4_SetDisplayRegion(LONG nPort,DWORD nRegionNum, RECT *pSrcRect, HWND hDestWnd, BOOL bEnable);
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PLAYM4_API BOOL __stdcall PlayM4_RefreshPlayEx(LONG nPort,DWORD nRegionNum);
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#if (WINVER >= 0x0400)
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//Note: The funtion must be builded under win2000 or above with Microsoft Platform sdk.
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// You can download the sdk from http://www.microsoft.com/msdownload/platformsdk/sdkupdate/;
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PLAYM4_API BOOL __stdcall PlayM4_SetDDrawDeviceEx(LONG nPort,DWORD nRegionNum,DWORD nDeviceNum);
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#endif
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/////////////////v3.2 added/////////////////////////////////////////
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PLAYM4_API BOOL __stdcall PlayM4_GetRefValue(LONG nPort,BYTE *pBuffer, DWORD *pSize);
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PLAYM4_API BOOL __stdcall PlayM4_SetRefValue(LONG nPort,BYTE *pBuffer, DWORD nSize);
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PLAYM4_API BOOL __stdcall PlayM4_OpenStreamEx(LONG nPort,PBYTE pFileHeadBuf,DWORD nSize,DWORD nBufPoolSize);
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PLAYM4_API BOOL __stdcall PlayM4_CloseStreamEx(LONG nPort);
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PLAYM4_API BOOL __stdcall PlayM4_InputVideoData(LONG nPort,PBYTE pBuf,DWORD nSize);
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PLAYM4_API BOOL __stdcall PlayM4_InputAudioData(LONG nPort,PBYTE pBuf,DWORD nSize);
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PLAYM4_API BOOL __stdcall PlayM4_RegisterDrawFun(LONG nPort,void (CALLBACK* DrawFun)(long nPort,HDC hDc,LONG nUser),LONG nUser);
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PLAYM4_API BOOL __stdcall PlayM4_RigisterDrawFun(LONG nPort,void (CALLBACK* DrawFun)(long nPort,HDC hDc,LONG nUser),LONG nUser);
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//////////////////v3.4/////////////////////////////////////////////////////
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PLAYM4_API BOOL __stdcall PlayM4_SetTimerType(LONG nPort,DWORD nTimerType,DWORD nReserved);
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PLAYM4_API BOOL __stdcall PlayM4_GetTimerType(LONG nPort,DWORD *pTimerType,DWORD *pReserved);
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PLAYM4_API BOOL __stdcall PlayM4_ResetBuffer(LONG nPort,DWORD nBufType);
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PLAYM4_API DWORD __stdcall PlayM4_GetBufferValue(LONG nPort,DWORD nBufType);
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//////////////////V3.6/////////////////////////////////////////////////////////
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PLAYM4_API BOOL __stdcall PlayM4_AdjustWaveAudio(LONG nPort,LONG nCoefficient);
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PLAYM4_API BOOL __stdcall PlayM4_SetVerifyCallBack(LONG nPort, DWORD nBeginTime, DWORD nEndTime, void (__stdcall * funVerify)(long nPort, FRAME_POS * pFilePos, DWORD bIsVideo, DWORD nUser), DWORD nUser);
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PLAYM4_API BOOL __stdcall PlayM4_SetAudioCallBack(LONG nPort, void (__stdcall * funAudio)(long nPort, char * pAudioBuf, long nSize, long nStamp, long nType, long nUser), long nUser);
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PLAYM4_API BOOL __stdcall PlayM4_SetEncTypeChangeCallBack(LONG nPort,void(CALLBACK *funEncChange)(long nPort,long nUser),long nUser);
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PLAYM4_API BOOL __stdcall PlayM4_SetColor(LONG nPort, DWORD nRegionNum, int nBrightness, int nContrast, int nSaturation, int nHue);
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PLAYM4_API BOOL __stdcall PlayM4_GetColor(LONG nPort, DWORD nRegionNum, int *pBrightness, int *pContrast, int *pSaturation, int *pHue);
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PLAYM4_API BOOL __stdcall PlayM4_SetEncChangeMsg(LONG nPort,HWND hWnd,UINT nMsg);
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PLAYM4_API BOOL __stdcall PlayM4_GetOriginalFrameCallBack(LONG nPort, BOOL bIsChange,BOOL bNormalSpeed,long nStartFrameNum,long nStartStamp,long nFileHeader,void(CALLBACK *funGetOrignalFrame)(long nPort,FRAME_TYPE *frameType, long nUser),long nUser);
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PLAYM4_API BOOL __stdcall PlayM4_GetFileSpecialAttr(LONG nPort, DWORD *pTimeStamp,DWORD *pFileNum ,DWORD *pReserved);
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PLAYM4_API DWORD __stdcall PlayM4_GetSpecialData(LONG nPort);
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PLAYM4_API BOOL __stdcall PlayM4_SetCheckWatermarkCallBack(LONG nPort,void(CALLBACK* funCheckWatermark)(long nPort,WATERMARK_INFO* pWatermarkInfo,DWORD nUser),DWORD nUser);
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PLAYM4_API BOOL __stdcall PlayM4_SetImageSharpen(LONG nPort,DWORD nLevel);
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PLAYM4_API BOOL __stdcall PlayM4_GetThrowBFrameCallBack(LONG nPort,void(CALLBACK* funThrowBFrame)(long nPort,DWORD nBFrame,DWORD nUser),DWORD nUser);
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PLAYM4_API BOOL __stdcall PlayM4_SetDecodeFrameType(LONG nPort,DWORD nFrameType);
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PLAYM4_API BOOL __stdcall PlayM4_SetPlayMode(LONG nPort,BOOL bNormal);
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PLAYM4_API BOOL __stdcall PlayM4_SetGetUserDataCallBack(LONG nPort,void(CALLBACK* funGetUserData)(long nPort,BYTE *pUserBuf,DWORD nBufLen,DWORD nUser),DWORD nUser);
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PLAYM4_API BOOL __stdcall PlayM4_SetOverlayFlipMode(LONG nPort,BOOL bTrue);
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PLAYM4_API DWORD __stdcall PlayM4_GetAbsFrameNum(LONG nPort);
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//////////////////V4.7.0.0//////////////////////////////////////////////////////
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////convert yuv to jpeg
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PLAYM4_API BOOL __stdcall PlayM4_ConvertToJpegFile(char * pBuf,long nSize,long nWidth,long nHeight,long nType,char *sFileName);
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PLAYM4_API BOOL __stdcall PlayM4_SetJpegQuality(long nQuality);
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//set deflash
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PLAYM4_API BOOL __stdcall PlayM4_SetDeflash(LONG nPort,BOOL bDefalsh);
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PLAYM4_API BOOL __stdcall PlayM4_SetDecCallBackEx(LONG nPort,void (CALLBACK* DecCBFun)(long nPort,char * pBuf,long nSize,FRAME_INFO * pFrameInfo, long nReserved1,long nReserved2), char* pDest, long nDestSize);
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//////////////////V4.8.0.0/////////////////////////////////////////////////////////
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//check discontinuous frame number as error data?
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PLAYM4_API BOOL __stdcall PlayM4_CheckDiscontinuousFrameNum(LONG nPort, BOOL bCheck);
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//get bmp or jpeg
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PLAYM4_API BOOL __stdcall PlayM4_GetBMP(LONG nPort,PBYTE pBitmap,DWORD nBufSize,DWORD* pBmpSize);
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PLAYM4_API BOOL __stdcall PlayM4_GetJPEG(LONG nPort,PBYTE pJpeg,DWORD nBufSize,DWORD* pJpegSize);
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//dec call back mend
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PLAYM4_API BOOL __stdcall PlayM4_SetDecCallBackMend(LONG nPort,void (CALLBACK* DecCBFun)(long nPort,char * pBuf,long nSize,FRAME_INFO * pFrameInfo, long nUser,long nReserved2), long nUser);
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PLAYM4_API BOOL __stdcall PlayM4_SetSecretKey(LONG nPort, LONG lKeyType, char *pSecretKey, LONG lKeyLen);
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// add by gb 2007-12-23
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PLAYM4_API BOOL __stdcall PlayM4_SetFileEndCallback(LONG nPort, void(CALLBACK*FileEndCallback)(long nPort, void *pUser), void *pUser);
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// add by gb 080131 version 4.9.0.1
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PLAYM4_API BOOL __stdcall PlayM4_GetPort(LONG* nPort);
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PLAYM4_API BOOL __stdcall PlayM4_FreePort(LONG nPort);
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PLAYM4_API BOOL __stdcall PlayM4_SetDisplayCallBackEx(LONG nPort,void (CALLBACK* DisplayCBFun)(DISPLAY_INFO *pstDisplayInfo), long nUser);
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PLAYM4_API BOOL __stdcall PlayM4_SkipErrorData(LONG nPort, BOOL bSkip);
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PLAYM4_API BOOL __stdcall PlayM4_SetDecCallBackExMend(LONG nPort, void (CALLBACK* DecCBFun)(long nPort, char* pBuf, long nSize, FRAME_INFO* pFrameInfo,
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long nUser, long nReserved2), char* pDest, long nDestSize, long nUser);
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////////////////////////////vHide add by hlj from xuqian////////////////////////////////////////////////////////
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PLAYM4_API BOOL __stdcall PlayM4_GetFileTimeEx(LONG nPort, DWORD *pStart,DWORD *pStop,DWORD *pRev);
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#endif //_WINDOWSPLAYM4_H_
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