#include "ev_server.h"
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#include "ev_proto.h"
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#include <logger.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <sys/time.h>
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#include <netinet/tcp.h> // for TCP_NODELAY
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <errno.h>
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#include <err.h>
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#include <event.h>
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// A struct for client specific data, also includes pointer to create a list of clients.
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struct EVClient
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{
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// The clients socket.
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int fd;
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// The bufferedevent for this client.
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struct bufferevent *buf_ev;
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uint8_t* recvbuff;
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size_t recvbuff_end;
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size_t recvbuff_max;
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size_t read_times; // read times for a command
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bool toClose;
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evclient_proc_t proc;
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EVClient() :
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fd(-1), buf_ev(nullptr),
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recvbuff(nullptr), recvbuff_end(0), recvbuff_max(0), read_times(0),
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toClose(false),
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proc(nullptr)
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{ }
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};
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#ifndef USER_DEFINE_EVCLIENT_PROC
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evclient_proc_t evclient_proc = nullptr;
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#endif
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// Set a socket to non-blocking mode.
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static int setnodelay(int fd)
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{
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int flag = 1;
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return setsockopt(fd, IPPROTO_TCP, TCP_NODELAY, (char *) &flag, sizeof(int));
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}
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static int setnonblock(int fd)
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{
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int flags;
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flags = fcntl(fd, F_GETFL);
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if (flags < 0)
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return flags;
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flags |= O_NONBLOCK;
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if (fcntl(fd, F_SETFL, flags) < 0)
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return -1;
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return 0;
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}
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static int setlinger(int fd)
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{
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struct linger so_linger;
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so_linger.l_onoff = 1;
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so_linger.l_linger = 0;
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return setsockopt(fd, SOL_SOCKET, SO_LINGER, &so_linger, sizeof(so_linger));
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}
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// Called by libevent when there is an error on the underlying socket descriptor.
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static void buffered_on_error(struct bufferevent *bufev, short what, void *arg)
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{
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struct EVClient *client = (struct EVClient *)arg;
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if (what & EVBUFFER_EOF)
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{
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//Client disconnected, remove the read event and the free the client structure.
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LOG_INFO << "Client disconnected." << LOG_ENDL;
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}
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else
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{
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LOG_WARN << "Client socket error, disconnecting." << LOG_ENDL;
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}
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bufferevent_free(client->buf_ev);
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close(client->fd);
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delete[] client->recvbuff;
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delete client;
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}
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// Called by libevent when there is data to read.
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static void buffered_on_read(struct bufferevent *bufev, void *arg)
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{
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struct EVClient *client = (struct EVClient *)arg;
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// Write back the read buffer. It is important to note that
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// bufferevent_write_buffer will drain the incoming data so it
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// is effectively gone after we call it.
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//LOG_DEBUG << (char*)bufev->input << LOG_ENDL;
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//bufferevent_write_buffer(bufev, bufev->input);
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//char buff[100] = {'\0'};
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//size_t readSize = bufferevent_read(bufev, buff, sizeof(buff));
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//LOG_DEBUG << "readSize=" << readSize << "\t" << buff << LOG_ENDL;
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EVPHeader* evpHeader = (EVPHeader*)client->recvbuff;
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// read header if expected
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if (client->recvbuff_end == 0)
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{
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uint8_t headerBuff[sizeof(EVPHeader)];
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size_t readSize = bufferevent_read(bufev, headerBuff, sizeof(headerBuff));
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client->read_times = 1;
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if (readSize != sizeof(headerBuff))
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{
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LOG_WARN << "client send incomplete header" << LOG_ENDL;
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buffered_on_error(bufev, 0, arg);
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return;
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}
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evpHeader = (EVPHeader*)headerBuff;
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evpHeader->ntoh();
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// check header
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if (evpHeader->proto <= EVPProto::EVPP__FIRST || evpHeader->proto >= EVPProto::EVPP__LAST ||
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evpHeader->cmd <= EVPCommand::EVPC__FIRST || evpHeader->cmd >= EVPCommand::EVPC__LAST ||
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evpHeader->size < sizeof(EVPHeader) || evpHeader->size > CLIENT_BUFFER_MAX)
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{
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LOG_WARN << "client send invalid header" << LOG_ENDL;
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buffered_on_error(bufev, 0, arg);
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return;
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}
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if (client->recvbuff_max < evpHeader->size)
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{
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delete[] client->recvbuff;
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client->recvbuff = nullptr;
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client->recvbuff_max = 0;
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}
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if (client->recvbuff == nullptr)
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{
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uint32_t _CLIENT_BUFFER_MAX = CLIENT_BUFFER_MAX;
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client->recvbuff_max = std::min(evpHeader->size, _CLIENT_BUFFER_MAX);
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client->recvbuff = new uint8_t[client->recvbuff_max];
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}
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memcpy(client->recvbuff, headerBuff, sizeof(headerBuff));
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client->recvbuff_end = sizeof(headerBuff);
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}
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// read sub command or data
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size_t readSize = 0;
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do
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{
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readSize = bufferevent_read(bufev, client->recvbuff + client->recvbuff_end, client->recvbuff_max - client->recvbuff_end);
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if (readSize == 0)
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break;
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else
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client->read_times++;
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client->recvbuff_end += readSize;
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} while (readSize > 0);
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// test if command complete
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if (evpHeader->size == client->recvbuff_end)
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{
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// call client proc
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if (client->proc != nullptr)
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{
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EVClientStub cs(client->recvbuff, client->recvbuff_end);
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cs.id = client->fd;
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client->toClose = !(client->proc(cs));
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if (cs.sendBuff != nullptr && cs.sendBuffSize > 0)
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{
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size_t writeSize = bufferevent_write(bufev, cs.sendBuff, cs.sendBuffSize);
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bufferevent_enable(client->buf_ev, EV_WRITE);
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if (writeSize != 0)
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LOG_WARN << "server send truncate" << LOG_ENDL;
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if (cs.deleteSendBuff)
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{
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delete[] cs.sendBuff;
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cs.sendBuff = nullptr;
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}
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}
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}
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// reset client
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client->recvbuff_end = 0;
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client->read_times = 0;
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}
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else
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{
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//LOG_WARN << "recvbuff incomplete, evpHeader.size=" << evpHeader->size
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// << ", recvbuff_end=" << client->recvbuff_end
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// << ", read_times=" << client->read_times
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// << LOG_ENDL;
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}
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// check read times
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if (client->read_times > CLIENT_READ_TIMES_MAX)
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{
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LOG_WARN << "client read times to max" << LOG_ENDL;
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buffered_on_error(bufev, 0, arg);
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}
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}
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// Called by libevent when the write buffer reaches 0.
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// We only provide this because libevent expects it, but we don't use it.
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static void buffered_on_write(struct bufferevent *bufev, void *arg)
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{
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struct EVClient *client = (struct EVClient *)arg;
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if (evbuffer_get_length(bufev->output) == 0)
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{
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bufferevent_disable(client->buf_ev, EV_WRITE);
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if (client->toClose)
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{
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LOG_DEBUG << "server initiative close" << LOG_ENDL;
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buffered_on_error(bufev, 0, arg);
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}
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else
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{
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//bufferevent_flush(bufev, EV_WRITE, BEV_FLUSH);//#todo not work
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//bufferevent_flush(bufev, EV_WRITE, BEV_FINISHED);
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// flush socket
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shutdown(client->fd, SHUT_WR);
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}
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}
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}
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// This function will be called by libevent when there is a connection ready to be accepted.
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static void on_accept(int fd, short ev, void *arg)
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{
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struct sockaddr_in client_addr;
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socklen_t client_len = sizeof(client_addr);
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int client_fd = accept(fd, (struct sockaddr *)&client_addr, &client_len);
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if (client_fd < 0)
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{
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LOG_WARN << "accept failed" << LOG_ENDL;
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return;
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}
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// Set the client socket to non-blocking mode.
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if (setnonblock(client_fd) < 0)
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LOG_WARN << "failed to set client socket non-blocking" << LOG_ENDL;
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if (setnodelay(client_fd) < 0)
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LOG_WARN << "failed to set client socket no-delay" << LOG_ENDL;
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//if (setlinger(client_fd) < 0)
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// LOG_WARN << "failed to set client socket linger" << LOG_ENDL;
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// We've accepted a new client, create a client object.
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struct EVClient* client = new EVClient;
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if (client == NULL)
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{
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LOG_ERROR << "malloc failed" << LOG_ENDL;
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}
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client->fd = client_fd;
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client->proc = evclient_proc;
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// Create the buffered event.
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client->buf_ev = bufferevent_new(client_fd, buffered_on_read, buffered_on_write, buffered_on_error, client);
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// We have to enable it before our callbacks will be called.
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bufferevent_enable(client->buf_ev, EV_READ);
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LOG_INFO << "Accepted connection from " << inet_ntoa(client_addr.sin_addr) << LOG_ENDL;
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}
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int server_main(int argc, char **argv)
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{
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LOG_NOTICE << "server_main" << LOG_ENDL;
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// Initialize libevent.
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event_init();
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// Create our listening socket.
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int listen_fd = socket(AF_INET, SOCK_STREAM, 0);
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if (listen_fd < 0)
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{
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LOG_ERROR << "create socket failed" << LOG_ENDL;
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return EXIT_FAILURE;
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}
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struct sockaddr_in listen_addr;
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memset(&listen_addr, 0, sizeof(listen_addr));
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listen_addr.sin_family = AF_INET;
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listen_addr.sin_addr.s_addr = INADDR_ANY;
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listen_addr.sin_port = htons(SERVER_PORT);
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int reuseaddr_on = REUSEADDR_ON;
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setsockopt(listen_fd, SOL_SOCKET, SO_REUSEADDR, &reuseaddr_on, sizeof(reuseaddr_on));
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if (setnonblock(listen_fd) < 0)
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{
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LOG_ERROR << "failed to set server socket to non-blocking" << LOG_ENDL;
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return EXIT_FAILURE;
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}
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if (bind(listen_fd, (struct sockaddr *)&listen_addr, sizeof(listen_addr)) < 0)
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{
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LOG_ERROR << "bind failed" << LOG_ENDL;
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return EXIT_FAILURE;
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}
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if (listen(listen_fd, 5) < 0)
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{
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LOG_ERROR << "listen failed" << LOG_ENDL;
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return EXIT_FAILURE;
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}
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// Set the socket to non-blocking, this is essential in event based programming with libevent.
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// We now have a listening socket, we create a read event to be notified when a client connects.
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struct event ev_accept;
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event_set(&ev_accept, listen_fd, EV_READ|EV_PERSIST, on_accept, NULL);
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event_add(&ev_accept, NULL);
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// Start the event loop.
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event_dispatch();
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close(listen_fd);
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listen_fd = 0;
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return EXIT_SUCCESS;
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}
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void server_stop()
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{
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LOG_NOTICE << "server_stop" << LOG_ENDL;
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event_loopexit(NULL);
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}
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void ev_send_status_packet(EVClientStub& client, EVPStatus::EVPS status)
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{
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client.sendBuffSize = sizeof(EVPHeader)+sizeof(EVP_Status);
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client.sendBuff = new uint8_t[client.sendBuffSize];
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client.deleteSendBuff = true;
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EVPHeader* evpHeader = new (client.sendBuff) EVPHeader;
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evpHeader->cmd = EVPCommand::EVPC_STATUS;
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evpHeader->size = client.sendBuffSize;
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evpHeader->hton();
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EVP_Status* evpStatus = new (client.sendBuff + sizeof(EVPHeader)) EVP_Status;
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evpStatus->status = status;
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evpHeader->hton();
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}
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