// Boost.Geometry (aka GGL, Generic Geometry Library)
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// Copyright (c) 2011-2012 Barend Gehrels, Amsterdam, the Netherlands.
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// Parts of Boost.Geometry are redesigned from Geodan's Geographic Library
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// (geolib/GGL), copyright (c) 1995-2010 Geodan, Amsterdam, the Netherlands.
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// Use, modification and distribution is subject to the Boost Software License,
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// Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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#ifndef BOOST_GEOMETRY_STRATEGY_AGNOSTIC_POINT_IN_POLY_ORIENTED_WINDING_HPP
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#define BOOST_GEOMETRY_STRATEGY_AGNOSTIC_POINT_IN_POLY_ORIENTED_WINDING_HPP
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#include <boost/geometry/core/point_order.hpp>
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#include <boost/geometry/util/math.hpp>
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#include <boost/geometry/util/select_calculation_type.hpp>
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#include <boost/geometry/strategies/side.hpp>
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#include <boost/geometry/strategies/within.hpp>
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namespace boost { namespace geometry
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{
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namespace strategy { namespace within
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{
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/*!
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\brief Within detection using winding rule, but checking if enclosing ring is
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counter clockwise and, if so, reverses the result
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\ingroup strategies
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\tparam Point \tparam_point
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\tparam Reverse True if parameter should be reversed
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\tparam PointOfSegment \tparam_segment_point
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\tparam CalculationType \tparam_calculation
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\author Barend Gehrels
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\note Only dependant on "side", -> agnostic, suitable for spherical/latlong
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\qbk{
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[heading See also]
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[link geometry.reference.algorithms.within.within_3_with_strategy within (with strategy)]
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}
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*/
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template
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<
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bool Reverse,
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typename Point,
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typename PointOfSegment = Point,
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typename CalculationType = void
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>
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class oriented_winding
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{
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typedef typename select_calculation_type
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<
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Point,
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PointOfSegment,
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CalculationType
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>::type calculation_type;
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typedef typename strategy::side::services::default_strategy
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<
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typename cs_tag<Point>::type
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>::type strategy_side_type;
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/*! subclass to keep state */
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class counter
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{
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int m_count;
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bool m_touches;
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calculation_type m_sum_area;
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inline int code() const
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{
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return m_touches ? 0 : m_count == 0 ? -1 : 1;
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}
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inline int clockwise_oriented_code() const
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{
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return (m_sum_area > 0) ? code() : -code();
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}
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inline int oriented_code() const
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{
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return Reverse
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? -clockwise_oriented_code()
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: clockwise_oriented_code();
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}
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public :
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friend class oriented_winding;
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inline counter()
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: m_count(0)
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, m_touches(false)
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, m_sum_area(0)
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{}
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inline void add_to_area(calculation_type triangle)
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{
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m_sum_area += triangle;
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}
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};
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template <size_t D>
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static inline int check_touch(Point const& point,
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PointOfSegment const& seg1, PointOfSegment const& seg2,
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counter& state)
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{
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calculation_type const p = get<D>(point);
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calculation_type const s1 = get<D>(seg1);
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calculation_type const s2 = get<D>(seg2);
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if ((s1 <= p && s2 >= p) || (s2 <= p && s1 >= p))
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{
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state.m_touches = true;
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}
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return 0;
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}
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template <size_t D>
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static inline int check_segment(Point const& point,
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PointOfSegment const& seg1, PointOfSegment const& seg2,
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counter& state)
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{
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calculation_type const p = get<D>(point);
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calculation_type const s1 = get<D>(seg1);
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calculation_type const s2 = get<D>(seg2);
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// Check if one of segment endpoints is at same level of point
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bool eq1 = math::equals(s1, p);
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bool eq2 = math::equals(s2, p);
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if (eq1 && eq2)
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{
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// Both equal p -> segment is horizontal (or vertical for D=0)
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// The only thing which has to be done is check if point is ON segment
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return check_touch<1 - D>(point, seg1, seg2, state);
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}
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return
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eq1 ? (s2 > p ? 1 : -1) // Point on level s1, UP/DOWN depending on s2
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: eq2 ? (s1 > p ? -1 : 1) // idem
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: s1 < p && s2 > p ? 2 // Point between s1 -> s2 --> UP
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: s2 < p && s1 > p ? -2 // Point between s2 -> s1 --> DOWN
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: 0;
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}
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public :
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// Typedefs and static methods to fulfill the concept
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typedef Point point_type;
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typedef PointOfSegment segment_point_type;
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typedef counter state_type;
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static inline bool apply(Point const& point,
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PointOfSegment const& s1, PointOfSegment const& s2,
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counter& state)
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{
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state.add_to_area(get<0>(s2) * get<1>(s1) - get<0>(s1) * get<1>(s2));
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int count = check_segment<1>(point, s1, s2, state);
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if (count != 0)
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{
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int side = strategy_side_type::apply(s1, s2, point);
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if (side == 0)
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{
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// Point is lying on segment
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state.m_touches = true;
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state.m_count = 0;
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return false;
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}
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// Side is NEG for right, POS for left.
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// The count is -2 for down, 2 for up (or -1/1)
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// Side positive thus means UP and LEFTSIDE or DOWN and RIGHTSIDE
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// See accompagnying figure (TODO)
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if (side * count > 0)
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{
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state.m_count += count;
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}
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}
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return ! state.m_touches;
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}
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static inline int result(counter const& state)
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{
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return state.oriented_code();
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}
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};
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}} // namespace strategy::within
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}} // namespace boost::geometry
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#endif // BOOST_GEOMETRY_STRATEGY_AGNOSTIC_POINT_IN_POLY_ORIENTED_WINDING_HPP
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