//
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// Copyright 2012 Christian Henning
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//
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// Distributed under the Boost Software License, Version 1.0
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// See accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt
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//
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#ifndef BOOST_GIL_EXTENSION_TOOLBOX_COLOR_SPACES_HSV_HPP
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#define BOOST_GIL_EXTENSION_TOOLBOX_COLOR_SPACES_HSV_HPP
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#include <boost/numeric/conversion/cast.hpp>
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#include <boost/gil/color_convert.hpp>
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#include <boost/gil/typedefs.hpp>
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#include <boost/gil/detail/mp11.hpp>
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#include <algorithm>
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#include <cmath>
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namespace boost{ namespace gil {
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/// \addtogroup ColorNameModel
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/// \{
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namespace hsv_color_space
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{
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/// \brief Hue
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struct hue_t {};
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/// \brief Saturation
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struct saturation_t{};
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/// \brief Value
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struct value_t {};
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}
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/// \}
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/// \ingroup ColorSpaceModel
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using hsv_t = mp11::mp_list
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<
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hsv_color_space::hue_t,
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hsv_color_space::saturation_t,
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hsv_color_space::value_t
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>;
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/// \ingroup LayoutModel
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using hsv_layout_t = layout<hsv_t>;
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BOOST_GIL_DEFINE_ALL_TYPEDEFS(32f, float32_t, hsv)
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/// \ingroup ColorConvert
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/// \brief RGB to HSV
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template <>
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struct default_color_converter_impl< rgb_t, hsv_t >
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{
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template <typename P1, typename P2>
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void operator()( const P1& src, P2& dst ) const
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{
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using namespace hsv_color_space;
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// only float32_t for hsv is supported
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float32_t temp_red = channel_convert<float32_t>( get_color( src, red_t() ));
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float32_t temp_green = channel_convert<float32_t>( get_color( src, green_t() ));
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float32_t temp_blue = channel_convert<float32_t>( get_color( src, blue_t() ));
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float32_t hue, saturation, value;
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float32_t min_color = (std::min)( temp_red, (std::min)( temp_green, temp_blue ));
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float32_t max_color = (std::max)( temp_red, (std::max)( temp_green, temp_blue ));
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value = max_color;
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float32_t diff = max_color - min_color;
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if( max_color < 0.0001f )
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{
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saturation = 0.f;
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}
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else
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{
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saturation = diff / max_color;
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}
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if( saturation < 0.0001f )
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{
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//it doesn't matter what value it has
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hue = 0.f;
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}
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else
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{
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if( (std::abs)( boost::numeric_cast<float32_t>(temp_red - max_color) ) < 0.0001f )
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{
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hue = ( temp_green - temp_blue )
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/ diff;
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}
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else if( temp_green >= max_color ) // means == but >= avoids compiler warning; color is never greater than max
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{
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hue = 2.f + ( temp_blue - temp_red )
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/ diff;
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}
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else
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{
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hue = 4.f + ( temp_red - temp_green )
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/ diff;
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}
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//to bring it to a number between 0 and 1
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hue /= 6.f;
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if( hue < 0.f )
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{
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hue++;
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}
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}
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get_color( dst, hue_t() ) = hue;
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get_color( dst, saturation_t() ) = saturation;
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get_color( dst, value_t() ) = value;
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}
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};
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/// \ingroup ColorConvert
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/// \brief HSV to RGB
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template <>
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struct default_color_converter_impl<hsv_t,rgb_t>
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{
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template <typename P1, typename P2>
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void operator()( const P1& src, P2& dst) const
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{
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using namespace hsv_color_space;
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float32_t red, green, blue;
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//If saturation is 0, the color is a shade of gray
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if (std::abs(get_color(src, saturation_t())) < 0.0001f)
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{
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// If saturation is 0, the color is a shade of gray
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red = get_color( src, value_t() );
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green = get_color( src, value_t() );
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blue = get_color( src, value_t() );
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}
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else
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{
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float32_t frac, p, q, t, h;
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uint32_t i;
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//to bring hue to a number between 0 and 6, better for the calculations
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h = get_color( src, hue_t() );
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h *= 6.f;
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i = static_cast<uint32_t>(floor(h));
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frac = h - i;
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p = get_color( src, value_t() )
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* ( 1.f - get_color( src, saturation_t() ));
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q = get_color( src, value_t() )
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* ( 1.f - ( get_color( src, saturation_t() ) * frac ));
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t = get_color( src, value_t() )
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* ( 1.f - ( get_color( src, saturation_t() ) * ( 1.f - frac )));
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switch( i )
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{
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case 0:
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{
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red = get_color( src, value_t() );
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green = t;
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blue = p;
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break;
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}
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case 1:
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{
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red = q;
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green = get_color( src, value_t() );
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blue = p;
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break;
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}
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case 2:
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{
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red = p;
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green = get_color( src, value_t() );
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blue = t;
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break;
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}
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case 3:
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{
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red = p;
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green = q;
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blue = get_color( src, value_t() );
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break;
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}
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case 4:
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{
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red = t;
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green = p;
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blue = get_color( src, value_t() );
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break;
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}
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case 5:
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{
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red = get_color( src, value_t() );
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green = p;
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blue = q;
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break;
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}
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}
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}
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get_color(dst,red_t()) =
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channel_convert<typename color_element_type< P2, red_t >::type>( red );
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get_color(dst,green_t())=
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channel_convert<typename color_element_type< P2, green_t >::type>( green );
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get_color(dst,blue_t()) =
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channel_convert<typename color_element_type< P2, blue_t >::type>( blue );
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}
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};
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} // namespace gil
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} // namespace boost
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#endif
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