<template>
|
<div
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class="s-cavas"
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:style="{ width: canvasWidth + 'px', height: canvasHeight + 'px' }"
|
>
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<canvas
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ref="myCanvas"
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:width="canvasWidth"
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:height="canvasHeight"
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:style="`background:url(${canvasBg}) center / ${canvasWidth}px ${canvasHeight}px no-repeat; background-size: contain;`"
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></canvas>
|
|
<el-tooltip
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content="刷新底图"
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placement="bottom"
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popper-class="atooltip"
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v-if="isShowRefresh"
|
>
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<span class="iconfont icongengxin" @click="refresh"></span>
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</el-tooltip>
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<p class="tip" :style="disabled ? `display:block;` : `display:none;`">
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批量配置方式不允许绘制区域,请选择摄像机进行区域绘制
|
</p>
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<el-dialog
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title
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:visible.sync="visible"
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width="1150px"
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append-to-body
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:before-close="cancelFunc"
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>
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<canvas-dialog
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ref="bigCanvas"
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:canvasDataToChild="canvasData"
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:snapshot_url="canvasBg"
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@refresh="refresh"
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></canvas-dialog>
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<span slot="footer" class="dialog-footer">
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<el-button @click="cancelFunc" size="small">取 消</el-button>
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<el-button type="primary" @click="handleOk" size="small"
|
>确 定</el-button
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>
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</span>
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</el-dialog>
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</div>
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</template>
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<script>
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import canvasDialog from "./Dialog";
|
import { updateSnapshot } from "@/api/camera";
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export default {
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name: "myCanvas",
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components: {
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canvasDialog,
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},
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props: {
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divId: {
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default: "my-canvas",
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type: String,
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},
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isGB28181: {
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default: false,
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type: Boolean,
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},
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isShowRefresh: {
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default: true,
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type: Boolean,
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},
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sourceType: {
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default: 1,
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type: Number,
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},
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isShowDrawArrow: {
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default: false,
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type: Boolean,
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},
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disabled: {
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default: false,
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type: Boolean,
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},
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canvasDataShow: {
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default: () => {
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return { line: [], rect: [], arrow: [], polygon: [] };
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},
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type: Object,
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},
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currentCameraId: {
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type: String,
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default: "",
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},
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snapshot_url: {
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type: String,
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default: "",
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},
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isLink: {
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type: Boolean,
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default: false,
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},
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loading: {
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type: Boolean,
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default: false,
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},
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canvasWidth: {
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type: Number,
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default: 576,
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},
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canvasHeight: {
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type: Number,
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default: 324,
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},
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showProportion: {
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type: Number,
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default: 1.666,
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},
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},
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computed: {
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canvasBg() {
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if (this.snapshot_url) {
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// 数据栈自动上传处理
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if (this.snapshot_url.indexOf("/opt/vasystem") == 0) {
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return this.snapshot_url.replace("/opt/vasystem", "");
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}
|
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if (this.sourceType == 2) {
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return `${this.snapshot_url}`;
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} else {
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return `/httpImage/${this.snapshot_url}`;
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}
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} else {
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return this.blackImg;
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}
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},
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},
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data() {
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return {
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blackImg: require("../../assets/img/baseimg.png"),
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canvasData: {
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line: [],
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rect: [],
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arrow: [],
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polygon: [],
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}, // 最终输出的画布坐标数据
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canvasPic: new Image(), // 撤销用的图片
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canvasHistory: [], // 历史数据,以供撤销使用
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step: -1, // 记录索引,以供撤销使用
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c: null,
|
ctx: null,
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visible: false,
|
baseImg: undefined,
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//showProportion: 1.666
|
};
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},
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watch: {
|
loading: {
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handler(newVal, oldVal) {
|
// console.log(newVal,'loading')
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if (newVal) {
|
this.baseImg = "";
|
this.refresh();
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}
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},
|
deep: true,
|
},
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canvasDataShow: {
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handler(newVal, oldVal) {
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// console.log(newVal, "canvasDataShow newVal");
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this.canvasData.line = newVal.line;
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this.canvasData.rect = newVal.rect;
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this.canvasData.arrow = newVal.arrow;
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this.canvasData.polygon = newVal.polygon;
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this.clickSelect(this.canvasData);
|
},
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deep: true,
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},
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},
|
mounted() {
|
this.$nextTick(() => {
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// this.c = document.querySelector("#" + this.divId);
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this.c = this.$refs.myCanvas;
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this.ctx = this.c.getContext("2d");
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this.canvasData = JSON.parse(JSON.stringify(this.canvasDataShow));
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this.clickSelect(this.canvasData);
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});
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},
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methods: {
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// 获取canvas底图
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async getCanvasPic() {
|
if (TreeDataPool.selectedNode.type == "MENU") {
|
return;
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}
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// this.$emit('changeBaseImg',this.currentCameraId)
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this.$emit("changeLoading", true);
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if (this.currentCameraId) {
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let _this = this;
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await updateSnapshot(this.currentCameraId, this.isGB28181)
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.then((res) => {
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if (res.data.cameraId === _this.currentCameraId) {
|
this.baseImg = res.data.snapshotUrl;
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this.$emit(
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"refresh",
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res.data.snapshotUrl,
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_this.currentCameraId
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);
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this.$forceUpdate();
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this.$notify({
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type: "success",
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message: "底图已刷新",
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});
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}
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})
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.catch((err) => {
|
this.$notify({
|
type: "error",
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message: "底图刷新失败",
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});
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});
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this.$emit("changeLoading", false);
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}
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},
|
showModal() {
|
// console.log(this.canvasData, "点击绘制的时候传递过去的数据");
|
this.visible = true;
|
this.$nextTick(() => {
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// this.$refs.bigCanvas.delCursor = {}
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});
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},
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cancelFunc() {
|
this.visible = false;
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this.$refs.bigCanvas.cancel();
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// console.log("关闭了");
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},
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handleOk() {
|
// 判断图形的名字是否重复
|
// console.log("ok");
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this.$refs.bigCanvas.changeType("0");
|
let repeatName = this.isRepeat();
|
if (repeatName !== "") {
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this.$notify({
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type: "error",
|
message: repeatName + "图形名称重复,请更正!",
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});
|
return;
|
}
|
this.$notify({
|
type: "success",
|
message: "已保存绘制!",
|
});
|
// 每次保存关闭模态窗时都要把模态窗的数据写到父组件里来
|
this.canvasData = this.$refs.bigCanvas.canvasData;
|
// 顺便甩到更外层去
|
this.$emit("fromCanvas", this.$refs.bigCanvas.canvasData);
|
// console.log("你好", this.canvasData);
|
|
this.clickSelect(this.canvasData);
|
this.visible = false;
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},
|
// 回显cavas数据
|
// 点击选中变色 将当前页面所有路径重绘判断当前鼠标的坐标在哪个图形内 如果不传坐标参数就是回显的方法
|
clickSelect(e) {
|
this.ctx.clearRect(0, 0, this.c.width, this.c.height);
|
let _this = this; // 集合中遍历需要将this转存一下使用
|
_this.canvasData.line.forEach(function (v, i) {
|
_this.ctx.strokeStyle = "yellow";
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_this.ctx.beginPath();
|
_this.ctx.moveTo(
|
v.location[0].x / _this.showProportion,
|
v.location[0].y / _this.showProportion
|
);
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_this.ctx.lineTo(
|
v.location[1].x / _this.showProportion,
|
v.location[1].y / _this.showProportion
|
);
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_this.ctx.stroke();
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_this.showRemarks(
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v.location[0].x / _this.showProportion,
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v.location[0].y / _this.showProportion,
|
v.name
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);
|
_this.c.style.cursor = "default";
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if (e && _this.ctx.isPointInStroke(e.offsetX, e.offsetY)) {
|
// 如果传入了事件坐标,就用isPointInStroke判断一下
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// 如果当前环境覆盖了该坐标,就将图形的index放到数组里
|
// 当鼠标移入之后将当前的模式切换为选中模式
|
_this.type = "0";
|
_this.delCursor.type = "1";
|
_this.delCursor.index = i;
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// 将当前元素标红
|
_this.ctx.strokeStyle = "red";
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_this.ctx.beginPath();
|
_this.ctx.moveTo(
|
v.location[0].x / _this.showProportion,
|
v.location[0].y / _this.showProportion
|
);
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_this.ctx.lineTo(
|
v.location[1].x / _this.showProportion,
|
v.location[1].y / _this.showProportion
|
);
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_this.ctx.stroke();
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_this.showRemarks(
|
v.location[0].x / _this.showProportion,
|
v.location[0].y / _this.showProportion,
|
v.name
|
);
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_this.c.style.cursor = "pointer";
|
}
|
});
|
_this.canvasData.rect.forEach(function (v, i) {
|
_this.ctx.strokeStyle = "yellow";
|
_this.ctx.beginPath();
|
_this.ctx.moveTo(
|
v.location[0].x / _this.showProportion,
|
v.location[0].y / _this.showProportion
|
);
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_this.ctx.lineTo(
|
v.location[1].x / _this.showProportion,
|
v.location[1].y / _this.showProportion
|
);
|
_this.ctx.lineTo(
|
v.location[2].x / _this.showProportion,
|
v.location[2].y / _this.showProportion
|
);
|
_this.ctx.lineTo(
|
v.location[3].x / _this.showProportion,
|
v.location[3].y / _this.showProportion
|
);
|
_this.ctx.lineTo(
|
v.location[0].x / _this.showProportion,
|
v.location[0].y / _this.showProportion
|
);
|
_this.ctx.stroke();
|
_this.showRemarks(
|
v.location[0].x / _this.showProportion,
|
v.location[0].y / _this.showProportion,
|
v.name
|
);
|
_this.c.style.cursor = "default";
|
if (e && _this.ctx.isPointInPath(e.offsetX, e.offsetY)) {
|
// 如果传入了事件坐标,就用isPointInStroke判断一下
|
// 当鼠标移入之后将当前的模式切换为选中模式
|
_this.type = "0";
|
_this.delCursor.type = "2";
|
_this.delCursor.index = i;
|
// 将当前元素标红
|
_this.ctx.strokeStyle = "red";
|
_this.ctx.beginPath();
|
_this.ctx.moveTo(
|
v.location[0].x / _this.showProportion,
|
v.location[0].y / _this.showProportion
|
);
|
_this.ctx.lineTo(
|
v.location[1].x / _this.showProportion,
|
v.location[1].y / _this.showProportion
|
);
|
_this.ctx.lineTo(
|
v.location[2].x / _this.showProportion,
|
v.location[2].y / _this.showProportion
|
);
|
_this.ctx.lineTo(
|
v.location[3].x / _this.showProportion,
|
v.location[3].y / _this.showProportion
|
);
|
_this.ctx.lineTo(
|
v.location[0].x / _this.showProportion,
|
v.location[0].y / _this.showProportion
|
);
|
_this.ctx.stroke();
|
_this.showRemarks(
|
v.location[0].x / _this.showProportion,
|
v.location[0].y / _this.showProportion,
|
v.name
|
);
|
_this.c.style.cursor = "pointer";
|
}
|
});
|
_this.canvasData.arrow.forEach(function (v, i) {
|
_this.ctx.strokeStyle = "yellow";
|
// _this.ctx.beginPath()
|
// _this.ctx.moveTo(v.location[0].x / 2, v.location[0].y / 2)
|
// _this.ctx.lineTo(v.location[1].x / 2, v.location[1].y / 2)
|
// _this.ctx.stroke()
|
_this.drawArrow(
|
_this.ctx,
|
v.location[0].x / _this.showProportion,
|
v.location[0].y / _this.showProportion,
|
v.location[1].x / _this.showProportion,
|
v.location[1].y / _this.showProportion,
|
20,
|
30,
|
"yellow"
|
); // 绘制方法
|
_this.showRemarks(
|
v.location[0].x / _this.showProportion,
|
v.location[0].y / _this.showProportion,
|
v.name
|
);
|
_this.c.style.cursor = "default";
|
if (e && _this.ctx.isPointInStroke(e.offsetX, e.offsetY)) {
|
// 如果传入了事件坐标,就用isPointInStroke判断一下
|
// 如果当前环境覆盖了该坐标,就将图形的index放到数组里
|
// 当鼠标移入之后将当前的模式切换为选中模式
|
_this.type = "0";
|
_this.delCursor.type = "4";
|
_this.delCursor.index = i;
|
// 将当前元素标红
|
_this.ctx.strokeStyle = "red";
|
// _this.ctx.beginPath()
|
// _this.ctx.moveTo(v.location[0].x / _this.showProportion, v.location[0].y / _this.showProportion)
|
// _this.ctx.lineTo(v.location[1].x / _this.showProportion, v.location[1].y / _this.showProportion)
|
// _this.ctx.stroke()
|
_this.drawArrow(
|
_this.ctx,
|
v.location[0].x / _this.showProportion,
|
v.location[0].y / _this.showProportion,
|
v.location[1].x / _this.showProportion,
|
v.location[1].y / _this.showProportion,
|
20,
|
30,
|
"red"
|
); // 绘制方法
|
_this.showRemarks(
|
v.location[0].x / _this.showProportion,
|
v.location[0].y / _this.showProportion,
|
v.name
|
);
|
_this.c.style.cursor = "pointer";
|
}
|
});
|
_this.canvasData.polygon.forEach(function (v, i) {
|
if (v.location.length === 0) {
|
return;
|
}
|
_this.ctx.strokeStyle = "yellow";
|
_this.ctx.beginPath();
|
_this.ctx.moveTo(
|
v.location[0].x / _this.showProportion,
|
v.location[0].y / _this.showProportion
|
);
|
for (let i = 1; i < v.location.length; i++) {
|
_this.ctx.lineTo(
|
v.location[i].x / _this.showProportion,
|
v.location[i].y / _this.showProportion
|
);
|
}
|
_this.ctx.closePath();
|
_this.ctx.stroke();
|
_this.showRemarks(
|
v.location[v.location.length - 1].x / _this.showProportion,
|
v.location[v.location.length - 1].y / _this.showProportion,
|
v.name
|
);
|
_this.c.style.cursor = "default";
|
if (e && _this.ctx.isPointInPath(e.offsetX, e.offsetY)) {
|
// 如果传入了事件坐标,就用isPointInStroke判断一下
|
// 如果当前环境覆盖了该坐标,就将图形的index放到数组里
|
// 当鼠标移入之后将当前的模式切换为选中模式
|
_this.type = "0";
|
_this.delCursor.type = "5";
|
_this.delCursor.index = i;
|
// 将当前元素标红
|
_this.ctx.strokeStyle = "red";
|
_this.ctx.beginPath();
|
_this.ctx.moveTo(
|
v.location[0].x / _this.showProportion,
|
v.location[0].y / _this.showProportion
|
);
|
for (let i = 1; i < v.location.length; i++) {
|
_this.ctx.lineTo(
|
v.location[i].x / _this.showProportion,
|
v.location[i].y / _this.showProportion
|
);
|
}
|
_this.ctx.closePath();
|
_this.ctx.stroke();
|
_this.showRemarks(
|
v.location[v.location.length - 1].x / _this.showProportion,
|
v.location[v.location.length - 1].y / _this.showProportion,
|
v.name
|
);
|
_this.c.style.cursor = "pointer";
|
}
|
});
|
},
|
// 回显图形备注
|
showRemarks(x, y, remarks) {
|
this.ctx.moveTo(x, y - 10); // 因为放大之后是y-20,所以缩小版的为y-10
|
this.ctx.fillStyle = "green"; // 设置填充颜色为绿色
|
this.ctx.font = '10px "微软雅黑"'; // 设置字体
|
this.ctx.textBaseline = "bottom"; // 设置字体底线对齐绘制基线
|
this.ctx.textAlign = "left"; // 设置字体对齐的方式
|
this.ctx.fillText(remarks, x, y - 10); // 填充文字
|
},
|
// 箭头绘制函数
|
drawArrow(ctx, fromX, fromY, toX, toY, theta, headlen, width, color) {
|
// ctx:Canvas绘图环境
|
// fromX, fromY:起点坐标(也可以换成p1,只不过它是一个数组)
|
// toX, toY:终点坐标 (也可以换成p2,只不过它是一个数组)
|
// theta:三角斜边一直线夹角
|
// headlen:三角斜边长度
|
// width:箭头线宽度
|
// color:箭头颜色
|
theta = typeof theta !== "undefined" ? theta : 30;
|
headlen = typeof theta !== "undefined" ? headlen : 10;
|
width = typeof width !== "undefined" ? width : 1;
|
color = typeof color !== "undefined" ? color : "yellow";
|
// 计算各角度和对应的P2,P3坐标
|
let angle = (Math.atan2(fromY - toY, fromX - toX) * 180) / Math.PI;
|
let angle1 = ((angle + theta) * Math.PI) / 180;
|
let angle2 = ((angle - theta) * Math.PI) / 180;
|
let topX = headlen * Math.cos(angle1);
|
let topY = headlen * Math.sin(angle1);
|
let botX = headlen * Math.cos(angle2);
|
let botY = headlen * Math.sin(angle2);
|
|
ctx.save();
|
ctx.beginPath();
|
let arrowX = fromX - topX;
|
let arrowY = fromY - topY;
|
ctx.moveTo(arrowX, arrowY);
|
ctx.moveTo(fromX, fromY);
|
ctx.lineTo(toX, toY);
|
arrowX = toX + topX;
|
arrowY = toY + topY;
|
ctx.moveTo(arrowX, arrowY);
|
ctx.lineTo(toX, toY);
|
arrowX = toX + botX;
|
arrowY = toY + botY;
|
ctx.lineTo(arrowX, arrowY);
|
ctx.strokeStyle = color;
|
ctx.lineWidth = width;
|
ctx.stroke();
|
ctx.restore();
|
},
|
async refresh() {
|
// console.log(this.loading,'刷新底图',this.snapshot_url)
|
if (!this.currentCameraId) {
|
return false;
|
}
|
// await this.$emit('changeLoading', true)
|
this.getCanvasPic();
|
},
|
// 判断图形名称是否重复
|
isRepeat() {
|
let _this = this; // 集合中遍历需要将this转存一下使用
|
let nameArray = [];
|
for (const v of _this.$refs.bigCanvas.canvasData.line) {
|
for (const item of nameArray) {
|
if (v.name === item) {
|
return v.name;
|
}
|
}
|
nameArray.push(v.name);
|
}
|
for (const v of _this.$refs.bigCanvas.canvasData.arrow) {
|
for (const item of nameArray) {
|
if (v.name === item) {
|
return v.name;
|
}
|
}
|
nameArray.push(v.name);
|
}
|
for (const v of _this.$refs.bigCanvas.canvasData.rect) {
|
for (const item of nameArray) {
|
if (v.name === item) {
|
return v.name;
|
}
|
}
|
nameArray.push(v.name);
|
}
|
for (const v of _this.$refs.bigCanvas.canvasData.polygon) {
|
for (const item of nameArray) {
|
if (v.name === item) {
|
return v.name;
|
}
|
}
|
nameArray.push(v.name);
|
}
|
return "";
|
},
|
},
|
};
|
</script>
|
<style lang="scss" scoped>
|
canvas {
|
position: absolute;
|
top: 0;
|
left: 0;
|
}
|
.s-cavas {
|
// width: 576px;
|
// height: 324px;
|
margin-top: 10px;
|
position: relative;
|
overflow: auto;
|
@media screen {
|
}
|
.tip {
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position: absolute;
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width: 350px;
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left: 80px;
|
top: 90px;
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color: white;
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font-size: 1.5rem;
|
}
|
span {
|
position: relative;
|
left: 265px;
|
top: 6px;
|
font-size: 2.5rem;
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cursor: pointer;
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color: #3d68e1;
|
}
|
}
|
.img-icon {
|
width: 600px;
|
height: 480px;
|
background-size: cover;
|
/* 抑制选中 */
|
-moz-user-select: none;
|
-webkit-user-select: none;
|
user-select: none;
|
}
|
</style>
|