<template>
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<div class="s-cavas" :style="{ width: canvasWidth + 'px', height: canvasHeight + 'px' }">
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<canvas
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ref="myCanvas"
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:width="canvasWidth"
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:height="canvasHeight"
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:style="
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`background:url(${canvasBg}) center / ${canvasWidth}px ${canvasHeight}px no-repeat; background-size: contain;`
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"
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></canvas>
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<el-tooltip content="刷新底图" placement="bottom" popper-class="atooltip" v-if="isShowRefresh">
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<span class="iconfont icongengxin" @click="refresh"></span>
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</el-tooltip>
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<p class="tip" :style="disabled ? `display:block;` : `display:none;`">
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批量配置方式不允许绘制区域,请选择摄像机进行区域绘制
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</p>
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<el-dialog title :visible.sync="visible" width="1150px" append-to-body :before-close="cancelFunc">
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<canvas-dialog
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ref="bigCanvas"
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:canvasDataToChild="canvasData"
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:snapshot_url="canvasBg"
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@refresh="refresh"
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></canvas-dialog>
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<span slot="footer" class="dialog-footer">
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<el-button @click="cancelFunc" size="small">取 消</el-button>
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<el-button type="primary" @click="handleOk" size="small">确 定</el-button>
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</span>
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</el-dialog>
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</div>
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</template>
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<script>
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import canvasDialog from "./Dialog"
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import { updateSnapshot } from "@/api/camera"
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export default {
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name: "myCanvas",
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components: {
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canvasDialog
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},
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props: {
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divId: {
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default: "my-canvas",
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type: String
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},
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isGB28181: {
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default: false,
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type: Boolean
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},
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isShowRefresh: {
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default: true,
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type: Boolean
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},
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sourceType: {
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default: 1,
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type: Number
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},
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isShowDrawArrow: {
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default: false,
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type: Boolean
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},
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disabled: {
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default: false,
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type: Boolean
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},
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canvasDataShow: {
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default: () => {
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return { line: [], rect: [], arrow: [], polygon: [] }
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},
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type: Object
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},
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currentCameraId: {
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type: String,
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default: ""
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},
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snapshot_url: {
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type: String,
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default: ""
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},
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isLink: {
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type: Boolean,
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default: false
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},
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loading: {
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type: Boolean,
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default: false
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},
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canvasWidth: {
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type: Number,
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default: 576
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},
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canvasHeight: {
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type: Number,
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default: 324
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},
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showProportion: {
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type: Number,
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default: 1.666
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}
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},
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computed: {
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canvasBg() {
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if (this.snapshot_url) {
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// 数据栈自动上传处理
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if (this.snapshot_url.indexOf("/opt/vasystem") == 0) {
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return this.snapshot_url.replace("/opt/vasystem", "")
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}
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if (this.sourceType == 2) {
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return `${this.snapshot_url}`
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} else {
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return `/httpImage/${this.snapshot_url}`
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}
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} else {
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return this.blackImg
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}
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}
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},
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data() {
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return {
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blackImg: require("../../assets/img/baseimg.png"),
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canvasData: {
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line: [],
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rect: [],
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arrow: [],
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polygon: []
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}, // 最终输出的画布坐标数据
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canvasPic: new Image(), // 撤销用的图片
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canvasHistory: [], // 历史数据,以供撤销使用
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step: -1, // 记录索引,以供撤销使用
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c: null,
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ctx: null,
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visible: false,
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baseImg: undefined
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//showProportion: 1.666
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}
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},
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watch: {
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loading: {
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handler(newVal, oldVal) {
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// console.log(newVal,'loading')
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if (newVal) {
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this.baseImg = ""
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this.refresh()
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}
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},
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deep: true
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},
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canvasDataShow: {
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handler(newVal, oldVal) {
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// console.log(newVal, "canvasDataShow newVal");
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this.canvasData.line = newVal.line
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this.canvasData.rect = newVal.rect
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this.canvasData.arrow = newVal.arrow
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this.canvasData.polygon = newVal.polygon
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this.clickSelect(this.canvasData)
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},
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deep: true
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}
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},
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mounted() {
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this.$nextTick(() => {
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// this.c = document.querySelector("#" + this.divId);
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this.c = this.$refs.myCanvas
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this.ctx = this.c.getContext("2d")
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this.canvasData = JSON.parse(JSON.stringify(this.canvasDataShow))
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this.clickSelect(this.canvasData)
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})
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},
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methods: {
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// 获取canvas底图
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async getCanvasPic() {
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if (this.TreeDataPool.selectedNode.type == "MENU") {
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return
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}
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// this.$emit('changeBaseImg',this.currentCameraId)
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this.$emit("changeLoading", true)
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if (this.currentCameraId) {
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let _this = this
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await updateSnapshot(this.currentCameraId, this.isGB28181)
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.then((res) => {
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if (res.data.cameraId === _this.currentCameraId) {
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this.baseImg = res.data.snapshotUrl
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this.$emit("refresh", res.data.snapshotUrl, _this.currentCameraId)
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this.$forceUpdate()
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this.$notify({
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type: "success",
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message: "底图已刷新"
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})
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}
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})
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.catch((err) => {
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this.$notify({
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type: "error",
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message: "底图刷新失败"
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})
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})
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this.$emit("changeLoading", false)
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}
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},
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showModal() {
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// console.log(this.canvasData, "点击绘制的时候传递过去的数据");
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this.visible = true
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this.$nextTick(() => {
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// this.$refs.bigCanvas.delCursor = {}
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})
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},
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cancelFunc() {
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this.visible = false
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this.$refs.bigCanvas.cancel()
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// console.log("关闭了");
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},
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handleOk() {
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// 判断图形的名字是否重复
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// console.log("ok");
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this.$refs.bigCanvas.changeType("0")
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let repeatName = this.isRepeat()
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if (repeatName !== "") {
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this.$notify({
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type: "error",
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message: repeatName + "图形名称重复,请更正!"
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})
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return
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}
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// this.$notify({
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// type: "success",
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// message: "已保存绘制!"
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// })
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// 每次保存关闭模态窗时都要把模态窗的数据写到父组件里来
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this.canvasData = this.$refs.bigCanvas.canvasData
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// 顺便甩到更外层去
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this.$emit("fromCanvas", this.$refs.bigCanvas.canvasData)
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// console.log("你好", this.canvasData);
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this.clickSelect(this.canvasData)
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this.visible = false
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},
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// 回显cavas数据
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// 点击选中变色 将当前页面所有路径重绘判断当前鼠标的坐标在哪个图形内 如果不传坐标参数就是回显的方法
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clickSelect(e) {
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this.ctx.clearRect(0, 0, this.c.width, this.c.height)
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let _this = this // 集合中遍历需要将this转存一下使用
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_this.canvasData.line.forEach(function(v, i) {
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_this.ctx.strokeStyle = "yellow"
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_this.ctx.beginPath()
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_this.ctx.moveTo(v.location[0].x / _this.showProportion, v.location[0].y / _this.showProportion)
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_this.ctx.lineTo(v.location[1].x / _this.showProportion, v.location[1].y / _this.showProportion)
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_this.ctx.stroke()
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_this.showRemarks(v.location[0].x / _this.showProportion, v.location[0].y / _this.showProportion, v.name)
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_this.c.style.cursor = "default"
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if (e && _this.ctx.isPointInStroke(e.offsetX, e.offsetY)) {
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// 如果传入了事件坐标,就用isPointInStroke判断一下
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// 如果当前环境覆盖了该坐标,就将图形的index放到数组里
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// 当鼠标移入之后将当前的模式切换为选中模式
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_this.type = "0"
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_this.delCursor.type = "1"
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_this.delCursor.index = i
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// 将当前元素标红
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_this.ctx.strokeStyle = "red"
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_this.ctx.beginPath()
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_this.ctx.moveTo(v.location[0].x / _this.showProportion, v.location[0].y / _this.showProportion)
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_this.ctx.lineTo(v.location[1].x / _this.showProportion, v.location[1].y / _this.showProportion)
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_this.ctx.stroke()
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_this.showRemarks(v.location[0].x / _this.showProportion, v.location[0].y / _this.showProportion, v.name)
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_this.c.style.cursor = "pointer"
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}
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})
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_this.canvasData.rect.forEach(function(v, i) {
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_this.ctx.strokeStyle = "yellow"
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_this.ctx.beginPath()
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_this.ctx.moveTo(v.location[0].x / _this.showProportion, v.location[0].y / _this.showProportion)
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_this.ctx.lineTo(v.location[1].x / _this.showProportion, v.location[1].y / _this.showProportion)
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_this.ctx.lineTo(v.location[2].x / _this.showProportion, v.location[2].y / _this.showProportion)
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_this.ctx.lineTo(v.location[3].x / _this.showProportion, v.location[3].y / _this.showProportion)
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_this.ctx.lineTo(v.location[0].x / _this.showProportion, v.location[0].y / _this.showProportion)
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_this.ctx.stroke()
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_this.showRemarks(v.location[0].x / _this.showProportion, v.location[0].y / _this.showProportion, v.name)
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_this.c.style.cursor = "default"
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if (e && _this.ctx.isPointInPath(e.offsetX, e.offsetY)) {
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// 如果传入了事件坐标,就用isPointInStroke判断一下
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// 当鼠标移入之后将当前的模式切换为选中模式
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_this.type = "0"
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_this.delCursor.type = "2"
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_this.delCursor.index = i
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// 将当前元素标红
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_this.ctx.strokeStyle = "red"
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_this.ctx.beginPath()
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_this.ctx.moveTo(v.location[0].x / _this.showProportion, v.location[0].y / _this.showProportion)
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_this.ctx.lineTo(v.location[1].x / _this.showProportion, v.location[1].y / _this.showProportion)
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_this.ctx.lineTo(v.location[2].x / _this.showProportion, v.location[2].y / _this.showProportion)
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_this.ctx.lineTo(v.location[3].x / _this.showProportion, v.location[3].y / _this.showProportion)
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_this.ctx.lineTo(v.location[0].x / _this.showProportion, v.location[0].y / _this.showProportion)
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_this.ctx.stroke()
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_this.showRemarks(v.location[0].x / _this.showProportion, v.location[0].y / _this.showProportion, v.name)
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_this.c.style.cursor = "pointer"
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}
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})
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_this.canvasData.arrow.forEach(function(v, i) {
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_this.ctx.strokeStyle = "yellow"
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// _this.ctx.beginPath()
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// _this.ctx.moveTo(v.location[0].x / 2, v.location[0].y / 2)
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// _this.ctx.lineTo(v.location[1].x / 2, v.location[1].y / 2)
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// _this.ctx.stroke()
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_this.drawArrow(
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_this.ctx,
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v.location[0].x / _this.showProportion,
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v.location[0].y / _this.showProportion,
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v.location[1].x / _this.showProportion,
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v.location[1].y / _this.showProportion,
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20,
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30,
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"yellow"
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) // 绘制方法
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_this.showRemarks(v.location[0].x / _this.showProportion, v.location[0].y / _this.showProportion, v.name)
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_this.c.style.cursor = "default"
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if (e && _this.ctx.isPointInStroke(e.offsetX, e.offsetY)) {
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// 如果传入了事件坐标,就用isPointInStroke判断一下
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// 如果当前环境覆盖了该坐标,就将图形的index放到数组里
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// 当鼠标移入之后将当前的模式切换为选中模式
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_this.type = "0"
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_this.delCursor.type = "4"
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_this.delCursor.index = i
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// 将当前元素标红
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_this.ctx.strokeStyle = "red"
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// _this.ctx.beginPath()
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// _this.ctx.moveTo(v.location[0].x / _this.showProportion, v.location[0].y / _this.showProportion)
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// _this.ctx.lineTo(v.location[1].x / _this.showProportion, v.location[1].y / _this.showProportion)
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// _this.ctx.stroke()
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_this.drawArrow(
|
_this.ctx,
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v.location[0].x / _this.showProportion,
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v.location[0].y / _this.showProportion,
|
v.location[1].x / _this.showProportion,
|
v.location[1].y / _this.showProportion,
|
20,
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30,
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"red"
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) // 绘制方法
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_this.showRemarks(v.location[0].x / _this.showProportion, v.location[0].y / _this.showProportion, v.name)
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_this.c.style.cursor = "pointer"
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}
|
})
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_this.canvasData.polygon.forEach(function(v, i) {
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if (v.location.length === 0) {
|
return
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}
|
_this.ctx.strokeStyle = "yellow"
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_this.ctx.beginPath()
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_this.ctx.moveTo(v.location[0].x / _this.showProportion, v.location[0].y / _this.showProportion)
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for (let i = 1; i < v.location.length; i++) {
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_this.ctx.lineTo(v.location[i].x / _this.showProportion, v.location[i].y / _this.showProportion)
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}
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_this.ctx.closePath()
|
_this.ctx.stroke()
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_this.showRemarks(
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v.location[v.location.length - 1].x / _this.showProportion,
|
v.location[v.location.length - 1].y / _this.showProportion,
|
v.name
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)
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_this.c.style.cursor = "default"
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if (e && _this.ctx.isPointInPath(e.offsetX, e.offsetY)) {
|
// 如果传入了事件坐标,就用isPointInStroke判断一下
|
// 如果当前环境覆盖了该坐标,就将图形的index放到数组里
|
// 当鼠标移入之后将当前的模式切换为选中模式
|
_this.type = "0"
|
_this.delCursor.type = "5"
|
_this.delCursor.index = i
|
// 将当前元素标红
|
_this.ctx.strokeStyle = "red"
|
_this.ctx.beginPath()
|
_this.ctx.moveTo(v.location[0].x / _this.showProportion, v.location[0].y / _this.showProportion)
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for (let i = 1; i < v.location.length; i++) {
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_this.ctx.lineTo(v.location[i].x / _this.showProportion, v.location[i].y / _this.showProportion)
|
}
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_this.ctx.closePath()
|
_this.ctx.stroke()
|
_this.showRemarks(
|
v.location[v.location.length - 1].x / _this.showProportion,
|
v.location[v.location.length - 1].y / _this.showProportion,
|
v.name
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)
|
_this.c.style.cursor = "pointer"
|
}
|
})
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},
|
// 回显图形备注
|
showRemarks(x, y, remarks) {
|
this.ctx.moveTo(x, y - 10) // 因为放大之后是y-20,所以缩小版的为y-10
|
this.ctx.fillStyle = "green" // 设置填充颜色为绿色
|
this.ctx.font = '10px "微软雅黑"' // 设置字体
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this.ctx.textBaseline = "bottom" // 设置字体底线对齐绘制基线
|
this.ctx.textAlign = "left" // 设置字体对齐的方式
|
this.ctx.fillText(remarks, x, y - 10) // 填充文字
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},
|
// 箭头绘制函数
|
drawArrow(ctx, fromX, fromY, toX, toY, theta, headlen, width, color) {
|
// ctx:Canvas绘图环境
|
// fromX, fromY:起点坐标(也可以换成p1,只不过它是一个数组)
|
// toX, toY:终点坐标 (也可以换成p2,只不过它是一个数组)
|
// theta:三角斜边一直线夹角
|
// headlen:三角斜边长度
|
// width:箭头线宽度
|
// color:箭头颜色
|
theta = typeof theta !== "undefined" ? theta : 30
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headlen = typeof theta !== "undefined" ? headlen : 10
|
width = typeof width !== "undefined" ? width : 1
|
color = typeof color !== "undefined" ? color : "yellow"
|
// 计算各角度和对应的P2,P3坐标
|
let angle = (Math.atan2(fromY - toY, fromX - toX) * 180) / Math.PI
|
let angle1 = ((angle + theta) * Math.PI) / 180
|
let angle2 = ((angle - theta) * Math.PI) / 180
|
let topX = headlen * Math.cos(angle1)
|
let topY = headlen * Math.sin(angle1)
|
let botX = headlen * Math.cos(angle2)
|
let botY = headlen * Math.sin(angle2)
|
|
ctx.save()
|
ctx.beginPath()
|
let arrowX = fromX - topX
|
let arrowY = fromY - topY
|
ctx.moveTo(arrowX, arrowY)
|
ctx.moveTo(fromX, fromY)
|
ctx.lineTo(toX, toY)
|
arrowX = toX + topX
|
arrowY = toY + topY
|
ctx.moveTo(arrowX, arrowY)
|
ctx.lineTo(toX, toY)
|
arrowX = toX + botX
|
arrowY = toY + botY
|
ctx.lineTo(arrowX, arrowY)
|
ctx.strokeStyle = color
|
ctx.lineWidth = width
|
ctx.stroke()
|
ctx.restore()
|
},
|
async refresh() {
|
// console.log(this.loading,'刷新底图',this.snapshot_url)
|
if (!this.currentCameraId) {
|
return false
|
}
|
// await this.$emit('changeLoading', true)
|
this.getCanvasPic()
|
},
|
// 判断图形名称是否重复
|
isRepeat() {
|
let _this = this // 集合中遍历需要将this转存一下使用
|
let nameArray = []
|
for (const v of _this.$refs.bigCanvas.canvasData.line) {
|
for (const item of nameArray) {
|
if (v.name === item) {
|
return v.name
|
}
|
}
|
nameArray.push(v.name)
|
}
|
for (const v of _this.$refs.bigCanvas.canvasData.arrow) {
|
for (const item of nameArray) {
|
if (v.name === item) {
|
return v.name
|
}
|
}
|
nameArray.push(v.name)
|
}
|
for (const v of _this.$refs.bigCanvas.canvasData.rect) {
|
for (const item of nameArray) {
|
if (v.name === item) {
|
return v.name
|
}
|
}
|
nameArray.push(v.name)
|
}
|
for (const v of _this.$refs.bigCanvas.canvasData.polygon) {
|
for (const item of nameArray) {
|
if (v.name === item) {
|
return v.name
|
}
|
}
|
nameArray.push(v.name)
|
}
|
return ""
|
}
|
}
|
}
|
</script>
|
<style lang="scss" scoped>
|
canvas {
|
position: absolute;
|
top: 0;
|
left: 0;
|
}
|
.s-cavas {
|
// width: 576px;
|
// height: 324px;
|
margin-top: 10px;
|
position: relative;
|
overflow: auto;
|
@media screen {
|
}
|
.tip {
|
position: absolute;
|
width: 350px;
|
left: 80px;
|
top: 90px;
|
color: white;
|
font-size: 1.5rem;
|
}
|
span {
|
position: relative;
|
left: 265px;
|
top: 6px;
|
font-size: 2.5rem;
|
cursor: pointer;
|
color: #3d68e1;
|
}
|
}
|
.img-icon {
|
width: 600px;
|
height: 480px;
|
background-size: cover;
|
/* 抑制选中 */
|
-moz-user-select: none;
|
-webkit-user-select: none;
|
user-select: none;
|
}
|
</style>
|