派生自 development/c++

pansen
2019-03-07 979bc003bce710bf300bc2bd87a8278585678763
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#include "TriggerElement.h"
 
TriggerElement::TriggerElement(long tolerance, long delay) :
    state(false),
//    TimerElement(1),
    triggerState(false),
    tolerance(tolerance), delay(delay),
    triggerType(DOWN), triggerTimes(0),lastDown(0),lastUp(0) {
 
}
 
TriggerElement::~TriggerElement() {
 
}
 
bool TriggerElement::getState() const {
    return state;
}
 
void TriggerElement::setState(bool value) {
    state = value;
}
 
TriggerType TriggerElement::getTriggerType() const {
    return triggerType;
}
 
void TriggerElement::triggerOnce() {
    triggerTimes++;
    if (state) {
        lastUp = triggerTimes;
        if (!triggerState) {
            if (triggerTimes - lastDown > tolerance) {
                triggerType = UP;
                triggerState = true;
                fireConnectors();
            }
        }
    } else {
        lastDown = triggerTimes;
        if (triggerState) {
            if (triggerTimes - lastUp > delay) {
                triggerType = DOWN;
                triggerState = false;
                fireConnectors();
            }
        }
    }
}
 
void TriggerElement::triggerOnce(bool ret_notused) {
    triggerTimes++;
    if (state) {
        lastUp = triggerTimes;
        if (!triggerState) {
            if (triggerTimes - lastDown > tolerance) {
                triggerType = UP;
                triggerState = true;
            }
        }
    } else {
        lastDown = triggerTimes;
        if (triggerState) {
            if (triggerTimes - lastUp > delay) {
                triggerType = DOWN;
                triggerState = false;
            }
        }
    }
}
 
bool TriggerElement::getTriggerState() const {
    return triggerState;
}
 
void TriggerElement::threadInitial() {
    lastUp = 0;
    lastDown = 0;
    triggerType = DOWN;
}
void TriggerElement::resetTriggerState()
{
 
    //state=false;
    triggerState=false;
    triggerTimes=0;
}
 
void TriggerElement::timerFunc() {
 
}
 
void TriggerElement::threadClosing() {
 
}