#ifndef BASE_LAYER_H
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#define BASE_LAYER_H
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#include "activations.h"
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#include "stddef.h"
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#include "tree.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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//struct network_state;
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//struct layer;
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//typedef struct layer layer;
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//typedef enum {
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// CONVOLUTIONAL,
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// DECONVOLUTIONAL,
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// CONNECTED,
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// MAXPOOL,
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// SOFTMAX,
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// DETECTION,
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// DROPOUT,
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// CROP,
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// ROUTE,
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// COST,
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// NORMALIZATION,
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// AVGPOOL,
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// LOCAL,
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// SHORTCUT,
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// ACTIVE,
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// RNN,
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// GRU,
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// CRNN,
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// BATCHNORM,
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// NETWORK,
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// XNOR,
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// REGION,
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// YOLO,
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// REORG,
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// UPSAMPLE,
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// REORG_OLD,
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// BLANK
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//} LAYER_TYPE;
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//typedef enum{
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// SSE, MASKED, SMOOTH
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//} COST_TYPE;
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//typedef struct {
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// int batch;
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// float learning_rate;
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// float momentum;
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// float decay;
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// int adam;
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// float B1;
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// float B2;
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// float eps;
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// int t;
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//} update_args;
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/*
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struct layer{
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LAYER_TYPE type;
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ACTIVATION activation;
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COST_TYPE cost_type;
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void (*forward) (struct layer, struct network_state);
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void (*backward) (struct layer, struct network_state);
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void (*update) (struct layer, int, float, float, float);
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void (*forward_gpu) (struct layer, struct network_state);
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void (*backward_gpu) (struct layer, struct network_state);
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void (*update_gpu) (struct layer, int, float, float, float);
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int batch_normalize;
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int shortcut;
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int batch;
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int forced;
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int flipped;
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int inputs;
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int outputs;
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int truths;
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int h,w,c;
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int out_h, out_w, out_c;
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int n;
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int max_boxes;
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int groups;
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int size;
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int side;
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int stride;
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int reverse;
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int spatial;
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int pad;
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int sqrt;
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int flip;
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int index;
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int binary;
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int xnor;
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int use_bin_output;
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int steps;
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int hidden;
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float dot;
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float angle;
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float jitter;
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float saturation;
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float exposure;
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float shift;
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float ratio;
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float learning_rate_scale;
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int focal_loss;
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int noloss;
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int softmax;
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int classes;
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int coords;
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int background;
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int rescore;
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int objectness;
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int does_cost;
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int joint;
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int noadjust;
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int reorg;
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int log;
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int tanh;
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int *mask;
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int total;
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float bflops;
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int adam;
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float B1;
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float B2;
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float eps;
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int t;
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float *m;
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float *v;
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float * bias_m;
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float * bias_v;
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float * scale_m;
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float * scale_v;
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tree *softmax_tree;
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int *map;
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float alpha;
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float beta;
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float kappa;
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float coord_scale;
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float object_scale;
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float noobject_scale;
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float mask_scale;
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float class_scale;
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int bias_match;
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int random;
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float ignore_thresh;
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float truth_thresh;
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float thresh;
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float focus;
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int classfix;
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int absolute;
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int onlyforward;
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int stopbackward;
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int dontload;
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int dontloadscales;
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float temperature;
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float probability;
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float scale;
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int *indexes;
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float *rand;
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float *cost;
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char *cweights;
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float *state;
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float *prev_state;
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float *forgot_state;
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float *forgot_delta;
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float *state_delta;
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float *concat;
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float *concat_delta;
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float *binary_weights;
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float *biases;
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float *bias_updates;
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float *scales;
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float *scale_updates;
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float *weights;
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float *weight_updates;
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char *align_bit_weights_gpu;
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float *mean_arr_gpu;
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float *align_workspace_gpu;
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float *transposed_align_workspace_gpu;
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int align_workspace_size;
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char *align_bit_weights;
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float *mean_arr;
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int align_bit_weights_size;
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int lda_align;
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int new_lda;
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int bit_align;
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float *col_image;
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int * input_layers;
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int * input_sizes;
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float * delta;
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float * output;
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float * loss;
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float * squared;
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float * norms;
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float * spatial_mean;
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float * mean;
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float * variance;
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float * mean_delta;
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float * variance_delta;
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float * rolling_mean;
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float * rolling_variance;
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float * x;
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float * x_norm;
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struct layer *input_layer;
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struct layer *self_layer;
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struct layer *output_layer;
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struct layer *input_gate_layer;
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struct layer *state_gate_layer;
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struct layer *input_save_layer;
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struct layer *state_save_layer;
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struct layer *input_state_layer;
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struct layer *state_state_layer;
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struct layer *input_z_layer;
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struct layer *state_z_layer;
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struct layer *input_r_layer;
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struct layer *state_r_layer;
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struct layer *input_h_layer;
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struct layer *state_h_layer;
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float *z_cpu;
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float *r_cpu;
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float *h_cpu;
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float *binary_input;
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size_t workspace_size;
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#ifdef GPU
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float *z_gpu;
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float *r_gpu;
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float *h_gpu;
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int *indexes_gpu;
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float * prev_state_gpu;
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float * forgot_state_gpu;
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float * forgot_delta_gpu;
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float * state_gpu;
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float * state_delta_gpu;
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float * gate_gpu;
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float * gate_delta_gpu;
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float * save_gpu;
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float * save_delta_gpu;
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float * concat_gpu;
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float * concat_delta_gpu;
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// adam
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float *m_gpu;
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float *v_gpu;
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float *bias_m_gpu;
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float *scale_m_gpu;
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float *bias_v_gpu;
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float *scale_v_gpu;
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float *binary_input_gpu;
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float *binary_weights_gpu;
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float * mean_gpu;
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float * variance_gpu;
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float * rolling_mean_gpu;
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float * rolling_variance_gpu;
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float * variance_delta_gpu;
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float * mean_delta_gpu;
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float * col_image_gpu;
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float * x_gpu;
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float * x_norm_gpu;
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float * weights_gpu;
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float * weight_updates_gpu;
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float * weights_gpu16;
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float * weight_updates_gpu16;
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float * biases_gpu;
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float * bias_updates_gpu;
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float * scales_gpu;
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float * scale_updates_gpu;
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float * output_gpu;
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float * loss_gpu;
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float * delta_gpu;
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float * rand_gpu;
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float * squared_gpu;
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float * norms_gpu;
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#ifdef CUDNN
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cudnnTensorDescriptor_t srcTensorDesc, dstTensorDesc;
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cudnnTensorDescriptor_t srcTensorDesc16, dstTensorDesc16;
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cudnnTensorDescriptor_t dsrcTensorDesc, ddstTensorDesc;
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cudnnTensorDescriptor_t dsrcTensorDesc16, ddstTensorDesc16;
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cudnnTensorDescriptor_t normTensorDesc, normDstTensorDesc, normDstTensorDescF16;
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cudnnFilterDescriptor_t weightDesc, weightDesc16;
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cudnnFilterDescriptor_t dweightDesc, dweightDesc16;
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cudnnConvolutionDescriptor_t convDesc;
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cudnnConvolutionFwdAlgo_t fw_algo, fw_algo16;
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cudnnConvolutionBwdDataAlgo_t bd_algo, bd_algo16;
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cudnnConvolutionBwdFilterAlgo_t bf_algo, bf_algo16;
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cudnnPoolingDescriptor_t poolingDesc;
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#endif // CUDNN
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#endif // GPU
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};
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*/
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//void free_layer(layer);
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#ifdef __cplusplus
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}
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#endif
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#endif
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