#pragma once
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#include <ATen/core/jit_type.h>
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#include <torch/csrc/jit/ir.h>
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namespace torch {
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namespace jit {
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namespace script {
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// Simple data structure for containing a type T in nested control blocks
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// Should only be used after initial compilation where type checking and
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// loads and stores are emitted
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template <typename T>
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struct MiniEnvironment {
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MiniEnvironment(Block* b, std::shared_ptr<MiniEnvironment> next = nullptr)
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: next(std::move(next)) {}
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std::shared_ptr<MiniEnvironment<T>> next;
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T findInThisFrame(const std::string& name) {
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auto it = table.find(name);
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if (it != table.end()) {
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return it->second;
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}
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return nullptr;
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}
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T findInAnyFrame(const std::string& name) {
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for (auto runner = this; runner; runner = runner->next.get()) {
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if (auto r = runner->findInThisFrame(name)) {
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return r;
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}
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}
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return nullptr;
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}
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void setVar(const std::string& name, T value) {
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table[name] = value;
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}
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std::vector<std::string> definedVariables() {
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std::vector<std::string> result;
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for (auto& kv : table) {
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result.push_back(kv.first);
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}
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std::sort(result.begin(), result.end());
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return result;
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}
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private:
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std::unordered_map<std::string, T> table;
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};
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} // namespace script
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} // namespace jit
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} // namespace torch
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