#pragma once
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#include <torch/csrc/autograd/function.h>
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#include <torch/csrc/autograd/variable.h>
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#include <torch/csrc/WindowsTorchApiMacro.h>
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#include <ATen/ATen.h>
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#include <ATen/cuda/CUDAContext.h>
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#include <ATen/cuda/ATenCUDAGeneral.h>
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#include <cstddef>
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#include <vector>
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namespace torch {
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namespace autograd {
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//TODO: change it to TORCH_API when we merge the libs
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struct AT_CUDA_API Scatter : public Node {
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explicit Scatter(
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std::vector<at::Device> devices,
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const c10::optional<std::vector<int64_t>>& chunk_sizes = c10::nullopt,
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int64_t dim = 0,
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const c10::optional<std::vector<c10::optional<at::cuda::CUDAStream>>>& streams =
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c10::nullopt,
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bool unsqueeze_scalars = false);
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~Scatter() override;
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variable_list apply(variable_list&& inputs) override;
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std::vector<at::Device> devices_;
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c10::optional<std::vector<int64_t>> chunk_sizes_;
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int64_t dim_;
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c10::optional<std::vector<c10::optional<at::cuda::CUDAStream>>> streams_;
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bool unsqueeze_scalars_;
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};
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struct AT_CUDA_API Gather : public Node {
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explicit Gather(const at::Device& destination_device, int64_t dim = 0);
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~Gather() override;
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variable_list apply(variable_list&& inputs) override;
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at::Device destination_device_;
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int64_t dim_;
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};
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} // namespace autograd
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} // namespace torch
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