#pragma once
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#include <c10/core/Device.h>
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#include <c10/core/DeviceType.h>
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#include <c10/core/Stream.h>
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#include <c10/util/Exception.h>
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// Just for C10_ANONYMOUS_VARIABLE
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#include <c10/util/Registry.h>
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#include <atomic>
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namespace c10 {
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/**
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* Flags defining the behavior of events.
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*
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* PYTORCH_DEFAULT and BACKEND_DEFAULT are valid for all backends. The
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* BACKEND_DEFAULT is what a particular backend would select if no
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* flags were given. PYTORCH_DEFAULT is the PyTorch's framework default
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* choice for events on that backend, which may not be the same. For example,
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* when PyTorch creates a CUDA event it sets the flag
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* CUDA_EVENT_DISABLING_TIMING by default to improve performance.
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*
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* The mapping of PYTORCH_DEFAULT and BACKEND_DEFAULT is done by each
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* backend implementation. Backend-specific flags, like CUDA_EVENT_DEFAULT,
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* should map one-to-one with actual event flags for those backends.
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*/
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enum class EventFlag {
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PYTORCH_DEFAULT,
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BACKEND_DEFAULT,
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// CUDA flags
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CUDA_EVENT_DEFAULT,
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CUDA_EVENT_DISABLE_TIMING, // PyTorch-default for CUDA
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// HIP flags
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HIP_EVENT_DEFAULT,
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HIP_EVENT_DISABLE_TIMING, // PyTorch-default for HIP
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// FOR TESTING ONLY
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INVALID
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};
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namespace impl {
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/**
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* DeviceGuardImplInterface represents the virtual interface which provides
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* functionality to provide an RAII class for device and stream switching,
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* via DeviceGuard. Every distinct device type, e.g., CUDA and HIP, is
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* expected to implement and register an implementation of this interface.
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* All classes which inherit from DeviceGuardImplInterface should be declared
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* 'final'.
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*
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* This class exists because we provide a unified interface for performing
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* device guards via DeviceGuard, but we cannot assume that we have actually
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* compiled against the, e.g., CUDA library, which actually implements
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* this guard functionality. In this case, a dynamic dispatch is required
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* to cross the library boundary.
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*
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* If possible, you should directly use implementations of this interface;
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* those uses will be devirtualized.
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*/
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struct C10_API DeviceGuardImplInterface {
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/**
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* Return the type of device managed by this guard implementation.
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*/
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virtual DeviceType type() const = 0;
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/**
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* Set the current device to Device, and return the previous Device.
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*/
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virtual Device exchangeDevice(Device) const = 0;
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// NB: Implementations of exchangeDevice can be a bit boilerplatey. You might
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// consider replacing exchangeDevice with a non-virtual function with a baked
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// in implementation; however, note that this will triple the number of
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// virtual calls (when you implement exchangeDevice in a final subclass,
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// the compiler gets to devirtualize everything; it won't do that if you don't
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// define it in the subclass!) A common way to solve this problem is to use
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// some sort of CRTP; however, we can template DeviceGuardImplInterface since
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// we really *do* need it to be virtual. A little boilerplate seems easiest
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// to explain. (Another way around this problem is to provide inline
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// functions that provide the default implementations, but this seems a little
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// hard to explain. In any case, we're only going to have on order of ten
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// implementations of this anyway.)
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/**
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* Get the current device.
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*/
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virtual Device getDevice() const = 0;
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/**
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* Set the current device to Device.
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*/
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virtual void setDevice(Device) const = 0;
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/**
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* Set the current device to Device, without checking for errors
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* (so, e.g., this can be called from a destructor).
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*/
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virtual void uncheckedSetDevice(Device) const noexcept = 0;
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/**
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* Get the current stream for a given device.
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*/
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virtual Stream getStream(Device) const noexcept = 0;
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/**
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* Get the default stream for a given device.
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*/
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virtual Stream getDefaultStream(Device) const {
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TORCH_CHECK(false, "Backend doesn't support acquiring a default stream.")
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}
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/**
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* Set a stream to be the thread local current stream for its device.
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* Return the previous stream for that device. You are NOT required
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* to set the current device to match the device of this stream.
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*/
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virtual Stream exchangeStream(Stream) const noexcept = 0;
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/**
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* Destroys the given event.
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*/
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virtual void destroyEvent (
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void* event,
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const DeviceIndex device_index) const noexcept { }
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/**
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* Increments the event's version and enqueues a job with this version
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* in the stream's work queue. When the stream process that job
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* it nofifies all streams waiting on / blocked by that version of the
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* event to continue and marks that version as recorded.
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* */
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virtual void record(
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void** event,
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const Stream& stream,
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const DeviceIndex device_index,
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const c10::EventFlag flag) const {
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TORCH_CHECK(false, "Backend doesn't support events.");
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}
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/**
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* Does nothing if the event has not been scheduled to be recorded.
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* If the event was previously enqueued to be recorded, a command
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* to wait for the version of the event that exists at the time of this call
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* is inserted in the stream's work queue.
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* When the stream reaches this command it will stop processing
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* additional commands until that version of the event is marked as recorded.
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*/
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virtual void block(
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void* event,
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const Stream& stream) const {
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TORCH_CHECK(false, "Backend doesn't support events.");
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}
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/**
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* Returns true if (and only if)
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* (1) the event has never been scheduled to be recorded
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* (2) the current version is marked as recorded.
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* Returns false otherwise.
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*/
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virtual bool queryEvent(void* event) const {
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TORCH_CHECK(false, "Backend doesn't support events.");
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}
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/**
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* Get the number of devices. WARNING: This is REQUIRED to not raise
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* an exception. If there is some sort of problem, e.g., driver error,
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* you should report that there are zero available devices.
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*/
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virtual DeviceIndex deviceCount() const noexcept = 0;
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/**
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* Intended use of this class is to leak the DeviceGuardImpl at program end.
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* So you better not call the destructor, buster!
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*/
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virtual ~DeviceGuardImplInterface() = default;
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};
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// The registry is NON-owning. Each stored pointer is std::atomic so
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// that under all interleavings of registry calls the structure is
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// race-free. This doesn't cost us anything on reads in X86. (An
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// unsynchronized implementation probably is OK too, but I didn't want
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// to prove that we never read from device_guard_impl_registry at the
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// same time some registration is occurring. Shiver.)
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//
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// I'd like this registry to be valid even at program destruction time
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// (in case someone uses a DeviceGuard in a destructor to do some cleanup
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// in the CUDA API.) Since there are no direct accesses of the underlying
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// owning objects which I can use to enforce initialization order (unlike
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// in a Meyer singleton), it implies that you must *leak* objects when
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// putting them in the registry. This is done by deleting the destructor
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// on DeviceGuardImplInterface.
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extern C10_API std::atomic<const DeviceGuardImplInterface*>
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device_guard_impl_registry[static_cast<size_t>(DeviceType::COMPILE_TIME_MAX_DEVICE_TYPES)];
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// I can't conveniently use c10/util/Registry.h for the following reason:
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// c10/util/Registry.h gives me a slow way of Create'ing a object of some
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// interface from the registry, but no way of quickly accessing an already
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// created object. I'll be banging on getDeviceGuardImpl every time we do a
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// DeviceGuard, so I really don't want to be doing an unordered_map lookup.
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// Better if the registration mechanism directly drops its implementation
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// into device_guard_impl_registry.
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class C10_API DeviceGuardImplRegistrar {
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public:
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DeviceGuardImplRegistrar(DeviceType, const DeviceGuardImplInterface*);
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};
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#define C10_REGISTER_GUARD_IMPL(DevType, DeviceGuardImpl) \
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static ::c10::impl::DeviceGuardImplRegistrar C10_ANONYMOUS_VARIABLE(g_##DeviceType)(::c10::DeviceType::DevType, new DeviceGuardImpl());
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inline const DeviceGuardImplInterface* getDeviceGuardImpl(DeviceType type) {
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auto p = device_guard_impl_registry[static_cast<size_t>(type)].load();
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AT_ASSERTM(p, "DeviceGuardImpl for ", type, " is not available");
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return p;
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}
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inline bool hasDeviceGuardImpl(DeviceType type) {
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return device_guard_impl_registry[static_cast<size_t>(type)].load();
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}
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}} // namespace c10::impl
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