#pragma once
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#include <c10/macros/Macros.h>
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#include <limits>
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namespace c10 {
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/// Constructors
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inline C10_HOST_DEVICE BFloat16::BFloat16(float value) {
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// RNE by default
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x = detail::round_to_nearest_even(value);
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}
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/// Implicit conversions
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inline C10_HOST_DEVICE BFloat16::operator float() const {
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return detail::f32_from_bits(x);
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}
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/// Arithmetic
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inline C10_HOST_DEVICE BFloat16 operator+(const BFloat16& a, const BFloat16& b) {
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return static_cast<float>(a) + static_cast<float>(b);
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}
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inline C10_HOST_DEVICE BFloat16 operator-(const BFloat16& a, const BFloat16& b) {
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return static_cast<float>(a) - static_cast<float>(b);
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}
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inline C10_HOST_DEVICE BFloat16 operator*(const BFloat16& a, const BFloat16& b) {
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return static_cast<float>(a) * static_cast<float>(b);
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}
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inline C10_HOST_DEVICE BFloat16 operator/(const BFloat16& a, const BFloat16& b) {
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return static_cast<float>(a) / static_cast<float>(b);
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}
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inline C10_HOST_DEVICE BFloat16 operator-(const BFloat16& a) {
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return -static_cast<float>(a);
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}
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inline C10_HOST_DEVICE BFloat16& operator+=(BFloat16& a, const BFloat16& b) {
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a = a + b;
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return a;
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}
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inline C10_HOST_DEVICE BFloat16& operator-=(BFloat16& a, const BFloat16& b) {
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a = a - b;
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return a;
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}
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inline C10_HOST_DEVICE BFloat16& operator*=(BFloat16& a, const BFloat16& b) {
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a = a * b;
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return a;
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}
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inline C10_HOST_DEVICE BFloat16& operator/=(BFloat16& a, const BFloat16& b) {
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a = a / b;
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return a;
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}
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inline C10_HOST_DEVICE BFloat16& operator|(BFloat16& a, const BFloat16& b) {
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a.x = a.x | b.x;
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return a;
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}
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inline C10_HOST_DEVICE BFloat16& operator^(BFloat16& a, const BFloat16& b) {
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a.x = a.x ^ b.x;
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return a;
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}
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inline C10_HOST_DEVICE BFloat16& operator&(BFloat16& a, const BFloat16& b) {
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a.x = a.x & b.x;
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return a;
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}
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/// Arithmetic with floats
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inline C10_HOST_DEVICE float operator+(BFloat16 a, float b) {
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return static_cast<float>(a) + b;
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}
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inline C10_HOST_DEVICE float operator-(BFloat16 a, float b) {
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return static_cast<float>(a) - b;
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}
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inline C10_HOST_DEVICE float operator*(BFloat16 a, float b) {
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return static_cast<float>(a) * b;
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}
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inline C10_HOST_DEVICE float operator/(BFloat16 a, float b) {
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return static_cast<float>(a) / b;
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}
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inline C10_HOST_DEVICE float operator+(float a, BFloat16 b) {
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return a + static_cast<float>(b);
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}
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inline C10_HOST_DEVICE float operator-(float a, BFloat16 b) {
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return a - static_cast<float>(b);
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}
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inline C10_HOST_DEVICE float operator*(float a, BFloat16 b) {
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return a * static_cast<float>(b);
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}
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inline C10_HOST_DEVICE float operator/(float a, BFloat16 b) {
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return a / static_cast<float>(b);
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}
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inline C10_HOST_DEVICE float& operator+=(float& a, const BFloat16& b) {
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return a += static_cast<float>(b);
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}
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inline C10_HOST_DEVICE float& operator-=(float& a, const BFloat16& b) {
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return a -= static_cast<float>(b);
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}
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inline C10_HOST_DEVICE float& operator*=(float& a, const BFloat16& b) {
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return a *= static_cast<float>(b);
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}
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inline C10_HOST_DEVICE float& operator/=(float& a, const BFloat16& b) {
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return a /= static_cast<float>(b);
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}
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/// Arithmetic with doubles
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inline C10_HOST_DEVICE double operator+(BFloat16 a, double b) {
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return static_cast<double>(a) + b;
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}
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inline C10_HOST_DEVICE double operator-(BFloat16 a, double b) {
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return static_cast<double>(a) - b;
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}
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inline C10_HOST_DEVICE double operator*(BFloat16 a, double b) {
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return static_cast<double>(a) * b;
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}
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inline C10_HOST_DEVICE double operator/(BFloat16 a, double b) {
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return static_cast<double>(a) / b;
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}
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inline C10_HOST_DEVICE double operator+(double a, BFloat16 b) {
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return a + static_cast<double>(b);
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}
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inline C10_HOST_DEVICE double operator-(double a, BFloat16 b) {
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return a - static_cast<double>(b);
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}
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inline C10_HOST_DEVICE double operator*(double a, BFloat16 b) {
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return a * static_cast<double>(b);
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}
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inline C10_HOST_DEVICE double operator/(double a, BFloat16 b) {
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return a / static_cast<double>(b);
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}
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/// Arithmetic with ints
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inline C10_HOST_DEVICE BFloat16 operator+(BFloat16 a, int b) {
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return a + static_cast<BFloat16>(b);
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}
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inline C10_HOST_DEVICE BFloat16 operator-(BFloat16 a, int b) {
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return a - static_cast<BFloat16>(b);
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}
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inline C10_HOST_DEVICE BFloat16 operator*(BFloat16 a, int b) {
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return a * static_cast<BFloat16>(b);
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}
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inline C10_HOST_DEVICE BFloat16 operator/(BFloat16 a, int b) {
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return a / static_cast<BFloat16>(b);
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}
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inline C10_HOST_DEVICE BFloat16 operator+(int a, BFloat16 b) {
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return static_cast<BFloat16>(a) + b;
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}
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inline C10_HOST_DEVICE BFloat16 operator-(int a, BFloat16 b) {
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return static_cast<BFloat16>(a) - b;
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}
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inline C10_HOST_DEVICE BFloat16 operator*(int a, BFloat16 b) {
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return static_cast<BFloat16>(a) * b;
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}
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inline C10_HOST_DEVICE BFloat16 operator/(int a, BFloat16 b) {
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return static_cast<BFloat16>(a) / b;
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}
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//// Arithmetic with int64_t
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inline C10_HOST_DEVICE BFloat16 operator+(BFloat16 a, int64_t b) {
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return a + static_cast<BFloat16>(b);
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}
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inline C10_HOST_DEVICE BFloat16 operator-(BFloat16 a, int64_t b) {
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return a - static_cast<BFloat16>(b);
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}
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inline C10_HOST_DEVICE BFloat16 operator*(BFloat16 a, int64_t b) {
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return a * static_cast<BFloat16>(b);
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}
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inline C10_HOST_DEVICE BFloat16 operator/(BFloat16 a, int64_t b) {
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return a / static_cast<BFloat16>(b);
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}
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inline C10_HOST_DEVICE BFloat16 operator+(int64_t a, BFloat16 b) {
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return static_cast<BFloat16>(a) + b;
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}
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inline C10_HOST_DEVICE BFloat16 operator-(int64_t a, BFloat16 b) {
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return static_cast<BFloat16>(a) - b;
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}
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inline C10_HOST_DEVICE BFloat16 operator*(int64_t a, BFloat16 b) {
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return static_cast<BFloat16>(a) * b;
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}
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inline C10_HOST_DEVICE BFloat16 operator/(int64_t a, BFloat16 b) {
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return static_cast<BFloat16>(a) / b;
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}
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} // namespace c10
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namespace std {
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template <>
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class numeric_limits<c10::BFloat16> {
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public:
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static constexpr bool is_signed = true;
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static constexpr bool is_specialized = true;
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static constexpr bool is_integer = false;
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static constexpr bool is_exact = false;
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static constexpr bool has_infinity = true;
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static constexpr bool has_quiet_NaN = true;
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static constexpr bool has_signaling_NaN = true;
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static constexpr auto has_denorm = numeric_limits<float>::has_denorm;
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static constexpr auto has_denorm_loss =
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numeric_limits<float>::has_denorm_loss;
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static constexpr auto round_style = numeric_limits<float>::round_style;
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static constexpr bool is_iec559 = false;
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static constexpr bool is_bounded = true;
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static constexpr bool is_modulo = false;
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static constexpr int digits = 8;
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static constexpr int digits10 = 2;
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static constexpr int max_digits10 = 4;
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static constexpr int radix = 2;
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static constexpr int min_exponent = -125;
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static constexpr int min_exponent10 = -37;
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static constexpr int max_exponent = 128;
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static constexpr int max_exponent10 = 38;
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static constexpr auto traps = numeric_limits<float>::traps;
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static constexpr auto tinyness_before =
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numeric_limits<float>::tinyness_before;
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static constexpr c10::BFloat16 min() {
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return c10::BFloat16(0x0080, c10::BFloat16::from_bits());
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}
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static constexpr c10::BFloat16 lowest() {
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return c10::BFloat16(0xFF7F, c10::BFloat16::from_bits());
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}
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static constexpr c10::BFloat16 max() {
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return c10::BFloat16(0x7F7F, c10::BFloat16::from_bits());
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}
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static constexpr c10::BFloat16 epsilon() {
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return c10::BFloat16(0x3C00, c10::BFloat16::from_bits());
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}
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static constexpr c10::BFloat16 round_error() {
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return c10::BFloat16(0x3F00, c10::BFloat16::from_bits());
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}
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static constexpr c10::BFloat16 infinity() {
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return c10::BFloat16(0x7F80, c10::BFloat16::from_bits());
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}
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static constexpr c10::BFloat16 quiet_NaN() {
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return c10::BFloat16(0x7FC0, c10::BFloat16::from_bits());
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}
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static constexpr c10::BFloat16 signaling_NaN() {
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return c10::BFloat16(0x7F80, c10::BFloat16::from_bits());
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}
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static constexpr c10::BFloat16 denorm_min() {
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return c10::BFloat16(0x0001, c10::BFloat16::from_bits());
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}
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};
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/// Used by vec256<c10::BFloat16>::map
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inline c10::BFloat16 exp(c10::BFloat16 a) { return std::exp(float(a)); }
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inline c10::BFloat16 log(c10::BFloat16 a) { return std::log(float(a)); }
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} // namespace std
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