| | |
| | | MinPurchaseAmount decimal.Decimal `gorm:"type:decimal(35,18);comment:最小采购量" json:"minPurchaseAmount"` |
| | | PurchaseType PurchaseType `gorm:"type:int(11);comment:采购类型" json:"purchaseType"` |
| | | SalePrice decimal.Decimal `gorm:"type:decimal(35,18);comment:销售单价" json:"salePrice"` |
| | | CategoryName string `gorm:"type:varchar(255);comment:产品类别名称" json:"categoryName"` //产品类别名称 |
| | | CategoryName string `gorm:"type:varchar(255);comment:产品类别名称" json:"categoryName"` //产品类别名称 |
| | | IsStorage int `gorm:"type:tinyint(1);default:1;comment:是否存库(1是2否)" json:"isStorage"` //无库存的在wms以及srm中需要过滤掉 |
| | | IsVirtual int `json:"isVirtual" gorm:"type:tinyint(1);default:2;comment:是否虚拟物料(1是2否)"` //虚拟物料在MRP计算时跳过该层级直接领用下级物料,虚拟物料不生成工单 |
| | | } |
| | | |
| | | // PurchaseType 采购类型 |
| | |
| | | MaterialModeRaw MaterialMode = "原材料" |
| | | MaterialModeSemi MaterialMode = "半成品" |
| | | MaterialModeFinished MaterialMode = "成品" |
| | | MaterialModeAuxiliary MaterialMode = "辅料" //辅料 |
| | | MaterialModeConsumables MaterialMode = "耗材" //耗材 |
| | | MaterialModeOther MaterialMode = "其他" //其他 |
| | | MaterialModeAuxiliary MaterialMode = "辅料" //辅料 |
| | | MaterialModeConsumables MaterialMode = "耗材" //耗材 |
| | | MaterialModeOther MaterialMode = "其他" //其他 |
| | | MaterialModeVirtual MaterialMode = "虚拟件" //虚拟件, 不能销售,不能出入库,不能采购 |
| | | ) |
| | | |
| | | func (t MaterialMode) Valid() bool { |
| | |
| | | t != MaterialModeAuxiliary && |
| | | t != MaterialModeConsumables && |
| | | t != MaterialModeOther && |
| | | t != MaterialModeFinished { |
| | | t != MaterialModeFinished && |
| | | t != MaterialModeVirtual { |
| | | return false |
| | | } |
| | | return true |
| | |
| | | return MaterialTypeSemi |
| | | case MaterialModeFinished: |
| | | return MaterialTypeFinished |
| | | case MaterialModeAuxiliary: |
| | | return MaterialTypeAuxiliary |
| | | case MaterialModeConsumables: |
| | | return MaterialTypeConsumables |
| | | case MaterialModeOther: |
| | | return MaterialTypeOther |
| | | case MaterialModeVirtual: |
| | | return MaterialTypeVirtual |
| | | } |
| | | return MaterialType(0) |
| | | } |
| | |
| | | MaterialTypeAuxiliary //辅料 |
| | | MaterialTypeConsumables //耗材 |
| | | MaterialTypeOther //其他 |
| | | MaterialTypeVirtual //虚拟件 |
| | | ) |
| | | |
| | | func (t MaterialType) Valid() bool { |
| | | if t < MaterialTypeRaw || |
| | | t > MaterialTypeFinished { |
| | | t > MaterialTypeVirtual { |
| | | return false |
| | | } |
| | | return true |