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| | |
| | | /* |
| | | * Copyright (C) 2014 The Android Open Source Project |
| | | * |
| | | * Licensed under the Apache License, Version 2.0 (the "License"); |
| | | * you may not use this file except in compliance with the License. |
| | | * You may obtain a copy of the License at |
| | | * |
| | | * http://www.apache.org/licenses/LICENSE-2.0 |
| | | * |
| | | * Unless required by applicable law or agreed to in writing, software |
| | | * distributed under the License is distributed on an "AS IS" BASIS, |
| | | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| | | * See the License for the specific language governing permissions and |
| | | * limitations under the License. |
| | | */ |
| | | |
| | | package com.example.nativecodec; |
| | | |
| | | import android.graphics.SurfaceTexture; |
| | | import android.opengl.GLES10; |
| | | import android.opengl.GLES10Ext; |
| | | import android.opengl.GLES11Ext; |
| | | import android.opengl.GLES30; |
| | | //import android.opengl.GLES31Ext; |
| | | import android.util.Log; |
| | | |
| | | import java.nio.Buffer; |
| | | import java.nio.ByteBuffer; |
| | | import java.nio.ByteOrder; |
| | | import java.nio.FloatBuffer; |
| | | |
| | | import javax.microedition.khronos.egl.EGLConfig; |
| | | import javax.microedition.khronos.opengles.GL10; |
| | | |
| | | import android.content.Context; |
| | | import android.opengl.GLES20; |
| | | import android.opengl.GLSurfaceView; |
| | | import android.opengl.Matrix; |
| | | import android.os.SystemClock; |
| | | import android.util.AttributeSet; |
| | | |
| | | import static android.opengl.GLES20.glGetError; |
| | | //import static cn.com.basic.face.util.RtspFaceNative.dbgReadTexture; |
| | | |
| | | public class MyGLSurfaceView extends GLSurfaceView { |
| | | |
| | | MyRenderer mRenderer; |
| | | |
| | | public MyGLSurfaceView(Context context) { |
| | | |
| | | this(context, null); |
| | | } |
| | | |
| | | public MyGLSurfaceView(Context context, AttributeSet attributeSet) { |
| | | super(context, attributeSet); |
| | | init(); |
| | | } |
| | | |
| | | private void init() { |
| | | setEGLContextClientVersion(2); |
| | | super.setEGLConfigChooser(8 , 8, 8, 8, 16, 0); |
| | | mRenderer = new MyRenderer(); |
| | | setRenderer(mRenderer); |
| | | Log.i("@@@", "setrenderer"); |
| | | } |
| | | |
| | | @Override |
| | | public void onPause() { |
| | | mRenderer.onPause(); |
| | | super.onPause(); |
| | | } |
| | | |
| | | @Override |
| | | public void onResume() { |
| | | super.onResume(); |
| | | mRenderer.onResume(); |
| | | } |
| | | |
| | | public SurfaceTexture getSurfaceTexture() { |
| | | return mRenderer.getSurfaceTexture(); |
| | | } |
| | | } |
| | | |
| | | class MyRenderer implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvailableListener { |
| | | |
| | | public MyRenderer() { |
| | | mVertices = ByteBuffer.allocateDirect(mVerticesData.length |
| | | * FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
| | | mVertices.put(mVerticesData).position(0); |
| | | |
| | | Matrix.setIdentityM(mSTMatrix, 0); |
| | | } |
| | | public void onPause() { |
| | | } |
| | | |
| | | public void onResume() { |
| | | mLastTime = SystemClock.elapsedRealtimeNanos(); |
| | | } |
| | | |
| | | ByteBuffer buf = ByteBuffer.allocateDirect( 1920 * 1088 * 4); |
| | | |
| | | @Override |
| | | public void onDrawFrame(GL10 glUnused) { |
| | | synchronized(this) { |
| | | if (updateSurface) { |
| | | mSurface.updateTexImage(); |
| | | |
| | | mSurface.getTransformMatrix(mSTMatrix); |
| | | updateSurface = false; |
| | | } |
| | | } |
| | | |
| | | // Ignore the passed-in GL10 interface, and use the GLES20 |
| | | // class's static methods instead. |
| | | GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); |
| | | GLES20.glUseProgram(mProgram); |
| | | checkGlError("glUseProgram"); |
| | | |
| | | GLES20.glActiveTexture(GLES20.GL_TEXTURE0); |
| | | GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID); |
| | | checkGlError("glBindTexture"); |
| | | |
| | | //ByteBuffer buf = ByteBuffer.allocateDirect( 1920 * 1088 * 4); |
| | | //GLES11Ext.glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, buf); |
| | | //checkGlError("glEGLImageTargetTexture2DOES"); |
| | | |
| | | mVertices.position(VERTICES_DATA_POS_OFFSET); |
| | | GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false, |
| | | VERTICES_DATA_STRIDE_BYTES, mVertices); |
| | | checkGlError("glVertexAttribPointer maPosition"); |
| | | GLES20.glEnableVertexAttribArray(maPositionHandle); |
| | | checkGlError("glEnableVertexAttribArray maPositionHandle"); |
| | | |
| | | mVertices.position(VERTICES_DATA_UV_OFFSET); |
| | | GLES20.glVertexAttribPointer(maTextureHandle, 3, GLES20.GL_FLOAT, false, |
| | | VERTICES_DATA_STRIDE_BYTES, mVertices); |
| | | checkGlError("glVertexAttribPointer maTextureHandle"); |
| | | GLES20.glEnableVertexAttribArray(maTextureHandle); |
| | | checkGlError("glEnableVertexAttribArray maTextureHandle"); |
| | | |
| | | long now = SystemClock.elapsedRealtimeNanos(); |
| | | mRunTime += (now - mLastTime); |
| | | mLastTime = now; |
| | | double d = ((double)mRunTime) / 1000000000; |
| | | Matrix.setIdentityM(mMMatrix, 0); |
| | | Matrix.rotateM(mMMatrix, 0, 30, (float)Math.sin(d), (float)Math.cos(d), 0); |
| | | Matrix.multiplyMM(mMVPMatrix, 0, mVMatrix, 0, mMMatrix, 0); |
| | | Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mMVPMatrix, 0); |
| | | |
| | | GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0); |
| | | GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0); |
| | | |
| | | GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); |
| | | checkGlError("glDrawArrays"); |
| | | |
| | | |
| | | //GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID); |
| | | //checkGlError("glBindTexture"); |
| | | |
| | | //buf.rewind(); |
| | | //GLES11Ext.glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, buf); |
| | | //if (glGetError() == 0) |
| | | //{ |
| | | // byte[] newbuf = new byte[1920 * 1088 * 4]; |
| | | // buf.get(newbuf); |
| | | // int aa=123; |
| | | //} |
| | | // |
| | | |
| | | |
| | | //GLES20.glFinish(); |
| | | |
| | | //dbgReadTexture(); |
| | | } |
| | | |
| | | @Override |
| | | public void onSurfaceChanged(GL10 glUnused, int width, int height) { |
| | | // Ignore the passed-in GL10 interface, and use the GLES20 |
| | | // class's static methods instead. |
| | | GLES20.glViewport(0, 0, width, height); |
| | | mRatio = (float) width / height; |
| | | Matrix.frustumM(mProjMatrix, 0, -mRatio, mRatio, -1, 1, 3, 7); |
| | | } |
| | | |
| | | @Override |
| | | public void onSurfaceCreated(GL10 glUnused, EGLConfig config) { |
| | | // Ignore the passed-in GL10 interface, and use the GLES20 |
| | | // class's static methods instead. |
| | | |
| | | /* Set up alpha blending and an Android background color */ |
| | | GLES20.glEnable(GLES20.GL_BLEND); |
| | | GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA); |
| | | GLES20.glClearColor(0.643f, 0.776f, 0.223f, 1.0f); |
| | | |
| | | /* Set up shaders and handles to their variables */ |
| | | mProgram = createProgram(mVertexShader, mFragmentShader); |
| | | if (mProgram == 0) { |
| | | return; |
| | | } |
| | | maPositionHandle = GLES20.glGetAttribLocation(mProgram, "aPosition"); |
| | | checkGlError("glGetAttribLocation aPosition"); |
| | | if (maPositionHandle == -1) { |
| | | throw new RuntimeException("Could not get attrib location for aPosition"); |
| | | } |
| | | maTextureHandle = GLES20.glGetAttribLocation(mProgram, "aTextureCoord"); |
| | | checkGlError("glGetAttribLocation aTextureCoord"); |
| | | if (maTextureHandle == -1) { |
| | | throw new RuntimeException("Could not get attrib location for aTextureCoord"); |
| | | } |
| | | |
| | | muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); |
| | | checkGlError("glGetUniformLocation uMVPMatrix"); |
| | | if (muMVPMatrixHandle == -1) { |
| | | throw new RuntimeException("Could not get attrib location for uMVPMatrix"); |
| | | } |
| | | |
| | | muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix"); |
| | | checkGlError("glGetUniformLocation uSTMatrix"); |
| | | if (muSTMatrixHandle == -1) { |
| | | throw new RuntimeException("Could not get attrib location for uSTMatrix"); |
| | | } |
| | | |
| | | /* |
| | | * Create our texture. This has to be done each time the |
| | | * surface is created. |
| | | */ |
| | | |
| | | int[] textures = new int[1]; |
| | | GLES20.glGenTextures(1, textures, 0); |
| | | |
| | | mTextureID = textures[0]; |
| | | GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID); |
| | | checkGlError("glBindTexture mTextureID"); |
| | | |
| | | // Can't do mipmapping with camera source |
| | | GLES20.glTexParameterf(GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MIN_FILTER, |
| | | GLES20.GL_NEAREST); |
| | | GLES20.glTexParameterf(GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MAG_FILTER, |
| | | GLES20.GL_LINEAR); |
| | | // Clamp to edge is the only option |
| | | GLES20.glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_S, |
| | | GLES20.GL_CLAMP_TO_EDGE); |
| | | GLES20.glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_T, |
| | | GLES20.GL_CLAMP_TO_EDGE); |
| | | checkGlError("glTexParameteri mTextureID"); |
| | | |
| | | /* |
| | | * Create the SurfaceTexture that will feed this textureID, and pass it to the camera |
| | | */ |
| | | |
| | | mSurface = new SurfaceTexture(mTextureID); |
| | | mSurface.setOnFrameAvailableListener(this); |
| | | |
| | | Matrix.setLookAtM(mVMatrix, 0, 0, 0, 4f, 0f, 0f, 0f, 0f, 1.0f, 0.0f); |
| | | |
| | | synchronized(this) { |
| | | updateSurface = false; |
| | | } |
| | | } |
| | | |
| | | @Override |
| | | synchronized public void onFrameAvailable(SurfaceTexture surface) { |
| | | /* For simplicity, SurfaceTexture calls here when it has new |
| | | * data available. Call may come in from some random thread, |
| | | * so let's be safe and use synchronize. No OpenGL calls can be done here. |
| | | */ |
| | | updateSurface = true; |
| | | //Log.v(TAG, "onFrameAvailable " + surface.getTimestamp()); |
| | | } |
| | | |
| | | private int loadShader(int shaderType, String source) { |
| | | int shader = GLES20.glCreateShader(shaderType); |
| | | if (shader != 0) { |
| | | GLES20.glShaderSource(shader, source); |
| | | GLES20.glCompileShader(shader); |
| | | int[] compiled = new int[1]; |
| | | GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); |
| | | if (compiled[0] == 0) { |
| | | Log.e(TAG, "Could not compile shader " + shaderType + ":"); |
| | | Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); |
| | | GLES20.glDeleteShader(shader); |
| | | shader = 0; |
| | | } |
| | | } |
| | | return shader; |
| | | } |
| | | |
| | | private int createProgram(String vertexSource, String fragmentSource) { |
| | | int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); |
| | | if (vertexShader == 0) { |
| | | return 0; |
| | | } |
| | | int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); |
| | | if (pixelShader == 0) { |
| | | return 0; |
| | | } |
| | | |
| | | int program = GLES20.glCreateProgram(); |
| | | if (program != 0) { |
| | | GLES20.glAttachShader(program, vertexShader); |
| | | checkGlError("glAttachShader"); |
| | | GLES20.glAttachShader(program, pixelShader); |
| | | checkGlError("glAttachShader"); |
| | | GLES20.glLinkProgram(program); |
| | | int[] linkStatus = new int[1]; |
| | | GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); |
| | | if (linkStatus[0] != GLES20.GL_TRUE) { |
| | | Log.e(TAG, "Could not link program: "); |
| | | Log.e(TAG, GLES20.glGetProgramInfoLog(program)); |
| | | GLES20.glDeleteProgram(program); |
| | | program = 0; |
| | | } |
| | | } |
| | | return program; |
| | | } |
| | | |
| | | private void checkGlError(String op) { |
| | | int error; |
| | | while ((error = glGetError()) != GLES20.GL_NO_ERROR) { |
| | | Log.e(TAG, op + ": glError " + error); |
| | | //throw new RuntimeException(op + ": glError " + error); |
| | | } |
| | | } |
| | | |
| | | private static final int FLOAT_SIZE_BYTES = 4; |
| | | private static final int VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES; |
| | | private static final int VERTICES_DATA_POS_OFFSET = 0; |
| | | private static final int VERTICES_DATA_UV_OFFSET = 3; |
| | | private final float[] mVerticesData = { |
| | | // X, Y, Z, U, V |
| | | -1.25f, -1.0f, 0, 0.f, 0.f, |
| | | 1.25f, -1.0f, 0, 1.f, 0.f, |
| | | -1.25f, 1.0f, 0, 0.f, 1.f, |
| | | 1.25f, 1.0f, 0, 1.f, 1.f, |
| | | }; |
| | | |
| | | private FloatBuffer mVertices; |
| | | |
| | | private final String mVertexShader = |
| | | "uniform mat4 uMVPMatrix;\n" + |
| | | "uniform mat4 uSTMatrix;\n" + |
| | | "attribute vec4 aPosition;\n" + |
| | | "attribute vec4 aTextureCoord;\n" + |
| | | "varying vec2 vTextureCoord;\n" + |
| | | "void main() {\n" + |
| | | " gl_Position = uMVPMatrix * aPosition;\n" + |
| | | " vTextureCoord = (uSTMatrix * aTextureCoord).xy;\n" + |
| | | "}\n"; |
| | | |
| | | private final String mFragmentShader = |
| | | "#extension GL_OES_EGL_image_external : require\n" + |
| | | "precision mediump float;\n" + |
| | | "varying vec2 vTextureCoord;\n" + |
| | | "uniform samplerExternalOES sTexture;\n" + |
| | | "void main() {\n" + |
| | | " gl_FragColor = texture2D(sTexture, vTextureCoord);\n" + |
| | | "}\n"; |
| | | |
| | | private float[] mMVPMatrix = new float[16]; |
| | | private float[] mProjMatrix = new float[16]; |
| | | private float[] mMMatrix = new float[16]; |
| | | private float[] mVMatrix = new float[16]; |
| | | private float[] mSTMatrix = new float[16]; |
| | | |
| | | private int mProgram; |
| | | private int mTextureID; |
| | | private int muMVPMatrixHandle; |
| | | private int muSTMatrixHandle; |
| | | private int maPositionHandle; |
| | | private int maTextureHandle; |
| | | |
| | | private float mRatio = 1.0f; |
| | | private SurfaceTexture mSurface; |
| | | private boolean updateSurface = false; |
| | | private long mLastTime = -1; |
| | | private long mRunTime = 0; |
| | | |
| | | private int mPBOID; |
| | | |
| | | |
| | | private static final String TAG = "MyRenderer"; |
| | | |
| | | // Magic key |
| | | private static final int GL_TEXTURE_EXTERNAL_OES = 0x8D65; |
| | | |
| | | public SurfaceTexture getSurfaceTexture() { |
| | | return mSurface; |
| | | } |
| | | } |