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| | | /* |
| | | Simple DirectMedia Layer |
| | | Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> |
| | | |
| | | This software is provided 'as-is', without any express or implied |
| | | warranty. In no event will the authors be held liable for any damages |
| | | arising from the use of this software. |
| | | |
| | | Permission is granted to anyone to use this software for any purpose, |
| | | including commercial applications, and to alter it and redistribute it |
| | | freely, subject to the following restrictions: |
| | | |
| | | 1. The origin of this software must not be misrepresented; you must not |
| | | claim that you wrote the original software. If you use this software |
| | | in a product, an acknowledgment in the product documentation would be |
| | | appreciated but is not required. |
| | | 2. Altered source versions must be plainly marked as such, and must not be |
| | | misrepresented as being the original software. |
| | | 3. This notice may not be removed or altered from any source distribution. |
| | | */ |
| | | |
| | | /** |
| | | * \file SDL_filesystem.h |
| | | * |
| | | * \brief Include file for filesystem SDL API functions |
| | | */ |
| | | |
| | | #ifndef _SDL_filesystem_h |
| | | #define _SDL_filesystem_h |
| | | |
| | | #include "SDL_stdinc.h" |
| | | |
| | | #include "begin_code.h" |
| | | |
| | | /* Set up for C function definitions, even when using C++ */ |
| | | #ifdef __cplusplus |
| | | extern "C" { |
| | | #endif |
| | | |
| | | /** |
| | | * \brief Get the path where the application resides. |
| | | * |
| | | * Get the "base path". This is the directory where the application was run |
| | | * from, which is probably the installation directory, and may or may not |
| | | * be the process's current working directory. |
| | | * |
| | | * This returns an absolute path in UTF-8 encoding, and is guaranteed to |
| | | * end with a path separator ('\\' on Windows, '/' most other places). |
| | | * |
| | | * The pointer returned by this function is owned by you. Please call |
| | | * SDL_free() on the pointer when you are done with it, or it will be a |
| | | * memory leak. This is not necessarily a fast call, though, so you should |
| | | * call this once near startup and save the string if you need it. |
| | | * |
| | | * Some platforms can't determine the application's path, and on other |
| | | * platforms, this might be meaningless. In such cases, this function will |
| | | * return NULL. |
| | | * |
| | | * \return String of base dir in UTF-8 encoding, or NULL on error. |
| | | * |
| | | * \sa SDL_GetPrefPath |
| | | */ |
| | | extern DECLSPEC char *SDLCALL SDL_GetBasePath(void); |
| | | |
| | | /** |
| | | * \brief Get the user-and-app-specific path where files can be written. |
| | | * |
| | | * Get the "pref dir". This is meant to be where users can write personal |
| | | * files (preferences and save games, etc) that are specific to your |
| | | * application. This directory is unique per user, per application. |
| | | * |
| | | * This function will decide the appropriate location in the native filesystem, |
| | | * create the directory if necessary, and return a string of the absolute |
| | | * path to the directory in UTF-8 encoding. |
| | | * |
| | | * On Windows, the string might look like: |
| | | * "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\" |
| | | * |
| | | * On Linux, the string might look like: |
| | | * "/home/bob/.local/share/My Program Name/" |
| | | * |
| | | * On Mac OS X, the string might look like: |
| | | * "/Users/bob/Library/Application Support/My Program Name/" |
| | | * |
| | | * (etc.) |
| | | * |
| | | * You specify the name of your organization (if it's not a real organization, |
| | | * your name or an Internet domain you own might do) and the name of your |
| | | * application. These should be untranslated proper names. |
| | | * |
| | | * Both the org and app strings may become part of a directory name, so |
| | | * please follow these rules: |
| | | * |
| | | * - Try to use the same org string (including case-sensitivity) for |
| | | * all your applications that use this function. |
| | | * - Always use a unique app string for each one, and make sure it never |
| | | * changes for an app once you've decided on it. |
| | | * - Unicode characters are legal, as long as it's UTF-8 encoded, but... |
| | | * - ...only use letters, numbers, and spaces. Avoid punctuation like |
| | | * "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. |
| | | * |
| | | * This returns an absolute path in UTF-8 encoding, and is guaranteed to |
| | | * end with a path separator ('\\' on Windows, '/' most other places). |
| | | * |
| | | * The pointer returned by this function is owned by you. Please call |
| | | * SDL_free() on the pointer when you are done with it, or it will be a |
| | | * memory leak. This is not necessarily a fast call, though, so you should |
| | | * call this once near startup and save the string if you need it. |
| | | * |
| | | * You should assume the path returned by this function is the only safe |
| | | * place to write files (and that SDL_GetBasePath(), while it might be |
| | | * writable, or even the parent of the returned path, aren't where you |
| | | * should be writing things). |
| | | * |
| | | * Some platforms can't determine the pref path, and on other |
| | | * platforms, this might be meaningless. In such cases, this function will |
| | | * return NULL. |
| | | * |
| | | * \param org The name of your organization. |
| | | * \param app The name of your application. |
| | | * \return UTF-8 string of user dir in platform-dependent notation. NULL |
| | | * if there's a problem (creating directory failed, etc). |
| | | * |
| | | * \sa SDL_GetBasePath |
| | | */ |
| | | extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app); |
| | | |
| | | /* Ends C function definitions when using C++ */ |
| | | #ifdef __cplusplus |
| | | } |
| | | #endif |
| | | #include "close_code.h" |
| | | |
| | | #endif /* _SDL_system_h */ |
| | | |
| | | /* vi: set ts=4 sw=4 expandtab: */ |