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| | | /* |
| | | Simple DirectMedia Layer |
| | | Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> |
| | | |
| | | This software is provided 'as-is', without any express or implied |
| | | warranty. In no event will the authors be held liable for any damages |
| | | arising from the use of this software. |
| | | |
| | | Permission is granted to anyone to use this software for any purpose, |
| | | including commercial applications, and to alter it and redistribute it |
| | | freely, subject to the following restrictions: |
| | | |
| | | 1. The origin of this software must not be misrepresented; you must not |
| | | claim that you wrote the original software. If you use this software |
| | | in a product, an acknowledgment in the product documentation would be |
| | | appreciated but is not required. |
| | | 2. Altered source versions must be plainly marked as such, and must not be |
| | | misrepresented as being the original software. |
| | | 3. This notice may not be removed or altered from any source distribution. |
| | | */ |
| | | |
| | | /** |
| | | * \file SDL_loadso.h |
| | | * |
| | | * System dependent library loading routines |
| | | * |
| | | * Some things to keep in mind: |
| | | * \li These functions only work on C function names. Other languages may |
| | | * have name mangling and intrinsic language support that varies from |
| | | * compiler to compiler. |
| | | * \li Make sure you declare your function pointers with the same calling |
| | | * convention as the actual library function. Your code will crash |
| | | * mysteriously if you do not do this. |
| | | * \li Avoid namespace collisions. If you load a symbol from the library, |
| | | * it is not defined whether or not it goes into the global symbol |
| | | * namespace for the application. If it does and it conflicts with |
| | | * symbols in your code or other shared libraries, you will not get |
| | | * the results you expect. :) |
| | | */ |
| | | |
| | | #ifndef _SDL_loadso_h |
| | | #define _SDL_loadso_h |
| | | |
| | | #include "SDL_stdinc.h" |
| | | #include "SDL_error.h" |
| | | |
| | | #include "begin_code.h" |
| | | /* Set up for C function definitions, even when using C++ */ |
| | | #ifdef __cplusplus |
| | | extern "C" { |
| | | #endif |
| | | |
| | | /** |
| | | * This function dynamically loads a shared object and returns a pointer |
| | | * to the object handle (or NULL if there was an error). |
| | | * The 'sofile' parameter is a system dependent name of the object file. |
| | | */ |
| | | extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile); |
| | | |
| | | /** |
| | | * Given an object handle, this function looks up the address of the |
| | | * named function in the shared object and returns it. This address |
| | | * is no longer valid after calling SDL_UnloadObject(). |
| | | */ |
| | | extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle, |
| | | const char *name); |
| | | |
| | | /** |
| | | * Unload a shared object from memory. |
| | | */ |
| | | extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); |
| | | |
| | | /* Ends C function definitions when using C++ */ |
| | | #ifdef __cplusplus |
| | | } |
| | | #endif |
| | | #include "close_code.h" |
| | | |
| | | #endif /* _SDL_loadso_h */ |
| | | |
| | | /* vi: set ts=4 sw=4 expandtab: */ |