zhangzengfei
2022-03-10 170ee55bd1f0858fdbad3147a72c0f185d49a9a6
src/components/wasmPlayer/wasm/pcm-player.js
@@ -1,227 +1,193 @@
export function PCMPlayer(option)
{
   this.init(option);
export function PCMPlayer(option) {
  this.init(option)
}
PCMPlayer.prototype.init=function(option)
{
   var defaults={
   encoding: '16bitInt',
   channels:1,
   sampleRate:8000,
   flushingTime:1000
   };
   this.option=Object.assign({},defaults,option);
   this.samples=new Float32Array();
   this.flush=this.flush.bind(this);
   this.interval=setInterval(this.flush,this.option.flushingTime);
   this.maxValue=this.getMaxValue();
   this.typedArray=this.getTypedArray();
   this.createContext();
};
PCMPlayer.prototype.getMaxValue=function()
{
   var encodings={
      '8bitInt': 128,
      '16bitInt':32768,
      '32bitInt':2147483648,
      '32bitFloat':1
   }
   return encodings[this.option.encoding]?encodings[this.option.encoding]:encodings['16bitInt'];
};
PCMPlayer.prototype.getTypedArray=function()
{
   var typedArrays={
      '8bitInt': Int8Array,
      '16bitInt':Int16Array,
      '32bitInt':Int32Array,
      '32bitFloat':Float32Array
   }
   return typedArrays[this.option.encoding]?typedArrays[this.option.encoding]:typedArrays['16bitInt'];
};
PCMPlayer.prototype.createContext=function()
{
   this.audioCtx=new (window.AudioContext||window.webkitAudioContext)();
   this.gainNode=this.audioCtx.createGain();
   this.gainNode.gain.value=1;
   this.gainNode.connect(this.audioCtx.destination);
   this.startTime=this.audioCtx.currentTime;
};
PCMPlayer.prototype.isTypedArray=function(data)
{
   return (data.byteLength&&data.buffer&&data.buffer.constructor==ArrayBuffer);
};
PCMPlayer.prototype.feed=function(data)
{
   if(!this.isTypedArray(data)) return;
   data=this.getFormatedValue(data);
   var tmp=new Float32Array(this.samples.length+data.length);
   tmp.set(this.samples,0);
   tmp.set(data,this.samples.length);
   this.samples=tmp;
};
PCMPlayer.prototype.getFormatedValue=function(data)
{
   var data=new this.typedArray(data.buffer),
      float32=new Float32Array(data.length),
      i;
   for(i=0; i<data.length; i++)
   {
      float32[i]=data[i]/this.maxValue;
   }
   return float32;
};
PCMPlayer.prototype.volume=function(volume)
{
   this.gainNode.gain.value=volume;
};
PCMPlayer.prototype.destroy=function()
{
   if(this.interval)
   {
      clearInterval(this.interval);
   }
   this.samples=null;
   this.audioCtx.close();
   this.audioCtx=null;
};
PCMPlayer.prototype.flush=function()
{
   if(!this.samples.length) return;
   var bufferSource=this.audioCtx.createBufferSource(),
      length=this.samples.length/this.option.channels,
      audioBuffer=this.audioCtx.createBuffer(this.option.channels,length,this.option.sampleRate),
      audioData,
      channel,
      offset,
      i,
      decrement;
   for(channel=0; channel<this.option.channels; channel++)
   {
      audioData=audioBuffer.getChannelData(channel);
      offset=channel;
      decrement=50;
      for(i=0; i<length; i++)
      {
         audioData[i]=this.samples[offset];
         /* fadein */
         if(i<50)
         {
            audioData[i]=(audioData[i]*i)/50;
         }
         /* fadeout*/
         if(i>=(length-51))
         {
            audioData[i]=(audioData[i]*decrement--)/50;
         }
         offset+=this.option.channels;
      }
   }
   if(this.startTime<this.audioCtx.currentTime)
   {
      this.startTime=this.audioCtx.currentTime;
   }
   //console.log('start vs current '+this.startTime+' vs '+this.audioCtx.currentTime+' duration: '+audioBuffer.duration);
   bufferSource.buffer=audioBuffer;
   bufferSource.connect(this.gainNode);
   bufferSource.start(this.startTime);
   this.startTime+=audioBuffer.duration;
   this.samples=new Float32Array();
};
PCMPlayer.prototype.getTimestamp=function()
{
   if(this.audioCtx)
   {
      return this.audioCtx.currentTime;
   }
   else
   {
      return 0;
   }
};
PCMPlayer.prototype.play=function(data)
{
   if(!this.isTypedArray(data))
   {
      return;
   }
   data=this.getFormatedValue(data);
   if(!data.length)
   {
      return;
   }
   var bufferSource=this.audioCtx.createBufferSource(),
      length=data.length/this.option.channels,
      audioBuffer=this.audioCtx.createBuffer(this.option.channels,length,this.option.sampleRate),
      audioData,
      channel,
      offset,
      i,
      decrement;
   for(channel=0; channel<this.option.channels; channel++)
   {
      audioData=audioBuffer.getChannelData(channel);
      offset=channel;
      decrement=50;
      for(i=0; i<length; i++)
      {
         audioData[i]=data[offset];
         /* fadein */
         if(i<50)
         {
            audioData[i]=(audioData[i]*i)/50;
         }
         /* fadeout*/
         if(i>=(length-51))
         {
            audioData[i]=(audioData[i]*decrement--)/50;
         }
         offset+=this.option.channels;
      }
   }
   if(this.startTime<this.audioCtx.currentTime)
   {
      this.startTime=this.audioCtx.currentTime;
   }
   //console.log('start vs current '+this.startTime+' vs '+this.audioCtx.currentTime+' duration: '+audioBuffer.duration);
   bufferSource.buffer=audioBuffer;
   bufferSource.connect(this.gainNode);
   bufferSource.start(this.startTime);
   this.startTime+=audioBuffer.duration;
};
PCMPlayer.prototype.pause=function()
{
   if(this.audioCtx.state==='running')
   {
      this.audioCtx.suspend()
   }
PCMPlayer.prototype.init = function(option) {
  var defaults = {
    encoding: "16bitInt",
    channels: 1,
    sampleRate: 8000,
    flushingTime: 1000
  }
  this.option = Object.assign({}, defaults, option)
  this.samples = new Float32Array()
  this.flush = this.flush.bind(this)
  this.interval = setInterval(this.flush, this.option.flushingTime)
  this.maxValue = this.getMaxValue()
  this.typedArray = this.getTypedArray()
  this.createContext()
}
PCMPlayer.prototype.resume=function()
{
   if(this.audioCtx.state==='suspended')
   {
      this.audioCtx.resume()
   }
}
PCMPlayer.prototype.getMaxValue = function() {
  var encodings = {
    "8bitInt": 128,
    "16bitInt": 32768,
    "32bitInt": 2147483648,
    "32bitFloat": 1
  }
  return encodings[this.option.encoding] ? encodings[this.option.encoding] : encodings["16bitInt"]
}
PCMPlayer.prototype.getTypedArray = function() {
  var typedArrays = {
    "8bitInt": Int8Array,
    "16bitInt": Int16Array,
    "32bitInt": Int32Array,
    "32bitFloat": Float32Array
  }
  return typedArrays[this.option.encoding] ? typedArrays[this.option.encoding] : typedArrays["16bitInt"]
}
PCMPlayer.prototype.createContext = function() {
  this.audioCtx = new (window.AudioContext || window.webkitAudioContext)()
  this.gainNode = this.audioCtx.createGain()
  this.gainNode.gain.value = 1
  this.gainNode.connect(this.audioCtx.destination)
  this.startTime = this.audioCtx.currentTime
}
PCMPlayer.prototype.isTypedArray = function(data) {
  return data.byteLength && data.buffer && data.buffer.constructor == ArrayBuffer
}
PCMPlayer.prototype.feed = function(data) {
  if (!this.isTypedArray(data)) return
  data = this.getFormatedValue(data)
  var tmp = new Float32Array(this.samples.length + data.length)
  tmp.set(this.samples, 0)
  tmp.set(data, this.samples.length)
  this.samples = tmp
}
PCMPlayer.prototype.getFormatedValue = function(data) {
  var data = new this.typedArray(data.buffer),
    float32 = new Float32Array(data.length),
    i
  for (i = 0; i < data.length; i++) {
    float32[i] = data[i] / this.maxValue
  }
  return float32
}
PCMPlayer.prototype.volume = function(volume) {
  this.gainNode.gain.value = volume
}
PCMPlayer.prototype.destroy = function() {
  if (this.interval) {
    clearInterval(this.interval)
  }
  this.samples = null
  this.audioCtx.close()
  this.audioCtx = null
}
PCMPlayer.prototype.flush = function() {
  if (!this.samples.length) return
  var bufferSource = this.audioCtx.createBufferSource(),
    length = this.samples.length / this.option.channels,
    audioBuffer = this.audioCtx.createBuffer(this.option.channels, length, this.option.sampleRate),
    audioData,
    channel,
    offset,
    i,
    decrement
  for (channel = 0; channel < this.option.channels; channel++) {
    audioData = audioBuffer.getChannelData(channel)
    offset = channel
    decrement = 50
    for (i = 0; i < length; i++) {
      audioData[i] = this.samples[offset]
      /* fadein */
      if (i < 50) {
        audioData[i] = (audioData[i] * i) / 50
      }
      /* fadeout*/
      if (i >= length - 51) {
        audioData[i] = (audioData[i] * decrement--) / 50
      }
      offset += this.option.channels
    }
  }
  if (this.startTime < this.audioCtx.currentTime) {
    this.startTime = this.audioCtx.currentTime
  }
  //console.log('start vs current '+this.startTime+' vs '+this.audioCtx.currentTime+' duration: '+audioBuffer.duration);
  bufferSource.buffer = audioBuffer
  bufferSource.connect(this.gainNode)
  bufferSource.start(this.startTime)
  this.startTime += audioBuffer.duration
  this.samples = new Float32Array()
}
PCMPlayer.prototype.getTimestamp = function() {
  if (this.audioCtx) {
    return this.audioCtx.currentTime
  } else {
    return 0
  }
}
PCMPlayer.prototype.play = function(data) {
  if (!this.isTypedArray(data)) {
    return
  }
  data = this.getFormatedValue(data)
  if (!data.length) {
    return
  }
  var bufferSource = this.audioCtx.createBufferSource(),
    length = data.length / this.option.channels,
    audioBuffer = this.audioCtx.createBuffer(this.option.channels, length, this.option.sampleRate),
    audioData,
    channel,
    offset,
    i,
    decrement
  for (channel = 0; channel < this.option.channels; channel++) {
    audioData = audioBuffer.getChannelData(channel)
    offset = channel
    decrement = 50
    for (i = 0; i < length; i++) {
      audioData[i] = data[offset]
      /* fadein */
      if (i < 50) {
        audioData[i] = (audioData[i] * i) / 50
      }
      /* fadeout*/
      if (i >= length - 51) {
        audioData[i] = (audioData[i] * decrement--) / 50
      }
      offset += this.option.channels
    }
  }
  if (this.startTime < this.audioCtx.currentTime) {
    this.startTime = this.audioCtx.currentTime
  }
  //console.log('start vs current '+this.startTime+' vs '+this.audioCtx.currentTime+' duration: '+audioBuffer.duration);
  bufferSource.buffer = audioBuffer
  bufferSource.connect(this.gainNode)
  bufferSource.start(this.startTime)
  this.startTime += audioBuffer.duration
}
PCMPlayer.prototype.pause = function() {
  if (this.audioCtx.state === "running") {
    this.audioCtx.suspend()
  }
}
PCMPlayer.prototype.resume = function() {
  if (this.audioCtx.state === "suspended") {
    this.audioCtx.resume()
  }
}