panlei
2019-06-22 7f33dadd11c44b872e4e0b0c43504c318f0d4d3c
main.go
@@ -44,7 +44,7 @@
            ruleserver.MainJudge(&arg)
            // 把arg里的打的标签拿出来给m再封装一层
            resultMag := ruleserver.ResultMsg{SdkMessage: m, RuleResult: arg.RuleResult}
            fmt.Println("打完标签后的结果:",resultMag)
            //fmt.Println("打完标签后的结果:",resultMag)
            // 将打完标签的数据插入到ES
            insertdata.InsertToEs(resultMag)
@@ -86,11 +86,11 @@
         yoloParam := protomsg.ParamYoloObj{}
         err = proto.Unmarshal(sdkinfo.Sdkdata, &yoloParam)
         if err != nil {
            fmt.Println("解析sdk数据时出现错误", err)
            continue
            fmt.Println("解析YOLO sdk数据时出现错误", err)
            //continue
         }
         for _, info := range yoloParam.Infos {
            photoMap := ruleserver.PhotoMap{Rects:rectFormat(info.RcObj, i.Width, i.Height), Score: float64(info.Prob)}
            photoMap := ruleserver.PhotoMap{Rects:rectFormat(info.RcObj), Score: float64(info.Prob)}
            arg.Photo = append(arg.Photo, photoMap)
         }
@@ -99,11 +99,11 @@
         faceParam := protomsg.ParamFacePos{}
         err = proto.Unmarshal(sdkinfo.Sdkdata, &faceParam)
         if err != nil {
            fmt.Println("解析sdk数据时出现错误", err)
            fmt.Println("解析FACE sdk数据时出现错误", err)
            continue
         }
         for _, info := range faceParam.Faces {
            photoMap := ruleserver.PhotoMap{Rects:nil, Score: float64(info.Pos.Quality)}
            photoMap := ruleserver.PhotoMap{Rects:ruleserver.Rect{}, Score: float64(info.Pos.Quality)}
            arg.Photo = append(arg.Photo, photoMap)
         }
      }
@@ -116,11 +116,12 @@
}
// 将外部传进来的rect(top,bottom,left,right)转化为自己内部的rect(left top width height)
func rectFormat(rcobj *protomsg.Rect, width int32, height int32) ruleserver.Rect {
func rectFormat(rcobj *protomsg.Rect) ruleserver.Rect {
   rect := ruleserver.Rect{}
   fmt.Println("看一下传入的矩形数据:",rcobj.Left,rcobj.Top,rcobj.Right,rcobj.Bottom)
   rect.X = float64(rcobj.Left)
   rect.Y = float64(rcobj.Top)
   rect.Width = float64(width - rcobj.Left - rcobj.Right)
   rect.Height = float64(height - rcobj.Top - rcobj.Bottom)
   rect.Width = float64(rcobj.Right - rcobj.Left)
   rect.Height = float64(rcobj.Bottom - rcobj.Top)
   return rect
}