| | |
| | | package ruleserver |
| | | |
| | | import ( |
| | | "fmt" |
| | | "os" |
| | | "ruleprocess/cache" |
| | | "ruleprocess/logger" |
| | |
| | | } |
| | | } else { |
| | | // 结果为假时也要走,有时候为假的状态反转数据也需要记录下来 |
| | | timeFlag := TimerAlarm(args, groupRule.GroupId, result.(bool)) |
| | | fmt.Println(timeFlag) |
| | | //timeFlag := TimerAlarm(args, groupRule.GroupId, result.(bool)) |
| | | //fmt.Println(timeFlag) |
| | | return false |
| | | } |
| | | } else { |
| | |
| | | // 先看看定时器元素队列中是否有这条规则的定时器,如果有就不能再次创建了 |
| | | var flag bool = true |
| | | for k, _ := range TimeEleList { |
| | | if k == rule.Id { |
| | | if k == groupId+"+"+rule.Id { |
| | | flag = false // 有就置为false |
| | | logger.Info("有这个定时器,不再创建了:") |
| | | } |
| | |
| | | timeLength, _ := strconv.Atoi(rule.SdkArgValue) |
| | | timeEle := TimeElement{N: timeLength, InitN: timeLength, AlarmFlag: false, BufferFlag: 10, CacheSdkData: ResultMsg{message, args.RuleResult}} // 扔进去一个定时器元素(并缓存当前画面帧数据) |
| | | //TimeEleList = make(map[string]timeElement) |
| | | TimeEleList[rule.Id] = &timeEle // 定时器元素以当前持续时间小规则id为键 |
| | | //logger.Info("创建了计数器并且计数器集合为:", TimeEleList) |
| | | TimeEleList[groupId+"+"+rule.Id] = &timeEle // 定时器元素以当前持续时间小规则id为键 |
| | | logger.Info("创建了计数器") |
| | | } |
| | | } |
| | | } |