| | |
| | | var lock = sync.RWMutex{} |
| | | |
| | | type PersonTrack struct { |
| | | Faces []*Face // 人脸的数组 改为数量 |
| | | Objs []*Obj // 人脸的数组 |
| | | Yolo int // yolo对象的id数组 改为数量 |
| | | } |
| | | type Face struct { |
| | | type Obj struct { |
| | | Id uint64 |
| | | Score float32 |
| | | } |
| | |
| | | logger.Debug("+++++++++++++++++++++人脸追踪开始+++++++++++++++摄像机id为:", msg.Cid, "---缓存池为:", TrackPond) |
| | | for _, sdkinfo := range msg.Tasklab.Sdkinfos { // 遍历各算法的sdkData |
| | | if sdkinfo.Sdktype == "FaceDetect" { // 人脸检测 |
| | | logger.Info("数据长度为:", len(sdkinfo.Sdkdata)) |
| | | if len(sdkinfo.Sdkdata) > 1 { |
| | | num = 25 |
| | | FaceIsInPond(msg.Cid, sdkinfo) |
| | |
| | | if TrackPond[msg.Cid] != nil { |
| | | logger.Info("如果不为空:", TrackPond[msg.Cid]) |
| | | lock.Lock() |
| | | TrackPond[msg.Cid].Faces = nil |
| | | TrackPond[msg.Cid].Objs = nil |
| | | lock.Unlock() |
| | | } else { |
| | | lock.Lock() |
| | | TrackPond[msg.Cid] = &PersonTrack{Faces: nil} |
| | | TrackPond[msg.Cid] = &PersonTrack{Objs: nil} |
| | | lock.Unlock() |
| | | logger.Info("如果为空:", TrackPond[msg.Cid]) |
| | | } |
| | |
| | | // 过滤掉那些已在缓存中且分值更低的人脸,更新缓存(没有的加上,分值更新为更高的,多的删除) |
| | | func FaceIsInPond(cameraId string, sdkinfor *protomsg.SdkmsgWithTask) { |
| | | if TrackPond[cameraId] != nil { |
| | | logger.Info("----马前炮:", TrackPond[cameraId], "=====", len(TrackPond[cameraId].Faces)) |
| | | for _, face := range TrackPond[cameraId].Faces { |
| | | logger.Info("----马前炮:", TrackPond[cameraId], "=====", len(TrackPond[cameraId].Objs)) |
| | | for _, face := range TrackPond[cameraId].Objs { |
| | | logger.Info("缓存中存储的face数据:", face.Id, face.Score) |
| | | } |
| | | faceParam := protomsg.ParamFacePos{} |
| | |
| | | } |
| | | for i := 0; i < len(faceParam.Faces); { |
| | | faceFlag := false |
| | | for _, val := range TrackPond[cameraId].Faces { |
| | | for _, val := range TrackPond[cameraId].Objs { |
| | | if faceParam.Faces[i].Pos.FaceID == val.Id && faceParam.Faces[i].Pos.FAngle.Confidence <= val.Score { // 在池子里并且分值更低,是要抛弃的数据 |
| | | faceFlag = true |
| | | //return "true" |
| | |
| | | } |
| | | if !faceFlag { // 此人脸不在池子中 |
| | | logger.Info("此人脸不在池子中,往池子中添加数据更新缓存") |
| | | TrackPond[cameraId].Faces = append(TrackPond[cameraId].Faces, &Face{faceParam.Faces[i].Pos.FaceID, faceParam.Faces[i].Pos.FAngle.Confidence}) |
| | | TrackPond[cameraId].Objs = append(TrackPond[cameraId].Objs, &Obj{faceParam.Faces[i].Pos.FaceID, faceParam.Faces[i].Pos.FAngle.Confidence}) |
| | | i++ |
| | | } |
| | | } |
| | |
| | | logger.Error("人脸序列化错误", err) |
| | | } |
| | | // 反向循环 ,看那些缓存有而数据没有的就删除数据更新缓存 |
| | | for i := 0; i < len(TrackPond[cameraId].Faces); { |
| | | for i := 0; i < len(TrackPond[cameraId].Objs); { |
| | | flag := false |
| | | for _, temp := range facesTemp { |
| | | if TrackPond[cameraId].Faces[i].Id == temp.Pos.FaceID { |
| | | if TrackPond[cameraId].Objs[i].Id == temp.Pos.FaceID { |
| | | flag = true |
| | | } |
| | | } |
| | |
| | | // 此数据在缓存中但不在来的数据帧中,删除此数据更新缓存 |
| | | logger.Info("删除池子中的数据更新缓存") |
| | | lock.Lock() |
| | | TrackPond[cameraId].Faces = append(TrackPond[cameraId].Faces[:i], TrackPond[cameraId].Faces[i+1:]...) |
| | | TrackPond[cameraId].Objs = append(TrackPond[cameraId].Objs[:i], TrackPond[cameraId].Objs[i+1:]...) |
| | | lock.Unlock() |
| | | } |
| | | } |
| | | } else { |
| | | lock.Lock() |
| | | TrackPond[cameraId] = &PersonTrack{Faces: nil} |
| | | TrackPond[cameraId] = &PersonTrack{Objs: nil} |
| | | lock.Unlock() |
| | | } |
| | | } |