| | |
| | | result := false |
| | | sdkNames := "" |
| | | polygonId := "" |
| | | targets := []*structure.Arg{} // 符合条件的目标 |
| | | |
| | | // 把一帧数据和一组规则发给算法部分,得出判断结果 |
| | | result,sdkNames,polygonId = CallMiddleware(args,*groupRule,&label,message) |
| | | for _, sdkData := range args.Sdkdata { |
| | | for _, areaMap := range sdkData.AreaMapList { |
| | | targets = append(targets,areaMap.AlarmObj...) |
| | | for _,obj := range areaMap.AlarmObj { |
| | | logger.Info("个体静止的目标",obj.Id,obj.Location) |
| | | } |
| | | } |
| | | } |
| | | //logger.Info("符合条件的目标数据:",targets) |
| | | |
| | | if result { |
| | | // 最后过持续时间等时间维度的条件 把时间规则位置调整到这个位置是为了缓存数据 !!!!!ps: 对画面中单个目标做定时器的不用再过画面定时器 |
| | | cacheId := "" |
| | |
| | | } |
| | | } |
| | | logger.Debug("------locations的内容:", yolos) |
| | | // 处理目标定时数据 |
| | | targets := []*structure.Arg{} |
| | | for _, sdkData := range args.Sdkdata { |
| | | if sdkData.IpcId == "02D54B61-0F16-C604-8567-FC4BE493C523" && sdkNames != "" { // 把yolo数据的各个目标的坐标输出方便后面画框 |
| | | for _, areaMap := range sdkData.AreaMapList { |
| | | if areaMap.IsEffective { |
| | | targets = append(targets, putTargetsToResult(areaMap)...) |
| | | } |
| | | } |
| | | } |
| | | } |
| | | var islink bool |
| | | if groupRule.SetType == "linkTask" { |
| | | islink = true |
| | |
| | | args.RuleResult["face"] = append(args.RuleResult["face"].([]structure.Result), structure.Result{taskId, sdkNames, groupRule.GroupId, groupRule.DefenceState, groupRule.AlarmLevel, groupRule.GroupText, faces, polygonId, islink,label}) |
| | | //logger.Info("-------------------face结果标签", len(args.RuleResult["face"].([]FaceResult))) |
| | | labelTypes = append(labelTypes,1) |
| | | } |
| | | if len(targets) > 0 { |
| | | args.RuleResult["target"] = append(args.RuleResult["target"].([]structure.Result), structure.Result{taskId, sdkNames, groupRule.GroupId, groupRule.DefenceState, groupRule.AlarmLevel, groupRule.GroupText, targets, polygonId, islink,label}) |
| | | logger.Info("-------------------目标持续结果标签", len(args.RuleResult["target"].([]structure.Result))) |
| | | //labelTypes = append(labelTypes,2) |
| | | } |
| | | // 给持续时间的第一张赋予缓存数据(遍历复制) |
| | | if cacheId != "" { // 有这帧数据的缓存 |
| | |
| | | // 结果为假时也要走,有杀死定时器的操作 |
| | | TimerAlarm(&label, groupRule.GroupId, result) |
| | | //fmt.Println(timeFlag) |
| | | logger.Info("不符合规则") |
| | | return false,[]int{} |
| | | } |
| | | } |
| | |
| | | //logger.Println("-----------------------------------------------听说你是空的?",faces) |
| | | return locations |
| | | } |
| | | |
| | | func putTargetsToResult(am *structure.AreaMap) []*structure.Arg { |
| | | locations := []*structure.Arg{} |
| | | if len(am.AlarmObj) > 0 { |
| | | locations = am.AlarmObj |
| | | } |
| | | //logger.Println("-----------------------------------------------听说你是空的?",faces) |
| | | return locations |
| | | } |
| | | // 联动任务的处理 |
| | | func LinkTask(args *structure.SdkDatas, groupRule *protomsg.GroupRule, taskId string, message *protomsg.SdkMessage, label structure.Others) { |
| | | // new一个定时器,如果以此groupId为标志的定时器不存在的话 |
| | |
| | | func duration(rule *protomsg.Rule, groupId string, am *structure.AreaMap, args *structure.SdkDatas, message *protomsg.SdkMessage) string{ |
| | | cacheId := "" |
| | | if rule.PolygonId == am.AreaId { // 首先规则所对应的区域id要跟区域数据的id对的上 配置的算法要对的上 |
| | | if rule.SdkArgAlias == "duration" && rule.SdkId != "812b674b-2375-4589-919a-5c1c3278a977"{ // 排除对画面中单个目标的算法,个体静止以及靠右行这种 |
| | | if rule.SdkId == "812b674b-2375-4589-919a-5c1c3278a977" { // 排除对画面中单个目标的算法,个体静止以及靠右行这种 |
| | | return "" |
| | | } |
| | | if rule.SdkArgAlias == "duration" { |
| | | //logger.Info("当前小规则是:---------", rule) |
| | | // 先看看定时器元素队列中是否有这条规则的定时器,如果有就不能再次创建了 |
| | | rw.Lock() |
| | |
| | | } |
| | | |
| | | if flag { |
| | | //m := make(map[string]interface{}) |
| | | //m["yolo"] = []structure.Result{} |
| | | //m["yolo"] = append(m["yolo"].([]structure.Result), structure.Result{args.TaskId, "", "", true, 0, "", am.FilterData, am.AreaJson, false,*lable}) |
| | | timeLength, _ := strconv.Atoi(rule.SdkArgValue) |
| | | timeEle := TimeElement{N: timeLength, InitN: timeLength, AlarmFlag: false, BufferFlag: 10, CacheSdkData: structure.ResultMsg{message, nil}} // 扔进去一个定时器元素(并缓存当前画面帧数据) |
| | | //TimeEleList = make(map[string]timeElement) |