| | |
| | | |
| | | import ( |
| | | "ruleprocess/cache" |
| | | "ruleprocess/logger" |
| | | "basic.com/valib/logger.git" |
| | | "sort" |
| | | "strconv" |
| | | "strings" |
| | | "sync" |
| | | "time" |
| | | |
| | | "basic.com/pubsub/protomsg.git" |
| | |
| | | RuleResult map[string]interface{} // 过完规则后打的标签 face: []FaceResult, yolo: []Result |
| | | } |
| | | |
| | | type TargetInfo struct { |
| | | Rect |
| | | TargetId uint64 |
| | | TargetScore float64 |
| | | } |
| | | // 过规则库打上的标签 |
| | | type Result struct { |
| | | TaskId string // 任务id |
| | |
| | | DefenceState bool // 是否布防 |
| | | AlarmLevel int32 // 报警等级 |
| | | RuleText string // 文字版规则组 |
| | | Location []Rect // 目标的坐标 |
| | | Location []TargetInfo // 目标的坐标 |
| | | AlarmPolygon string // 触发的报警框 |
| | | IsLink bool // 是否是联动任务 |
| | | Others |
| | |
| | | Sort int32 |
| | | } |
| | | |
| | | var rw sync.RWMutex // 读写锁 |
| | | |
| | | // 对单帧图像的判断 thisSdkDatas 当前传入的这帧数据,cacheSdkData 定时器里缓存的一帧数据 没有就返回nil (thisSdkDatas SdkDatas, cacheSdkDatas SdkDatas) |
| | | func Judge(args *SdkDatas, message *protomsg.SdkMessage) { |
| | | defer func() { |
| | | if err := recover(); err != nil { |
| | | logger.Error("规则模块儿的异常捕获:",err) |
| | | } |
| | | }() |
| | | if len(args.Sdkdata) > 0 { |
| | | // 拿到本摄像机的区域 |
| | | cameraPolygons := GetPolygons(args.CameraId) |
| | | // 把所有的sdk提取的数据都按所属摄像机的区域归置 |
| | | //logger.Debug("当前摄像机id为:",message.Cid,"当前摄像机执行的任务是:",message.Tasklab.Taskname) |
| | | logger.Debug("当前摄像机id为:",message.Cid,"当前摄像机执行的任务是:",message.Tasklab.Taskname,"--任务id为:",message.Tasklab.Taskid) |
| | | for _, arg := range args.Sdkdata { |
| | | SdkDataFormat(args.CameraId, arg, cameraPolygons) |
| | | } |
| | |
| | | } |
| | | } |
| | | |
| | | func RunRule(args *SdkDatas, groupRule *protomsg.GroupRule, taskId string, message *protomsg.SdkMessage, label Others) bool { |
| | | func RunRule(args *SdkDatas, groupRule *protomsg.GroupRule, taskId string, message *protomsg.SdkMessage, label Others) (bool,[]int) { |
| | | defer func() { |
| | | if err := recover(); err != nil { |
| | | logger.Error("比对规则有误", err.(string)) |
| | |
| | | // 如果此结果为真且当前过的是yolo算法,应记下此规则所对应的sdkName,另外,还要去重 (后加:把此条触碰的区域id也记录下来) |
| | | if strings.Contains(ruleResult.Result, "true") && ipcId == "02D54B61-0F16-C604-8567-FC4BE493C523" && !strings.Contains(sdkNames, sdkName) { |
| | | sdkNames = sdkName + "," |
| | | polygonId = groupRule.Rules[j].PolygonId + "," |
| | | } |
| | | if strings.Contains(ruleResult.Result, "true") && ipcId == "02D54B61-0F16-C604-8567-FC4BE493C523" && !strings.Contains(polygonId, groupRule.Rules[j].PolygonId) { |
| | | if strings.Contains(ruleResult.Result, "true") && !strings.Contains(polygonId, groupRule.Rules[j].PolygonId) { |
| | | polygonId = groupRule.Rules[j].PolygonId + "," |
| | | } |
| | | resultSplice = append(resultSplice, &ruleResult) |
| | |
| | | } |
| | | } |
| | | } |
| | | |
| | | // 再过其他数据 这步直接得到结果(真或假) 过目标数量 |
| | | for j := 0; j < len(groupRule.Rules); j++ { |
| | | for _, sdkData := range args.Sdkdata { |
| | |
| | | } |
| | | } |
| | | } |
| | | logger.Info("face标签的长度:",len(faces)) |
| | | //for _,face := range faces { |
| | | // //logger.Debug("————————————————________________看看人脸的坐标:",face.Location) |
| | | //} |
| | | logger.Warn("___________________________________________________________________________终于走完万里长征") |
| | | // 把他们的位置数据也传下去 |
| | | locations := []Rect{} |
| | | locations := []TargetInfo{} |
| | | for _, sdkData := range args.Sdkdata { |
| | | if sdkData.IpcId == "02D54B61-0F16-C604-8567-FC4BE493C523" && sdkNames != "" { // 把yolo数据的各个目标的坐标输出方便后面画框 |
| | | for _, areaMap := range sdkData.AreaMapList { |
| | |
| | | } else { |
| | | islink = false |
| | | } |
| | | var labelTypes []int // 0为yolo标签,1为face标签 2为两者标签 |
| | | if sdkNames != "" { |
| | | args.RuleResult["yolo"] = append(args.RuleResult["yolo"].([]Result), Result{taskId, sdkNames, groupRule.GroupId, groupRule.DefenceState, groupRule.AlarmLevel, groupRule.GroupText, locations, polygonId, islink,label,}) |
| | | labelTypes = append(labelTypes,0) |
| | | //logger.Info("-------------------yolo结果标签长度", len(args.RuleResult["yolo"].([]Result))) |
| | | } |
| | | if faceFlag { |
| | | args.RuleResult["face"] = append(args.RuleResult["face"].([]FaceResult), FaceResult{Result{taskId, sdkNames, groupRule.GroupId, groupRule.DefenceState, groupRule.AlarmLevel, groupRule.GroupText, []Rect{}, polygonId, islink,label,}, faces}) |
| | | args.RuleResult["face"] = append(args.RuleResult["face"].([]FaceResult), FaceResult{Result{taskId, sdkNames, groupRule.GroupId, groupRule.DefenceState, groupRule.AlarmLevel, groupRule.GroupText, []TargetInfo{}, polygonId, islink,label,}, faces}) |
| | | //logger.Info("-------------------face结果标签", len(args.RuleResult["face"].([]FaceResult))) |
| | | labelTypes = append(labelTypes,1) |
| | | } |
| | | return true |
| | | return true,labelTypes |
| | | } else { |
| | | return false |
| | | return false,[]int{} |
| | | } |
| | | |
| | | } else { |
| | | // 结果为假时也要走,有时候为假的状态反转数据也需要记录下来 |
| | | //timeFlag := TimerAlarm(args, groupRule.GroupId, result.(bool)) |
| | | // 结果为假时也要走,有杀死定时器的操作 |
| | | TimerAlarm(&label, groupRule.GroupId, result.(bool)) |
| | | //fmt.Println(timeFlag) |
| | | return false |
| | | return false,[]int{} |
| | | } |
| | | } else { |
| | | return false |
| | | return false,[]int{} |
| | | } |
| | | } |
| | | |
| | |
| | | return faces |
| | | } |
| | | |
| | | func putYolosToResult(am *AreaMap) []Rect { |
| | | locations := []Rect{} |
| | | func putYolosToResult(am *AreaMap) []TargetInfo { |
| | | locations := []TargetInfo{} |
| | | if len(am.filterData) > 0 { |
| | | for _, data := range am.filterData { |
| | | locations = append(locations, data.Location) |
| | | location := TargetInfo{} |
| | | location.Rect = data.Location |
| | | location.TargetId = data.Id |
| | | location.TargetScore = data.Score |
| | | locations = append(locations, location) |
| | | } |
| | | } |
| | | //logger.Println("-----------------------------------------------听说你是空的?",faces) |
| | |
| | | logger.Info("------------------------------------------当前是联动任务,规则是:", groupRule.GroupText) |
| | | var flag bool = true |
| | | var timeEle = TimeElement{N: 2, InitN: 2, GroupId: groupRule.GroupId} |
| | | rw.Lock() |
| | | for k, timeEle1 := range TimeEleList { |
| | | if k == groupRule.GroupId { |
| | | flag = false // 已经有了这个定时器就置为false 不再新增 |
| | | timeEle = *timeEle1 |
| | | } |
| | | } |
| | | for _,ruleRe := range timeEle.RuleResults { |
| | | logger.Info("联动数组里的数据----",ruleRe.CameraId,ruleRe.Sort) |
| | | } |
| | | if flag { // 如果还没有这个定时器元素就新增一个 |
| | | //timeEle := TimeElement{N: 2, InitN: 2, GroupId: groupRule.GroupId} // 扔进去一个定时器元素 |
| | |
| | | // 得出这组完整规则里涉及到几个摄像机,决定着数组里有几个结构体,去重添加方式 |
| | | for j := 0; j < len(groupRule.Rules); j++ { |
| | | var flag1 bool = true |
| | | logger.Info("规则组信息:",groupRule.Rules[j].CameraId) |
| | | for _, ruleRes := range TimeEleList[groupRule.GroupId].RuleResults { |
| | | logger.Info("联动数组里的数据:",ruleRes.CameraId,ruleRes.Sort) |
| | | if groupRule.Rules[j].CameraId == ruleRes.CameraId { |
| | | flag1 = false |
| | | } |
| | |
| | | } |
| | | } |
| | | } |
| | | rw.Unlock() |
| | | // 往数组里赋值 |
| | | isOk := RunRule(args, groupRule, taskId, message, label) |
| | | isOk,labelTypes := RunRule(args, groupRule, taskId, message, label) |
| | | if isOk { |
| | | logger.Info("这帧图像在任务下的一整条规则下(联动任务下就是跟本摄像机像相关的小规则)的判断结果为true") |
| | | // 根据cameraId去更新或者插入结果,然后判断是否数组是否可以得出报警的结论 |
| | |
| | | result, _ := expression.Evaluate(nil) // 得到数学公式的结果 |
| | | if result.(bool) { |
| | | logger.Info("___________________________________________________________________联动任务报警") |
| | | rw.RLock() |
| | | if TimeEleList[groupRule.GroupId] != nil { // 极偶尔有情况会等于nil,不知道为啥,做个判断以防宕机 |
| | | // 把数组里缓存的数据取出来一起报警 |
| | | label.LinkCache = []ResultMsg{} |
| | |
| | | } |
| | | } |
| | | } |
| | | rw.RUnlock() |
| | | } |
| | | } |
| | | } else { |
| | | logger.Warn("数组不圆满不打标签") |
| | | // 倒是把打的组规则标签给去掉了啊 |
| | | lens := len(args.RuleResult["yolo"].([]Result))-1 |
| | | args.RuleResult["yolo"] = args.RuleResult["yolo"].([]Result)[0:lens] |
| | | for _,val := range labelTypes { |
| | | if val == 0 { |
| | | if len(args.RuleResult["yolo"].([]Result)) >= 1 { |
| | | lens := len(args.RuleResult["yolo"].([]Result))-1 |
| | | args.RuleResult["yolo"] = args.RuleResult["yolo"].([]Result)[0:lens] |
| | | } |
| | | } |
| | | if val == 1 { |
| | | if len(args.RuleResult["face"].([]FaceResult)) >= 1 { |
| | | lens := len(args.RuleResult["face"].([]FaceResult))-1 |
| | | args.RuleResult["face"] = args.RuleResult["face"].([]FaceResult)[0:lens] |
| | | } |
| | | } |
| | | } |
| | | |
| | | |
| | | } |
| | | } else { // 没有报警, |
| | | //logger.Info("这帧图像在任务下的一整条规则下(联动任务下就是跟本摄像机像相关的小规则)的判断结果为false") |
| | |
| | | // va.Result = strconv.FormatBool(isOk) |
| | | // } |
| | | //} |
| | | rw.Lock() |
| | | for k, _ := range TimeEleList { |
| | | if k == groupRule.GroupId { |
| | | delete(TimeEleList, k) |
| | | logger.Debug("因为定时器的一帧数据结果为false,干掉定时器") |
| | | } |
| | | } |
| | | rw.Unlock() |
| | | // 因为本帧数据不符合规则,所以也不用统计结果数组里的东西 |
| | | |
| | | } |
| | |
| | | //logger.Info("规则的算法id和区域的算法id:", rule.SdkId, "===", am.sdkId) |
| | | if rule.PolygonId == am.areaId { // 算法和区域都得对的上 |
| | | |
| | | if rule.SdkId == "812b674b-2375-4589-919a-5c1c3278a972" && rule.SdkArgAlias != "time_rule"{ |
| | | //logger.Debug("当前小规则是:",rule) |
| | | flag := "false" |
| | | // 把没有相似者的人脸从filterData中删除 |
| | | for index := 0; index < len(am.filterData); { |
| | | // 将达不到阈值的相似者从相似者数组中删除 |
| | | logger.Info("看看相似者人数:",len(am.filterData[index].Liker)) |
| | | if len(am.filterData[index].Liker) == 0 { |
| | | // Go 语言中切片删除元素的本质是:以被删除元素为分界点,将前后两个部分的内存重新连接起来。不用怀疑,数组删除元素就这么坑爹 |
| | | am.filterData = append(am.filterData[:index], am.filterData[index+1:]...) |
| | | } else { |
| | | index++ |
| | | if rule.SdkId == "812b674b-2375-4589-919a-5c1c3278a972" && rule.SdkArgAlias != "time_rule" { |
| | | if rule.RuleWithPre == "||" { |
| | | return LittleRuleResult{} |
| | | } else { |
| | | //logger.Debug("当前小规则是:",rule) |
| | | flag := "false" |
| | | // 把没有相似者的人脸从filterData中删除 |
| | | for index := 0; index < len(am.filterData); { |
| | | // 将达不到阈值的相似者从相似者数组中删除 |
| | | logger.Info("看看相似者人数:",len(am.filterData[index].Liker)) |
| | | if len(am.filterData[index].Liker) == 0 { |
| | | // Go 语言中切片删除元素的本质是:以被删除元素为分界点,将前后两个部分的内存重新连接起来。不用怀疑,数组删除元素就这么坑爹 |
| | | am.filterData = append(am.filterData[:index], am.filterData[index+1:]...) |
| | | } else { |
| | | index++ |
| | | } |
| | | } |
| | | if len(am.filterData) > 0 { |
| | | flag = "true" |
| | | } |
| | | logger.Info("---------人脸比对符合条件的数量为:",len(am.filterData)) |
| | | return LittleRuleResult{am.sdkName, rule.RuleWithPre + "" + flag, rule.Sort} |
| | | } |
| | | if len(am.filterData) > 0 { |
| | | flag = "true" |
| | | } |
| | | logger.Info("---------人脸比对符合条件的数量为:",len(am.filterData)) |
| | | return LittleRuleResult{am.sdkName, rule.RuleWithPre + "" + flag, rule.Sort} |
| | | } |
| | | if rule.SdkId == "812b674b-2375-4589-919a-5c1c3278a97e" { // 人脸检测 |
| | | //logger.Debug("当前小规则是:",rule) |
| | |
| | | //logger.Info("过滤后的args的长度为:",len(args)) |
| | | } else { |
| | | args = am.args |
| | | //不清空之前的过滤数据,继续塞 |
| | | //logger.Info("没过滤的args的长度为:",len(args)) |
| | | } |
| | | // 先清空过滤后的数据,再往里塞本次过滤后的数据 |
| | |
| | | } else { |
| | | return LittleRuleResult{am.sdkName, rule.RuleWithPre + "" + "false", rule.Sort} |
| | | } |
| | | } else { |
| | | return LittleRuleResult{} |
| | | } |
| | | } else { |
| | | return LittleRuleResult{} |
| | | } else if rule.SdkArgAlias == "" { // 什么参数都不配的情况 |
| | | if am.targetNum > 0 { |
| | | return LittleRuleResult{am.sdkName, rule.RuleWithPre + "" + "true", rule.Sort} |
| | | } else { |
| | | return LittleRuleResult{am.sdkName, rule.RuleWithPre + "" + "false", rule.Sort} |
| | | } |
| | | } |
| | | } else { |
| | | return LittleRuleResult{} |
| | | } |
| | | } else { |
| | | return LittleRuleResult{} |
| | | } |
| | | } else { |
| | | // 处理的都是yolo数据 |
| | |
| | | return LittleRuleResult{am.sdkName, rule.RuleWithPre + "" + "false", rule.Sort} |
| | | } |
| | | |
| | | } else { |
| | | return LittleRuleResult{} |
| | | } else if rule.SdkArgAlias == "" { |
| | | if am.targetNum > 0 { |
| | | return LittleRuleResult{am.sdkName, rule.RuleWithPre + "" + "true", rule.Sort} |
| | | } else { |
| | | return LittleRuleResult{am.sdkName, rule.RuleWithPre + "" + "false", rule.Sort} |
| | | } |
| | | } |
| | | |
| | | } else { |
| | | return LittleRuleResult{} |
| | | } |
| | | } |
| | | return LittleRuleResult{} |
| | | } |
| | | |
| | | // 如果有持续时间条件维护开启一个定时器 |
| | |
| | | if rule.SdkArgAlias == "duration" { // |
| | | logger.Info("当前小规则是:---------", rule) |
| | | // 先看看定时器元素队列中是否有这条规则的定时器,如果有就不能再次创建了 |
| | | rw.Lock() |
| | | var flag bool = true |
| | | for k, _ := range TimeEleList { |
| | | if k == groupId+"+"+rule.Id { |
| | |
| | | TimeEleList[groupId+"+"+rule.Id] = &timeEle // 定时器元素以当前持续时间小规则id为键 |
| | | logger.Info("创建了计数器") |
| | | } |
| | | rw.Unlock() |
| | | } |
| | | } |
| | | } |
| | |
| | | result, _ := expression.Evaluate(nil) // 得到数学公式的结果 |
| | | return LittleRuleResult{am.sdkName, rule.RuleWithPre + " " + strconv.FormatBool(result.(bool)), rule.Sort} |
| | | // 加上关于算法的判断条件,不能只有关于规则的,有的算法本身就是一个规则,如个体静止,靠右行,所以,拿到当前子规则的sdkid来判断是否是那些特殊的规则 |
| | | } else if rule.SdkId == "IsStatic" { // 静止算法 |
| | | if am.isStatic { |
| | | return LittleRuleResult{} |
| | | } else { |
| | | return LittleRuleResult{} |
| | | } |
| | | } else if rule.SdkId == "KeepRight" { // 靠右行算法 |
| | | if am.keepRight { |
| | | return LittleRuleResult{} |
| | | } else { |
| | | return LittleRuleResult{} |
| | | } |
| | | } |
| | | } |
| | | return LittleRuleResult{} |