From 134330d8a9c41d498078a78b87d06086d964d273 Mon Sep 17 00:00:00 2001 From: chenshijun <csj_sky@126.com> Date: 星期三, 05 六月 2019 13:26:15 +0800 Subject: [PATCH] multiplayer display --- code/utils.py | 131 ++++++++++++++++++++++++++++--------------- 1 files changed, 86 insertions(+), 45 deletions(-) diff --git a/code/utils.py b/code/utils.py index abba4f3..8276ff6 100644 --- a/code/utils.py +++ b/code/utils.py @@ -7,54 +7,14 @@ import math from math import cos, sin -def plot_pose_cube(img, pose_params, size=150.): - # pose_params: (pitch, yaw, roll, tdx, tdy) - # Where (tdx, tdy) is the translation of the face. - # For pose we have [pitch yaw roll tdx tdy tdz scale_factor] - - pitch, yaw, roll, tdx, tdy = pose_params - - p = pitch - y = -yaw - r = roll - - # TODO: probably useless - # Translation of box depends on head pointing to right or left. - if y < 0: - face_x = tdx - 0.50 * size - face_y = tdy - 0.50 * size - else: - face_x = tdx - 0.50 * size - face_y = tdy - 0.50 * size - - x1 = size * (cos(y) * cos(r)) + face_x - y1 = size * (cos(p) * sin(r) + cos(r) * sin(p) * sin(y)) + face_y - x2 = size * (-cos(y) * sin(r)) + face_x - y2 = size * (cos(p) * cos(r) - sin(p) * sin(y) * sin(r)) + face_y - x3 = size * (sin(y)) + face_x - y3 = size * (-cos(y) * sin(p)) + face_y - - # Draw base in red - cv2.line(img, (int(face_x), int(face_y)), (int(x1),int(y1)),(255,0,0),3) - cv2.line(img, (int(face_x), int(face_y)), (int(x2),int(y2)),(255,0,0),3) - cv2.line(img, (int(x2), int(y2)), (int(x2+x1-face_x),int(y2+y1-face_y)),(255,0,0),3) - cv2.line(img, (int(x1), int(y1)), (int(x1+x2-face_x),int(y1+y2-face_y)),(255,0,0),3) - # Draw pillars in blue - cv2.line(img, (int(face_x), int(face_y)), (int(x3),int(y3)),(0,0,255),2) - cv2.line(img, (int(x1), int(y1)), (int(x1+x3-face_x),int(y1+y3-face_y)),(0,0,255),2) - cv2.line(img, (int(x2), int(y2)), (int(x2+x3-face_x),int(y2+y3-face_y)),(0,0,255),2) - cv2.line(img, (int(x2+x1-face_x),int(y2+y1-face_y)), (int(x3+x1+x2-2*face_x),int(y3+y2+y1-2*face_y)),(0,0,255),2) - # Draw top in green - cv2.line(img, (int(x3+x1-face_x),int(y3+y1-face_y)), (int(x3+x1+x2-2*face_x),int(y3+y2+y1-2*face_y)),(0,255,0),2) - cv2.line(img, (int(x2+x3-face_x),int(y2+y3-face_y)), (int(x3+x1+x2-2*face_x),int(y3+y2+y1-2*face_y)),(0,255,0),2) - cv2.line(img, (int(x3), int(y3)), (int(x3+x1-face_x),int(y3+y1-face_y)),(0,255,0),2) - cv2.line(img, (int(x3), int(y3)), (int(x3+x2-face_x),int(y3+y2-face_y)),(0,255,0),2) - - return img +def softmax_temperature(tensor, temperature): + result = torch.exp(tensor / temperature) + result = torch.div(result, torch.sum(result, 1).unsqueeze(1).expand_as(result)) + return result def get_pose_params_from_mat(mat_path): # This functions gets the pose parameters from the .mat - # Annotations that come with the 300W_LP dataset. + # Annotations that come with the Pose_300W_LP dataset. mat = sio.loadmat(mat_path) # [pitch yaw roll tdx tdy tdz scale_factor] pre_pose_params = mat['Pose_Para'][0] @@ -72,5 +32,86 @@ pose_params = pre_pose_params[:3] return pose_params +def get_pt2d_from_mat(mat_path): + # Get 2D landmarks + mat = sio.loadmat(mat_path) + pt2d = mat['pt2d'] + return pt2d + def mse_loss(input, target): return torch.sum(torch.abs(input.data - target.data) ** 2) + +def plot_pose_cube(img, yaw, pitch, roll, tdx=None, tdy=None, size=150.): + # Input is a cv2 image + # pose_params: (pitch, yaw, roll, tdx, tdy) + # Where (tdx, tdy) is the translation of the face. + # For pose we have [pitch yaw roll tdx tdy tdz scale_factor] + + p = pitch * np.pi / 180 + y = -(yaw * np.pi / 180) + r = roll * np.pi / 180 + if tdx != None and tdy != None: + face_x = tdx - 0.50 * size + face_y = tdy - 0.50 * size + else: + height, width = img.shape[:2] + face_x = width / 2 - 0.5 * size + face_y = height / 2 - 0.5 * size + + x1 = size * (cos(y) * cos(r)) + face_x + y1 = size * (cos(p) * sin(r) + cos(r) * sin(p) * sin(y)) + face_y + x2 = size * (-cos(y) * sin(r)) + face_x + y2 = size * (cos(p) * cos(r) - sin(p) * sin(y) * sin(r)) + face_y + x3 = size * (sin(y)) + face_x + y3 = size * (-cos(y) * sin(p)) + face_y + + # Draw base in red + cv2.line(img, (int(face_x), int(face_y)), (int(x1),int(y1)),(0,0,255),3) + cv2.line(img, (int(face_x), int(face_y)), (int(x2),int(y2)),(0,0,255),3) + cv2.line(img, (int(x2), int(y2)), (int(x2+x1-face_x),int(y2+y1-face_y)),(0,0,255),3) + cv2.line(img, (int(x1), int(y1)), (int(x1+x2-face_x),int(y1+y2-face_y)),(0,0,255),3) + # Draw pillars in blue + cv2.line(img, (int(face_x), int(face_y)), (int(x3),int(y3)),(255,0,0),2) + cv2.line(img, (int(x1), int(y1)), (int(x1+x3-face_x),int(y1+y3-face_y)),(255,0,0),2) + cv2.line(img, (int(x2), int(y2)), (int(x2+x3-face_x),int(y2+y3-face_y)),(255,0,0),2) + cv2.line(img, (int(x2+x1-face_x),int(y2+y1-face_y)), (int(x3+x1+x2-2*face_x),int(y3+y2+y1-2*face_y)),(255,0,0),2) + # Draw top in green + cv2.line(img, (int(x3+x1-face_x),int(y3+y1-face_y)), (int(x3+x1+x2-2*face_x),int(y3+y2+y1-2*face_y)),(0,255,0),2) + cv2.line(img, (int(x2+x3-face_x),int(y2+y3-face_y)), (int(x3+x1+x2-2*face_x),int(y3+y2+y1-2*face_y)),(0,255,0),2) + cv2.line(img, (int(x3), int(y3)), (int(x3+x1-face_x),int(y3+y1-face_y)),(0,255,0),2) + cv2.line(img, (int(x3), int(y3)), (int(x3+x2-face_x),int(y3+y2-face_y)),(0,255,0),2) + + return img + +def draw_axis(img, yaw, pitch, roll, tdx=None, tdy=None, size = 100): + + pitch = pitch * np.pi / 180 + yaw = -(yaw * np.pi / 180) + roll = roll * np.pi / 180 + + if tdx != None and tdy != None: + tdx = tdx + tdy = tdy + else: + height, width = img.shape[:2] + tdx = width / 2 + tdy = height / 2 + + # X-Axis pointing to right. drawn in red + x1 = size * (cos(yaw) * cos(roll)) + tdx + y1 = size * (cos(pitch) * sin(roll) + cos(roll) * sin(pitch) * sin(yaw)) + tdy + + # Y-Axis | drawn in green + # v + x2 = size * (-cos(yaw) * sin(roll)) + tdx + y2 = size * (cos(pitch) * cos(roll) - sin(pitch) * sin(yaw) * sin(roll)) + tdy + + # Z-Axis (out of the screen) drawn in blue + x3 = size * (sin(yaw)) + tdx + y3 = size * (-cos(yaw) * sin(pitch)) + tdy + + cv2.line(img, (int(tdx), int(tdy)), (int(x1),int(y1)),(0, 255, 255),3) + cv2.line(img, (int(tdx), int(tdy)), (int(x2),int(y2)),(0,0,255),3) + cv2.line(img, (int(tdx), int(tdy)), (int(x3),int(y3)),(0,255,0),3) + + return img -- Gitblit v1.8.0