From b68f799ee5562864642cf925ab58391cd5544825 Mon Sep 17 00:00:00 2001
From: yinbentan <yinbentan@live.com>
Date: 星期六, 06 七月 2024 17:41:59 +0800
Subject: [PATCH] 出入库明细筛选添加仓库关联,防止脏数据污染
---
constvar/const.go | 56 +++++++++++++++++++++++++++++++++++++++++++++++++++-----
1 files changed, 51 insertions(+), 5 deletions(-)
diff --git a/constvar/const.go b/constvar/const.go
index c128d57..a932954 100644
--- a/constvar/const.go
+++ b/constvar/const.go
@@ -292,16 +292,18 @@
FileTemplateCategory_JialianOutput1 = 15 //鍢夎仈鍑哄簱妯″潡1
FileWarehouseCategory_JialianInput2 = 16 //鍢夎仈鍏ュ簱妯℃澘2
FileWarehouseCategory_JialianOutput2 = 17 //鍢夎仈鍑哄簱妯″潡2
+ FileWarehouseCategory_JialianInput3 = 18 //鍢夎仈鐗╂枡瀵煎叆鍏ュ簱妯℃澘3-涓濈坏
)
type CodeStandardType string
const (
- CodeStandardType_Material CodeStandardType = "鐗╂枡缂栫爜"
- CodeStandardType_Incoming CodeStandardType = "鍏ュ簱缂栫爜"
- CodeStandardType_Outgoing CodeStandardType = "鍑哄簱缂栫爜"
- CodeStandardType_Internal CodeStandardType = "璋冩嫧缂栫爜"
- CodeStandardType_Disuse CodeStandardType = "浠撳簱鎶ュ簾缂栫爜"
+ CodeStandardType_Material CodeStandardType = "鐗╂枡缂栫爜"
+ CodeStandardType_Incoming CodeStandardType = "鍏ュ簱缂栫爜"
+ CodeStandardType_Outgoing CodeStandardType = "鍑哄簱缂栫爜"
+ CodeStandardType_Internal CodeStandardType = "璋冩嫧缂栫爜"
+ CodeStandardType_Disuse CodeStandardType = "浠撳簱鎶ュ簾缂栫爜"
+ CodeStandardType_TakeStock CodeStandardType = "鐩樼偣缂栫爜"
)
type OperationSource int
@@ -316,3 +318,47 @@
)
const DoMonthStatsToken = "Eoh2ZAUJjtbmu0TBkc3dq7MPCpL4riw5NVxOfgXYlKvHF6sR"
+
+type SystemConfigType int
+
+const (
+ SystemConfigTypeInventoryCutOffPoint SystemConfigType = 1 //搴撳瓨缁撶畻鏃堕棿鐐�
+)
+
+type MiniDictType int
+
+const (
+ StorageType MiniDictType = iota + 1 // 鍏ュ簱绫诲瀷
+ StockoutType // 鍑哄簱绫诲瀷
+ TransferType // 璋冩嫧绫诲瀷
+ TakeStockType // 鐩樼偣绫诲瀷
+ DisuseType // 鎶ュ簾绫诲瀷
+)
+
+const (
+ InputTotalHeader string = "鍏ュ簱鍚堣"
+ OutPutTotalHeader string = "鍑哄簱鍚堣"
+)
+
+func (t MiniDictType) Valid() bool {
+ if t <= 0 {
+ return false
+ }
+ return true
+}
+
+// BoolType 甯冨皵绫诲瀷
+type BoolType int
+
+const (
+ BoolTypeTrue BoolType = 1 // true
+ BoolTypeFalse BoolType = 2 // false
+)
+
+func (slf BoolType) IsValid() bool {
+ return slf == BoolTypeTrue || slf == BoolTypeFalse
+}
+
+func (slf BoolType) Bool() bool {
+ return slf == BoolTypeTrue
+}
--
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