From d7b559962fc0ba2d89eed9089b966b47ae1fd783 Mon Sep 17 00:00:00 2001
From: sujinwen <sujinwen@454eff88-639b-444f-9e54-f578c98de674>
Date: 星期三, 19 七月 2017 19:22:06 +0800
Subject: [PATCH]
---
VisitFace/RtspNativeCodec/app/src/main/java/com/example/nativecodec/MyGLSurfaceView.java | 389 +++++++++++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 389 insertions(+), 0 deletions(-)
diff --git a/VisitFace/RtspNativeCodec/app/src/main/java/com/example/nativecodec/MyGLSurfaceView.java b/VisitFace/RtspNativeCodec/app/src/main/java/com/example/nativecodec/MyGLSurfaceView.java
new file mode 100644
index 0000000..b273c29
--- /dev/null
+++ b/VisitFace/RtspNativeCodec/app/src/main/java/com/example/nativecodec/MyGLSurfaceView.java
@@ -0,0 +1,389 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.example.nativecodec;
+
+import android.graphics.SurfaceTexture;
+import android.opengl.GLES10;
+import android.opengl.GLES10Ext;
+import android.opengl.GLES11Ext;
+import android.opengl.GLES30;
+//import android.opengl.GLES31Ext;
+import android.util.Log;
+
+import java.nio.Buffer;
+import java.nio.ByteBuffer;
+import java.nio.ByteOrder;
+import java.nio.FloatBuffer;
+
+import javax.microedition.khronos.egl.EGLConfig;
+import javax.microedition.khronos.opengles.GL10;
+
+import android.content.Context;
+import android.opengl.GLES20;
+import android.opengl.GLSurfaceView;
+import android.opengl.Matrix;
+import android.os.SystemClock;
+import android.util.AttributeSet;
+
+import static android.opengl.GLES20.glGetError;
+//import static cn.com.basic.face.util.RtspFaceNative.dbgReadTexture;
+
+public class MyGLSurfaceView extends GLSurfaceView {
+
+ MyRenderer mRenderer;
+
+ public MyGLSurfaceView(Context context) {
+
+ this(context, null);
+ }
+
+ public MyGLSurfaceView(Context context, AttributeSet attributeSet) {
+ super(context, attributeSet);
+ init();
+ }
+
+ private void init() {
+ setEGLContextClientVersion(2);
+ super.setEGLConfigChooser(8 , 8, 8, 8, 16, 0);
+ mRenderer = new MyRenderer();
+ setRenderer(mRenderer);
+ Log.i("@@@", "setrenderer");
+ }
+
+ @Override
+ public void onPause() {
+ mRenderer.onPause();
+ super.onPause();
+ }
+
+ @Override
+ public void onResume() {
+ super.onResume();
+ mRenderer.onResume();
+ }
+
+ public SurfaceTexture getSurfaceTexture() {
+ return mRenderer.getSurfaceTexture();
+ }
+}
+
+class MyRenderer implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvailableListener {
+
+ public MyRenderer() {
+ mVertices = ByteBuffer.allocateDirect(mVerticesData.length
+ * FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer();
+ mVertices.put(mVerticesData).position(0);
+
+ Matrix.setIdentityM(mSTMatrix, 0);
+ }
+ public void onPause() {
+ }
+
+ public void onResume() {
+ mLastTime = SystemClock.elapsedRealtimeNanos();
+ }
+
+ ByteBuffer buf = ByteBuffer.allocateDirect( 1920 * 1088 * 4);
+
+ @Override
+ public void onDrawFrame(GL10 glUnused) {
+ synchronized(this) {
+ if (updateSurface) {
+ mSurface.updateTexImage();
+
+ mSurface.getTransformMatrix(mSTMatrix);
+ updateSurface = false;
+ }
+ }
+
+ // Ignore the passed-in GL10 interface, and use the GLES20
+ // class's static methods instead.
+ GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
+ GLES20.glUseProgram(mProgram);
+ checkGlError("glUseProgram");
+
+ GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
+ GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID);
+ checkGlError("glBindTexture");
+
+ //ByteBuffer buf = ByteBuffer.allocateDirect( 1920 * 1088 * 4);
+ //GLES11Ext.glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, buf);
+ //checkGlError("glEGLImageTargetTexture2DOES");
+
+ mVertices.position(VERTICES_DATA_POS_OFFSET);
+ GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false,
+ VERTICES_DATA_STRIDE_BYTES, mVertices);
+ checkGlError("glVertexAttribPointer maPosition");
+ GLES20.glEnableVertexAttribArray(maPositionHandle);
+ checkGlError("glEnableVertexAttribArray maPositionHandle");
+
+ mVertices.position(VERTICES_DATA_UV_OFFSET);
+ GLES20.glVertexAttribPointer(maTextureHandle, 3, GLES20.GL_FLOAT, false,
+ VERTICES_DATA_STRIDE_BYTES, mVertices);
+ checkGlError("glVertexAttribPointer maTextureHandle");
+ GLES20.glEnableVertexAttribArray(maTextureHandle);
+ checkGlError("glEnableVertexAttribArray maTextureHandle");
+
+ long now = SystemClock.elapsedRealtimeNanos();
+ mRunTime += (now - mLastTime);
+ mLastTime = now;
+ double d = ((double)mRunTime) / 1000000000;
+ Matrix.setIdentityM(mMMatrix, 0);
+ Matrix.rotateM(mMMatrix, 0, 30, (float)Math.sin(d), (float)Math.cos(d), 0);
+ Matrix.multiplyMM(mMVPMatrix, 0, mVMatrix, 0, mMMatrix, 0);
+ Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mMVPMatrix, 0);
+
+ GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0);
+ GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0);
+
+ GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
+ checkGlError("glDrawArrays");
+
+
+ //GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID);
+ //checkGlError("glBindTexture");
+
+ //buf.rewind();
+ //GLES11Ext.glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, buf);
+ //if (glGetError() == 0)
+ //{
+ // byte[] newbuf = new byte[1920 * 1088 * 4];
+ // buf.get(newbuf);
+ // int aa=123;
+ //}
+//
+
+
+ //GLES20.glFinish();
+
+ //dbgReadTexture();
+ }
+
+ @Override
+ public void onSurfaceChanged(GL10 glUnused, int width, int height) {
+ // Ignore the passed-in GL10 interface, and use the GLES20
+ // class's static methods instead.
+ GLES20.glViewport(0, 0, width, height);
+ mRatio = (float) width / height;
+ Matrix.frustumM(mProjMatrix, 0, -mRatio, mRatio, -1, 1, 3, 7);
+ }
+
+ @Override
+ public void onSurfaceCreated(GL10 glUnused, EGLConfig config) {
+ // Ignore the passed-in GL10 interface, and use the GLES20
+ // class's static methods instead.
+
+ /* Set up alpha blending and an Android background color */
+ GLES20.glEnable(GLES20.GL_BLEND);
+ GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA);
+ GLES20.glClearColor(0.643f, 0.776f, 0.223f, 1.0f);
+
+ /* Set up shaders and handles to their variables */
+ mProgram = createProgram(mVertexShader, mFragmentShader);
+ if (mProgram == 0) {
+ return;
+ }
+ maPositionHandle = GLES20.glGetAttribLocation(mProgram, "aPosition");
+ checkGlError("glGetAttribLocation aPosition");
+ if (maPositionHandle == -1) {
+ throw new RuntimeException("Could not get attrib location for aPosition");
+ }
+ maTextureHandle = GLES20.glGetAttribLocation(mProgram, "aTextureCoord");
+ checkGlError("glGetAttribLocation aTextureCoord");
+ if (maTextureHandle == -1) {
+ throw new RuntimeException("Could not get attrib location for aTextureCoord");
+ }
+
+ muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
+ checkGlError("glGetUniformLocation uMVPMatrix");
+ if (muMVPMatrixHandle == -1) {
+ throw new RuntimeException("Could not get attrib location for uMVPMatrix");
+ }
+
+ muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix");
+ checkGlError("glGetUniformLocation uSTMatrix");
+ if (muSTMatrixHandle == -1) {
+ throw new RuntimeException("Could not get attrib location for uSTMatrix");
+ }
+
+ /*
+ * Create our texture. This has to be done each time the
+ * surface is created.
+ */
+
+ int[] textures = new int[1];
+ GLES20.glGenTextures(1, textures, 0);
+
+ mTextureID = textures[0];
+ GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID);
+ checkGlError("glBindTexture mTextureID");
+
+ // Can't do mipmapping with camera source
+ GLES20.glTexParameterf(GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MIN_FILTER,
+ GLES20.GL_NEAREST);
+ GLES20.glTexParameterf(GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MAG_FILTER,
+ GLES20.GL_LINEAR);
+ // Clamp to edge is the only option
+ GLES20.glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_S,
+ GLES20.GL_CLAMP_TO_EDGE);
+ GLES20.glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_T,
+ GLES20.GL_CLAMP_TO_EDGE);
+ checkGlError("glTexParameteri mTextureID");
+
+ /*
+ * Create the SurfaceTexture that will feed this textureID, and pass it to the camera
+ */
+
+ mSurface = new SurfaceTexture(mTextureID);
+ mSurface.setOnFrameAvailableListener(this);
+
+ Matrix.setLookAtM(mVMatrix, 0, 0, 0, 4f, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
+
+ synchronized(this) {
+ updateSurface = false;
+ }
+ }
+
+ @Override
+ synchronized public void onFrameAvailable(SurfaceTexture surface) {
+ /* For simplicity, SurfaceTexture calls here when it has new
+ * data available. Call may come in from some random thread,
+ * so let's be safe and use synchronize. No OpenGL calls can be done here.
+ */
+ updateSurface = true;
+ //Log.v(TAG, "onFrameAvailable " + surface.getTimestamp());
+ }
+
+ private int loadShader(int shaderType, String source) {
+ int shader = GLES20.glCreateShader(shaderType);
+ if (shader != 0) {
+ GLES20.glShaderSource(shader, source);
+ GLES20.glCompileShader(shader);
+ int[] compiled = new int[1];
+ GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
+ if (compiled[0] == 0) {
+ Log.e(TAG, "Could not compile shader " + shaderType + ":");
+ Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
+ GLES20.glDeleteShader(shader);
+ shader = 0;
+ }
+ }
+ return shader;
+ }
+
+ private int createProgram(String vertexSource, String fragmentSource) {
+ int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
+ if (vertexShader == 0) {
+ return 0;
+ }
+ int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
+ if (pixelShader == 0) {
+ return 0;
+ }
+
+ int program = GLES20.glCreateProgram();
+ if (program != 0) {
+ GLES20.glAttachShader(program, vertexShader);
+ checkGlError("glAttachShader");
+ GLES20.glAttachShader(program, pixelShader);
+ checkGlError("glAttachShader");
+ GLES20.glLinkProgram(program);
+ int[] linkStatus = new int[1];
+ GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
+ if (linkStatus[0] != GLES20.GL_TRUE) {
+ Log.e(TAG, "Could not link program: ");
+ Log.e(TAG, GLES20.glGetProgramInfoLog(program));
+ GLES20.glDeleteProgram(program);
+ program = 0;
+ }
+ }
+ return program;
+ }
+
+ private void checkGlError(String op) {
+ int error;
+ while ((error = glGetError()) != GLES20.GL_NO_ERROR) {
+ Log.e(TAG, op + ": glError " + error);
+ //throw new RuntimeException(op + ": glError " + error);
+ }
+ }
+
+ private static final int FLOAT_SIZE_BYTES = 4;
+ private static final int VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;
+ private static final int VERTICES_DATA_POS_OFFSET = 0;
+ private static final int VERTICES_DATA_UV_OFFSET = 3;
+ private final float[] mVerticesData = {
+ // X, Y, Z, U, V
+ -1.25f, -1.0f, 0, 0.f, 0.f,
+ 1.25f, -1.0f, 0, 1.f, 0.f,
+ -1.25f, 1.0f, 0, 0.f, 1.f,
+ 1.25f, 1.0f, 0, 1.f, 1.f,
+ };
+
+ private FloatBuffer mVertices;
+
+ private final String mVertexShader =
+ "uniform mat4 uMVPMatrix;\n" +
+ "uniform mat4 uSTMatrix;\n" +
+ "attribute vec4 aPosition;\n" +
+ "attribute vec4 aTextureCoord;\n" +
+ "varying vec2 vTextureCoord;\n" +
+ "void main() {\n" +
+ " gl_Position = uMVPMatrix * aPosition;\n" +
+ " vTextureCoord = (uSTMatrix * aTextureCoord).xy;\n" +
+ "}\n";
+
+ private final String mFragmentShader =
+ "#extension GL_OES_EGL_image_external : require\n" +
+ "precision mediump float;\n" +
+ "varying vec2 vTextureCoord;\n" +
+ "uniform samplerExternalOES sTexture;\n" +
+ "void main() {\n" +
+ " gl_FragColor = texture2D(sTexture, vTextureCoord);\n" +
+ "}\n";
+
+ private float[] mMVPMatrix = new float[16];
+ private float[] mProjMatrix = new float[16];
+ private float[] mMMatrix = new float[16];
+ private float[] mVMatrix = new float[16];
+ private float[] mSTMatrix = new float[16];
+
+ private int mProgram;
+ private int mTextureID;
+ private int muMVPMatrixHandle;
+ private int muSTMatrixHandle;
+ private int maPositionHandle;
+ private int maTextureHandle;
+
+ private float mRatio = 1.0f;
+ private SurfaceTexture mSurface;
+ private boolean updateSurface = false;
+ private long mLastTime = -1;
+ private long mRunTime = 0;
+
+ private int mPBOID;
+
+
+ private static final String TAG = "MyRenderer";
+
+ // Magic key
+ private static final int GL_TEXTURE_EXTERNAL_OES = 0x8D65;
+
+ public SurfaceTexture getSurfaceTexture() {
+ return mSurface;
+ }
+}
--
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