From 9e5babf9db52e64bdae60137be7696e56241fca6 Mon Sep 17 00:00:00 2001
From: xingzilong <xingzilong@454eff88-639b-444f-9e54-f578c98de674>
Date: 星期五, 18 八月 2017 18:12:17 +0800
Subject: [PATCH] H264 NALU解析  并在RTSPServer判断

---
 VisitFace/RtspNativeCodec/app/libs/live555/include/liveMedia/GenericMediaServer.hh |  192 ++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 192 insertions(+), 0 deletions(-)

diff --git a/VisitFace/RtspNativeCodec/app/libs/live555/include/liveMedia/GenericMediaServer.hh b/VisitFace/RtspNativeCodec/app/libs/live555/include/liveMedia/GenericMediaServer.hh
new file mode 100644
index 0000000..344f996
--- /dev/null
+++ b/VisitFace/RtspNativeCodec/app/libs/live555/include/liveMedia/GenericMediaServer.hh
@@ -0,0 +1,192 @@
+/**********
+This library is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the
+Free Software Foundation; either version 3 of the License, or (at your
+option) any later version. (See <http://www.gnu.org/copyleft/lesser.html>.)
+
+This library is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
+more details.
+
+You should have received a copy of the GNU Lesser General Public License
+along with this library; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301  USA
+**********/
+// "liveMedia"
+// Copyright (c) 1996-2017 Live Networks, Inc.  All rights reserved.
+// A generic media server class, used to implement a RTSP server, and any other server that uses
+//  "ServerMediaSession" objects to describe media to be served.
+// C++ header
+
+#ifndef _GENERIC_MEDIA_SERVER_HH
+#define _GENERIC_MEDIA_SERVER_HH
+
+#ifndef _MEDIA_HH
+#include "Media.hh"
+#endif
+#ifndef _SERVER_MEDIA_SESSION_HH
+#include "ServerMediaSession.hh"
+#endif
+
+#ifndef REQUEST_BUFFER_SIZE
+#define REQUEST_BUFFER_SIZE 20000 // for incoming requests
+#endif
+#ifndef RESPONSE_BUFFER_SIZE
+#define RESPONSE_BUFFER_SIZE 20000
+#endif
+
+class GenericMediaServer: public Medium {
+public:
+  void addServerMediaSession(ServerMediaSession* serverMediaSession);
+
+  virtual ServerMediaSession*
+  lookupServerMediaSession(char const* streamName, Boolean isFirstLookupInSession = True);
+
+  void removeServerMediaSession(ServerMediaSession* serverMediaSession);
+      // Removes the "ServerMediaSession" object from our lookup table, so it will no longer be accessible by new clients.
+      // (However, any *existing* client sessions that use this "ServerMediaSession" object will continue streaming.
+      //  The "ServerMediaSession" object will not get deleted until all of these client sessions have closed.)
+      // (To both delete the "ServerMediaSession" object *and* close all client sessions that use it,
+      //  call "deleteServerMediaSession(serverMediaSession)" instead.)
+  void removeServerMediaSession(char const* streamName);
+     // ditto
+
+  void closeAllClientSessionsForServerMediaSession(ServerMediaSession* serverMediaSession);
+      // Closes (from the server) all client sessions that are currently using this "ServerMediaSession" object.
+      // Note, however, that the "ServerMediaSession" object remains accessible by new clients.
+  void closeAllClientSessionsForServerMediaSession(char const* streamName);
+     // ditto
+
+  void deleteServerMediaSession(ServerMediaSession* serverMediaSession);
+      // Equivalent to:
+      //     "closeAllClientSessionsForServerMediaSession(serverMediaSession); removeServerMediaSession(serverMediaSession);"
+  void deleteServerMediaSession(char const* streamName);
+      // Equivalent to:
+      //     "closeAllClientSessionsForServerMediaSession(streamName); removeServerMediaSession(streamName);
+
+protected:
+  GenericMediaServer(UsageEnvironment& env, int ourSocket, Port ourPort,
+		     unsigned reclamationSeconds);
+      // If "reclamationSeconds" > 0, then the "ClientSession" state for each client will get
+      // reclaimed if no activity from the client is detected in at least "reclamationSeconds".
+  // we're an abstract base class
+  virtual ~GenericMediaServer();
+  void cleanup(); // MUST be called in the destructor of any subclass of us
+
+  static int setUpOurSocket(UsageEnvironment& env, Port& ourPort);
+
+  static void incomingConnectionHandler(void*, int /*mask*/);
+  void incomingConnectionHandler();
+  void incomingConnectionHandlerOnSocket(int serverSocket);
+
+public: // should be protected, but some old compilers complain otherwise
+  // The state of a TCP connection used by a client:
+  class ClientConnection {
+  protected:
+    ClientConnection(GenericMediaServer& ourServer, int clientSocket, struct sockaddr_in clientAddr);
+    virtual ~ClientConnection();
+
+    UsageEnvironment& envir() { return fOurServer.envir(); }
+    void closeSockets();
+
+    static void incomingRequestHandler(void*, int /*mask*/);
+    void incomingRequestHandler();
+    virtual void handleRequestBytes(int newBytesRead) = 0;
+    void resetRequestBuffer();
+
+  protected:
+    friend class GenericMediaServer;
+    friend class ClientSession;
+    friend class RTSPServer; // needed to make some broken Windows compilers work; remove this in the future when we end support for Windows
+    GenericMediaServer& fOurServer;
+    int fOurSocket;
+    struct sockaddr_in fClientAddr;
+    unsigned char fRequestBuffer[REQUEST_BUFFER_SIZE];
+    unsigned char fResponseBuffer[RESPONSE_BUFFER_SIZE];
+    unsigned fRequestBytesAlreadySeen, fRequestBufferBytesLeft;
+  };
+
+  // The state of an individual client session (using one or more sequential TCP connections) handled by a server:
+  class ClientSession {
+  protected:
+    ClientSession(GenericMediaServer& ourServer, u_int32_t sessionId);
+    virtual ~ClientSession();
+
+    UsageEnvironment& envir() { return fOurServer.envir(); }
+    void noteLiveness();
+    static void noteClientLiveness(ClientSession* clientSession);
+    static void livenessTimeoutTask(ClientSession* clientSession);
+
+  protected:
+    friend class GenericMediaServer;
+    friend class ClientConnection;
+    GenericMediaServer& fOurServer;
+    u_int32_t fOurSessionId;
+    ServerMediaSession* fOurServerMediaSession;
+    TaskToken fLivenessCheckTask;
+  };
+
+protected:
+  virtual ClientConnection* createNewClientConnection(int clientSocket, struct sockaddr_in clientAddr) = 0;
+  virtual ClientSession* createNewClientSession(u_int32_t sessionId) = 0;
+
+  ClientSession* createNewClientSessionWithId();
+      // Generates a new (unused) random session id, and calls the "createNewClientSession()"
+      // virtual function with this session id as parameter.
+
+  // Lookup a "ClientSession" object by sessionId (integer, and string):
+  ClientSession* lookupClientSession(u_int32_t sessionId);
+  ClientSession* lookupClientSession(char const* sessionIdStr);
+
+  // An iterator over our "ServerMediaSession" objects:
+  class ServerMediaSessionIterator {
+  public:
+    ServerMediaSessionIterator(GenericMediaServer& server);
+    virtual ~ServerMediaSessionIterator();
+    ServerMediaSession* next();
+  private:
+    HashTable::Iterator* fOurIterator;
+  };
+
+protected:
+  friend class ClientConnection;
+  friend class ClientSession;	
+  friend class ServerMediaSessionIterator;
+  int fServerSocket;
+  Port fServerPort;
+  unsigned fReclamationSeconds;
+
+private:
+  HashTable* fServerMediaSessions; // maps 'stream name' strings to "ServerMediaSession" objects
+  HashTable* fClientConnections; // the "ClientConnection" objects that we're using
+  HashTable* fClientSessions; // maps 'session id' strings to "ClientSession" objects
+};
+
+// A data structure used for optional user/password authentication:
+
+class UserAuthenticationDatabase {
+public:
+  UserAuthenticationDatabase(char const* realm = NULL,
+			     Boolean passwordsAreMD5 = False);
+    // If "passwordsAreMD5" is True, then each password stored into, or removed from,
+    // the database is actually the value computed
+    // by md5(<username>:<realm>:<actual-password>)
+  virtual ~UserAuthenticationDatabase();
+
+  virtual void addUserRecord(char const* username, char const* password);
+  virtual void removeUserRecord(char const* username);
+
+  virtual char const* lookupPassword(char const* username);
+      // returns NULL if the user name was not present
+
+  char const* realm() { return fRealm; }
+  Boolean passwordsAreMD5() { return fPasswordsAreMD5; }
+
+protected:
+  HashTable* fTable;
+  char* fRealm;
+  Boolean fPasswordsAreMD5;
+};
+
+#endif

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