From 3931f83205f153f2bc7fc36d1a894cdc3f14b4db Mon Sep 17 00:00:00 2001
From: lichao <lichao@aiotlink.com>
Date: 星期三, 21 四月 2021 16:52:51 +0800
Subject: [PATCH] change node socket to vector; try lock free queue.

---
 src/shm_queue.cpp |   71 +++++++++++++++++------------------
 1 files changed, 34 insertions(+), 37 deletions(-)

diff --git a/src/shm_queue.cpp b/src/shm_queue.cpp
index de38229..df9ce1f 100644
--- a/src/shm_queue.cpp
+++ b/src/shm_queue.cpp
@@ -21,11 +21,6 @@
 #include <boost/uuid/uuid_generators.hpp>
 #include <boost/uuid/uuid_io.hpp>
 
-// TODO !!! add garbage collection, and handshake with gc-center.
-// smart pointer will NOT work if user crash.
-// problem of process release mq: client query success; server exits; client send.
-//  client query success; server exits; client send.
-
 namespace bhome_shm
 {
 using namespace bhome_msg;
@@ -60,50 +55,52 @@
 }
 
 ShmMsgQueue::ShmMsgQueue(ShmType &segment, const int len) :
-    ShmMsgQueue(NewId(), segment, len)
+    ShmMsgQueue(NewId(), segment, len) {}
+
+ShmMsgQueue::~ShmMsgQueue() {}
+
+bool ShmMsgQueue::Remove(SharedMemory &shm, const MQId &id)
 {
+	return Super::Remove(shm, MsgQIdToName(id));
 }
 
-ShmMsgQueue::~ShmMsgQueue()
+ShmMsgQueue::Queue *ShmMsgQueue::FindRemote(SharedMemory &shm, const MQId &remote_id)
 {
-	// It's not safe to remove, others may still holder pointers and write to it.
-	// TODO use smart_ptr or garbage collection.
-	//Remove();
+	return Find(shm, MsgQIdToName(remote_id));
 }
-
 bool ShmMsgQueue::Send(SharedMemory &shm, const MQId &remote_id, const MsgI &msg, const int timeout_ms, OnSend const &onsend)
 {
-	Queue *remote = Find(shm, MsgQIdToName(remote_id));
-	return remote && remote->Write(msg, timeout_ms, [&onsend](const MsgI &msg) { onsend(); msg.AddRef(); });
+	Queue *remote = FindRemote(shm, remote_id);
+	if (remote) {
+		if (onsend) {
+			return remote->Write(msg, timeout_ms, [&onsend](const MsgI &msg) { onsend(); msg.AddRef(); });
+		} else {
+			return remote->Write(msg, timeout_ms, [](const MsgI &msg) { msg.AddRef(); });
+		}
+	} else {
+		// SetLestError(eNotFound);
+		return false;
+	}
+}
+
+bool ShmMsgQueue::TrySend(SharedMemory &shm, const MQId &remote_id, const MsgI &msg, OnSend const &onsend)
+{
+	Queue *remote = FindRemote(shm, remote_id);
+	if (remote) {
+		if (onsend) {
+			return remote->TryWrite(msg, [&onsend](const MsgI &msg) { onsend(); msg.AddRef(); });
+		} else {
+			return remote->TryWrite(msg, [](const MsgI &msg) { msg.AddRef(); });
+		}
+	} else {
+		// SetLestError(eNotFound);
+		return false;
+	}
 }
 
 // Test shows that in the 2 cases:
 // 1) build msg first, then find remote queue;
 // 2) find remote queue first, then build msg;
 // 1 is about 50% faster than 2, maybe cache related.
-
-bool ShmMsgQueue::Send(const MQId &remote_id, const BHMsg &data, const int timeout_ms, const std::function<void()> &onsend)
-{
-	MsgI msg;
-	if (msg.Make(shm(), data)) {
-		if (Send(remote_id, msg, timeout_ms, onsend)) {
-			return true;
-		} else {
-			msg.Release(shm());
-		}
-	}
-	return false;
-}
-
-bool ShmMsgQueue::Recv(BHMsg &msg, const int timeout_ms)
-{
-	MsgI imsg;
-	if (Read(imsg, timeout_ms)) {
-		DEFER1(imsg.Release(shm()););
-		return imsg.Unpack(msg);
-	} else {
-		return false;
-	}
-}
 
 } // namespace bhome_shm

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