From 3931f83205f153f2bc7fc36d1a894cdc3f14b4db Mon Sep 17 00:00:00 2001
From: lichao <lichao@aiotlink.com>
Date: 星期三, 21 四月 2021 16:52:51 +0800
Subject: [PATCH] change node socket to vector; try lock free queue.

---
 src/shm_queue.cpp |  133 +++++++++++++++++++++-----------------------
 1 files changed, 64 insertions(+), 69 deletions(-)

diff --git a/src/shm_queue.cpp b/src/shm_queue.cpp
index ffc7c21..df9ce1f 100644
--- a/src/shm_queue.cpp
+++ b/src/shm_queue.cpp
@@ -17,95 +17,90 @@
  */
 
 #include "shm_queue.h"
-#include <boost/uuid/uuid_io.hpp>
-#include <boost/uuid/uuid_generators.hpp>
 #include "bh_util.h"
+#include <boost/uuid/uuid_generators.hpp>
+#include <boost/uuid/uuid_io.hpp>
 
-namespace bhome_shm {
-using namespace bhome_msg;	
+namespace bhome_shm
+{
+using namespace bhome_msg;
 using namespace boost::interprocess;
 using namespace boost::uuids;
 
-namespace {
-std::string MsgQIdToName(const MQId& id) { return "shmq" + to_string(id); }
-MQId EmptyId() { return nil_uuid(); }
+namespace
+{
+std::string MsgQIdToName(const MQId &id) { return "shmq" + to_string(id); }
+// MQId EmptyId() { return nil_uuid(); }
 MQId NewId() { return random_generator()(); }
-const int AdjustMQLength(const int len) {
-    const int kMaxLength = 10000; 
-    const int kDefaultLen = 12;
-    if (len <= 0) {
-        return kDefaultLen;
-    } else if (len < kMaxLength) {
-        return len;
-    } else {
-        return kMaxLength;
-    }
+const int AdjustMQLength(const int len)
+{
+	const int kMaxLength = 10000;
+	const int kDefaultLen = 12;
+	if (len <= 0) {
+		return kDefaultLen;
+	} else if (len < kMaxLength) {
+		return len;
+	} else {
+		return kMaxLength;
+	}
 }
 
-}
+} // namespace
 
 // ShmMsgQueue memory usage: (320 + 16*length) bytes, length >= 2
-ShmMsgQueue::ShmMsgQueue(const MQId &id, ShmType &segment, const int len):
-Super(segment, MsgQIdToName(id), AdjustMQLength(len), segment.get_segment_manager()),
-id_(id)
-{}
-
-ShmMsgQueue::ShmMsgQueue(ShmType &segment, const int len):
-ShmMsgQueue(NewId(), segment, len)
-{}
-
-ShmMsgQueue::~ShmMsgQueue()
+ShmMsgQueue::ShmMsgQueue(const MQId &id, ShmType &segment, const int len) :
+    Super(segment, MsgQIdToName(id), AdjustMQLength(len), segment.get_segment_manager()),
+    id_(id)
 {
-    Remove();
 }
 
-bool ShmMsgQueue::Send(const MQId &remote_id, const MsgI &msg, const int timeout_ms)
+ShmMsgQueue::ShmMsgQueue(ShmType &segment, const int len) :
+    ShmMsgQueue(NewId(), segment, len) {}
+
+ShmMsgQueue::~ShmMsgQueue() {}
+
+bool ShmMsgQueue::Remove(SharedMemory &shm, const MQId &id)
 {
-    Queue *remote = find(MsgQIdToName(remote_id));
-    return remote && remote->Write(msg, timeout_ms, [](const MsgI&msg){msg.AddRef();});
+	return Super::Remove(shm, MsgQIdToName(id));
 }
 
-bool ShmMsgQueue::Send(const MQId &remote_id, const BHMsg &data, const int timeout_ms)
+ShmMsgQueue::Queue *ShmMsgQueue::FindRemote(SharedMemory &shm, const MQId &remote_id)
 {
-    MsgI msg;
-    if(msg.Make(shm(), data)) {
-        if(Send(remote_id, msg, timeout_ms)) {
-            return true;
-        } else {
-            msg.Release(shm());
-        }
-    }
-    return false;
+	return Find(shm, MsgQIdToName(remote_id));
+}
+bool ShmMsgQueue::Send(SharedMemory &shm, const MQId &remote_id, const MsgI &msg, const int timeout_ms, OnSend const &onsend)
+{
+	Queue *remote = FindRemote(shm, remote_id);
+	if (remote) {
+		if (onsend) {
+			return remote->Write(msg, timeout_ms, [&onsend](const MsgI &msg) { onsend(); msg.AddRef(); });
+		} else {
+			return remote->Write(msg, timeout_ms, [](const MsgI &msg) { msg.AddRef(); });
+		}
+	} else {
+		// SetLestError(eNotFound);
+		return false;
+	}
 }
 
-/*
-bool ShmMsgQueue::Send(const MQId &remote_id, const void *data, const size_t size, const int timeout_ms)
+bool ShmMsgQueue::TrySend(SharedMemory &shm, const MQId &remote_id, const MsgI &msg, OnSend const &onsend)
 {
-    // Test shows that in the 2 cases:
-    // 1) build msg first, then find remote queue;
-    // 2) find remote queue first, then build msg;
-    // 1 is about 50% faster than 2, maybe cache related.
+	Queue *remote = FindRemote(shm, remote_id);
+	if (remote) {
+		if (onsend) {
+			return remote->TryWrite(msg, [&onsend](const MsgI &msg) { onsend(); msg.AddRef(); });
+		} else {
+			return remote->TryWrite(msg, [](const MsgI &msg) { msg.AddRef(); });
+		}
+	} else {
+		// SetLestError(eNotFound);
+		return false;
+	}
+}
 
-    MsgI msg;
-    if(msg.BuildRequest(shm(), Id(), data, size)) {
-        if(Send(remote_id, msg, timeout_ms)) {
-            return true;
-        } else {
-            msg.Release(shm());
-        }
-    }
-    return false;
-}
-//*/
-bool ShmMsgQueue::Recv(BHMsg &msg, const int timeout_ms)
-{
-    MsgI imsg;
-    if (Read(imsg, timeout_ms)) {
-        DEFER1(imsg.Release(shm()););
-        return imsg.Unpack(msg);
-    } else {
-        return false;
-    }
-}
+// Test shows that in the 2 cases:
+// 1) build msg first, then find remote queue;
+// 2) find remote queue first, then build msg;
+// 1 is about 50% faster than 2, maybe cache related.
 
 } // namespace bhome_shm

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