From 4deeafbd502dc3c57dab8ad6ca601a38a9e7f074 Mon Sep 17 00:00:00 2001
From: lichao <lichao@aiotlink.com>
Date: 星期二, 06 四月 2021 19:10:49 +0800
Subject: [PATCH] add uni center.

---
 src/shm_queue.cpp |   55 +++++++++++++++++--------------------------------------
 1 files changed, 17 insertions(+), 38 deletions(-)

diff --git a/src/shm_queue.cpp b/src/shm_queue.cpp
index cf4c8b4..dcb5a9e 100644
--- a/src/shm_queue.cpp
+++ b/src/shm_queue.cpp
@@ -21,6 +21,11 @@
 #include <boost/uuid/uuid_generators.hpp>
 #include <boost/uuid/uuid_io.hpp>
 
+// TODO !!! add garbage collection, and handshake with gc-center.
+// smart pointer will NOT work if user crash.
+// problem of process release mq: client query success; server exits; client send.
+//  client query success; server exits; client send.
+
 namespace bhome_shm
 {
 using namespace bhome_msg;
@@ -61,53 +66,27 @@
 
 ShmMsgQueue::~ShmMsgQueue()
 {
-	Remove();
+	// It's not safe to remove, others may still holder pointers and write to it.
+	// TODO use smart_ptr or garbage collection.
+	//Remove();
 }
 
+bool ShmMsgQueue::Send(SharedMemory &shm, const MQId &remote_id, const MsgI &msg, const int timeout_ms, OnSend const &onsend)
+{
+	Queue *remote = Find(shm, MsgQIdToName(remote_id));
+	return remote && remote->Write(msg, timeout_ms, [&onsend](const MsgI &msg) { onsend(); msg.AddRef(); });
+}
 bool ShmMsgQueue::Send(SharedMemory &shm, const MQId &remote_id, const MsgI &msg, const int timeout_ms)
 {
 	Queue *remote = Find(shm, MsgQIdToName(remote_id));
 	return remote && remote->Write(msg, timeout_ms, [](const MsgI &msg) { msg.AddRef(); });
 }
 
-// bool ShmMsgQueue::Send(const MQId &remote_id, const MsgI &msg, const int timeout_ms)
-// {
-//     Queue *remote = Find(MsgQIdToName(remote_id));
-//     return remote && remote->Write(msg, timeout_ms, [](const MsgI&msg){msg.AddRef();});
-// }
+// Test shows that in the 2 cases:
+// 1) build msg first, then find remote queue;
+// 2) find remote queue first, then build msg;
+// 1 is about 50% faster than 2, maybe cache related.
 
-bool ShmMsgQueue::Send(const MQId &remote_id, const BHMsg &data, const int timeout_ms)
-{
-	MsgI msg;
-	if (msg.Make(shm(), data)) {
-		if (Send(remote_id, msg, timeout_ms)) {
-			return true;
-		} else {
-			msg.Release(shm());
-		}
-	}
-	return false;
-}
-
-/*
-bool ShmMsgQueue::Send(const MQId &remote_id, const void *data, const size_t size, const int timeout_ms)
-{
-    // Test shows that in the 2 cases:
-    // 1) build msg first, then find remote queue;
-    // 2) find remote queue first, then build msg;
-    // 1 is about 50% faster than 2, maybe cache related.
-
-    MsgI msg;
-    if(msg.BuildRequest(shm(), Id(), data, size)) {
-        if(Send(remote_id, msg, timeout_ms)) {
-            return true;
-        } else {
-            msg.Release(shm());
-        }
-    }
-    return false;
-}
-//*/
 bool ShmMsgQueue::Recv(BHMsg &msg, const int timeout_ms)
 {
 	MsgI imsg;

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