From 4e5cb7960ce4e7e66d5190be67426aeca8b55c3d Mon Sep 17 00:00:00 2001 From: lichao <lichao@aiotlink.com> Date: 星期五, 09 四月 2021 18:45:08 +0800 Subject: [PATCH] add heartbeat, not tested yet. --- src/shm_queue.cpp | 133 +++++++++++++++++++------------------------- 1 files changed, 57 insertions(+), 76 deletions(-) diff --git a/src/shm_queue.cpp b/src/shm_queue.cpp index 421cebf..652ed5b 100644 --- a/src/shm_queue.cpp +++ b/src/shm_queue.cpp @@ -17,101 +17,82 @@ */ #include "shm_queue.h" -#include <boost/uuid/uuid_io.hpp> -#include <boost/uuid/uuid_generators.hpp> #include "bh_util.h" +#include <boost/uuid/uuid_generators.hpp> +#include <boost/uuid/uuid_io.hpp> -namespace bhome_shm { -using namespace bhome_msg; +// TODO !!! add garbage collection, and handshake with gc-center. +// smart pointer will NOT work if user crash. +// problem of process release mq: client query success; server exits; client send. +// client query success; server exits; client send. + +namespace bhome_shm +{ +using namespace bhome_msg; using namespace boost::interprocess; using namespace boost::uuids; -namespace { -std::string MsgQIdToName(const MQId& id) { return "shmq" + to_string(id); } +namespace +{ +std::string MsgQIdToName(const MQId &id) { return "shmq" + to_string(id); } // MQId EmptyId() { return nil_uuid(); } MQId NewId() { return random_generator()(); } -const int AdjustMQLength(const int len) { - const int kMaxLength = 10000; - const int kDefaultLen = 12; - if (len <= 0) { - return kDefaultLen; - } else if (len < kMaxLength) { - return len; - } else { - return kMaxLength; - } +const int AdjustMQLength(const int len) +{ + const int kMaxLength = 10000; + const int kDefaultLen = 12; + if (len <= 0) { + return kDefaultLen; + } else if (len < kMaxLength) { + return len; + } else { + return kMaxLength; + } } -} +} // namespace // ShmMsgQueue memory usage: (320 + 16*length) bytes, length >= 2 -ShmMsgQueue::ShmMsgQueue(const MQId &id, ShmType &segment, const int len): -Super(segment, MsgQIdToName(id), AdjustMQLength(len), segment.get_segment_manager()), -id_(id) -{} - -ShmMsgQueue::ShmMsgQueue(ShmType &segment, const int len): -ShmMsgQueue(NewId(), segment, len) -{} - -ShmMsgQueue::~ShmMsgQueue() +ShmMsgQueue::ShmMsgQueue(const MQId &id, ShmType &segment, const int len) : + Super(segment, MsgQIdToName(id), AdjustMQLength(len), segment.get_segment_manager()), + id_(id) { - Remove(); } +ShmMsgQueue::ShmMsgQueue(ShmType &segment, const int len) : + ShmMsgQueue(NewId(), segment, len) {} + +ShmMsgQueue::~ShmMsgQueue() {} + +bool ShmMsgQueue::Remove(SharedMemory &shm, const MQId &id) +{ + return Super::Remove(shm, MsgQIdToName(id)); +} + +bool ShmMsgQueue::Send(SharedMemory &shm, const MQId &remote_id, const MsgI &msg, const int timeout_ms, OnSend const &onsend) +{ + Queue *remote = Find(shm, MsgQIdToName(remote_id)); + return remote && remote->Write(msg, timeout_ms, [&onsend](const MsgI &msg) { onsend(); msg.AddRef(); }); +} bool ShmMsgQueue::Send(SharedMemory &shm, const MQId &remote_id, const MsgI &msg, const int timeout_ms) { - Queue *remote = Find(shm, MsgQIdToName(remote_id)); - return remote && remote->Write(msg, timeout_ms, [](const MsgI&msg){msg.AddRef();}); + Queue *remote = Find(shm, MsgQIdToName(remote_id)); + return remote && remote->Write(msg, timeout_ms, [](const MsgI &msg) { msg.AddRef(); }); } -// bool ShmMsgQueue::Send(const MQId &remote_id, const MsgI &msg, const int timeout_ms) +// Test shows that in the 2 cases: +// 1) build msg first, then find remote queue; +// 2) find remote queue first, then build msg; +// 1 is about 50% faster than 2, maybe cache related. + +// bool ShmMsgQueue::Recv(MsgI &imsg, BHMsgHead &head, const int timeout_ms) // { -// Queue *remote = Find(MsgQIdToName(remote_id)); -// return remote && remote->Write(msg, timeout_ms, [](const MsgI&msg){msg.AddRef();}); +// if (Read(imsg, timeout_ms)) { +// // DEFER1(imsg.Release(shm());); +// return imsg.ParseHead(head); +// } else { +// return false; +// } // } - -bool ShmMsgQueue::Send(const MQId &remote_id, const BHMsg &data, const int timeout_ms) -{ - MsgI msg; - if(msg.Make(shm(), data)) { - if(Send(remote_id, msg, timeout_ms)) { - return true; - } else { - msg.Release(shm()); - } - } - return false; -} - -/* -bool ShmMsgQueue::Send(const MQId &remote_id, const void *data, const size_t size, const int timeout_ms) -{ - // Test shows that in the 2 cases: - // 1) build msg first, then find remote queue; - // 2) find remote queue first, then build msg; - // 1 is about 50% faster than 2, maybe cache related. - - MsgI msg; - if(msg.BuildRequest(shm(), Id(), data, size)) { - if(Send(remote_id, msg, timeout_ms)) { - return true; - } else { - msg.Release(shm()); - } - } - return false; -} -//*/ -bool ShmMsgQueue::Recv(BHMsg &msg, const int timeout_ms) -{ - MsgI imsg; - if (Read(imsg, timeout_ms)) { - DEFER1(imsg.Release(shm());); - return imsg.Unpack(msg); - } else { - return false; - } -} } // namespace bhome_shm -- Gitblit v1.8.0