From 5bb28835d06e27dbd960916c9fb11a555fc5a9bc Mon Sep 17 00:00:00 2001
From: lichao <lichao@aiotlink.com>
Date: 星期一, 26 四月 2021 14:24:29 +0800
Subject: [PATCH] add shared lib target.

---
 src/shm_queue.cpp |  101 ++++++++++++++++++++++----------------------------
 1 files changed, 45 insertions(+), 56 deletions(-)

diff --git a/src/shm_queue.cpp b/src/shm_queue.cpp
index cf4c8b4..face18b 100644
--- a/src/shm_queue.cpp
+++ b/src/shm_queue.cpp
@@ -18,20 +18,21 @@
 
 #include "shm_queue.h"
 #include "bh_util.h"
-#include <boost/uuid/uuid_generators.hpp>
-#include <boost/uuid/uuid_io.hpp>
 
 namespace bhome_shm
 {
 using namespace bhome_msg;
 using namespace boost::interprocess;
-using namespace boost::uuids;
 
 namespace
 {
-std::string MsgQIdToName(const MQId &id) { return "shmq" + to_string(id); }
-// MQId EmptyId() { return nil_uuid(); }
-MQId NewId() { return random_generator()(); }
+std::string MsgQIdToName(const ShmMsgQueue::MQId id)
+{
+	char buf[40] = "mqOx";
+	int n = sprintf(buf + 4, "%lx", id);
+	return std::string(buf, n + 4);
+}
+
 const int AdjustMQLength(const int len)
 {
 	const int kMaxLength = 10000;
@@ -47,76 +48,64 @@
 
 } // namespace
 
+ShmMsgQueue::MQId ShmMsgQueue::NewId()
+{
+	static auto &id = GetData();
+	return ++id;
+}
 // ShmMsgQueue memory usage: (320 + 16*length) bytes, length >= 2
-ShmMsgQueue::ShmMsgQueue(const MQId &id, ShmType &segment, const int len) :
-    Super(segment, MsgQIdToName(id), AdjustMQLength(len), segment.get_segment_manager()),
-    id_(id)
+ShmMsgQueue::ShmMsgQueue(const MQId id, ShmType &segment, const int len) :
+    id_(id),
+    queue_(segment, MsgQIdToName(id_), AdjustMQLength(len), segment.get_segment_manager())
 {
 }
 
 ShmMsgQueue::ShmMsgQueue(ShmType &segment, const int len) :
-    ShmMsgQueue(NewId(), segment, len)
+    id_(NewId()),
+    queue_(segment, true, MsgQIdToName(id_), AdjustMQLength(len), segment.get_segment_manager())
 {
+	if (!queue_.IsOk()) {
+		throw("error create msgq " + std::to_string(id_));
+	}
 }
 
-ShmMsgQueue::~ShmMsgQueue()
-{
-	Remove();
-}
+ShmMsgQueue::~ShmMsgQueue() {}
 
-bool ShmMsgQueue::Send(SharedMemory &shm, const MQId &remote_id, const MsgI &msg, const int timeout_ms)
+bool ShmMsgQueue::Remove(SharedMemory &shm, const MQId id)
 {
-	Queue *remote = Find(shm, MsgQIdToName(remote_id));
-	return remote && remote->Write(msg, timeout_ms, [](const MsgI &msg) { msg.AddRef(); });
-}
-
-// bool ShmMsgQueue::Send(const MQId &remote_id, const MsgI &msg, const int timeout_ms)
-// {
-//     Queue *remote = Find(MsgQIdToName(remote_id));
-//     return remote && remote->Write(msg, timeout_ms, [](const MsgI&msg){msg.AddRef();});
-// }
-
-bool ShmMsgQueue::Send(const MQId &remote_id, const BHMsg &data, const int timeout_ms)
-{
-	MsgI msg;
-	if (msg.Make(shm(), data)) {
-		if (Send(remote_id, msg, timeout_ms)) {
-			return true;
-		} else {
-			msg.Release(shm());
+	Queue *q = Find(shm, id);
+	if (q) {
+		MsgI msg;
+		while (q->TryRead(msg)) {
+			msg.Release();
 		}
 	}
-	return false;
+	return Shmq::Remove(shm, MsgQIdToName(id));
 }
 
-/*
-bool ShmMsgQueue::Send(const MQId &remote_id, const void *data, const size_t size, const int timeout_ms)
+ShmMsgQueue::Queue *ShmMsgQueue::Find(SharedMemory &shm, const MQId remote_id)
 {
-    // Test shows that in the 2 cases:
-    // 1) build msg first, then find remote queue;
-    // 2) find remote queue first, then build msg;
-    // 1 is about 50% faster than 2, maybe cache related.
-
-    MsgI msg;
-    if(msg.BuildRequest(shm(), Id(), data, size)) {
-        if(Send(remote_id, msg, timeout_ms)) {
-            return true;
-        } else {
-            msg.Release(shm());
-        }
-    }
-    return false;
+	return Shmq::Find(shm, MsgQIdToName(remote_id));
 }
-//*/
-bool ShmMsgQueue::Recv(BHMsg &msg, const int timeout_ms)
+
+bool ShmMsgQueue::TrySend(SharedMemory &shm, const MQId remote_id, const MsgI &msg, OnSend const &onsend)
 {
-	MsgI imsg;
-	if (Read(imsg, timeout_ms)) {
-		DEFER1(imsg.Release(shm()););
-		return imsg.Unpack(msg);
+	Queue *remote = Find(shm, remote_id);
+	if (remote) {
+		if (onsend) {
+			return remote->TryWrite(msg, [&onsend](const MsgI &msg) { onsend(); msg.AddRef(); });
+		} else {
+			return remote->TryWrite(msg, [](const MsgI &msg) { msg.AddRef(); });
+		}
 	} else {
+		// SetLestError(eNotFound);
 		return false;
 	}
 }
 
+// Test shows that in the 2 cases:
+// 1) build msg first, then find remote queue;
+// 2) find remote queue first, then build msg;
+// 1 is about 50% faster than 2, maybe cache related.
+
 } // namespace bhome_shm

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