#include "math_utils.h" #include double MathUtils::angle_to_radian(double degree) { double flag = (degree < 0)? -1.0:1.0; if(degree<0) { degree = degree * (-1.0); } double angle = degree; double result = flag * (angle* M_PI)/180; return result; } void MathUtils::radian_to_angle(double rad, double ang[]) { double flag = (rad < 0)? -1.0 : 1.0; if(rad<0) { rad = rad * (-1.0); } double result = (rad*180)/ M_PI; double degree = int(result); double min =(result - degree)*60; double second = (min - int(min)) * 60; ang[0] = flag * degree; ang[1] = int(min); ang[2] = second; } double MathUtils::cal_distance(vector coords_A, vector coords_B) { int square_sum = 0; for (int i = 0; i < 3; ++i) { square_sum += (coords_A[i] - coords_B[i])*(coords_A[i] - coords_B[i]); } return sqrt(square_sum); }