#include "camera_config.h" CameraInfo::CameraInfo() { this->bottom_distance = 295; int p1x = 587, p1y = 396; int p2x = 309, p2y = 402; int p3x = 378, p3y = 190; int p4x = 522, p4y = 181; vector vec1; vector vec2; vector vec3; vector vec4; vec1.push_back(p1x); vec1.push_back(p1y); vec2.push_back(p2x); vec2.push_back(p2y); vec3.push_back(p3x); vec3.push_back(p3y); vec4.push_back(p4x); vec4.push_back(p4y); this->vec_ray.push_back(vec1); this->vec_ray.push_back(vec2); this->vec_ray.push_back(vec3); this->vec_ray.push_back(vec4); } vector> CameraInfo::get_vec_ray() { return this->vec_ray; } int get_BASE_DISTANCE() { return BASE_LENGTH; } int get_BASE_LENGTH() { return BASE_DISTANCE; } int get_ANGLE() { return ANGLE; }