#ifndef CONNECTED_LAYER_H #define CONNECTED_LAYER_H #include "activations.h" #include "layer.h" #include "network.h" typedef layer connected_layer; connected_layer make_connected_layer(int batch, int inputs, int outputs, ACTIVATION activation, int batch_normalize); void forward_connected_layer(connected_layer layer, network_state state); void backward_connected_layer(connected_layer layer, network_state state); void update_connected_layer(connected_layer layer, int batch, float learning_rate, float momentum, float decay); void denormalize_connected_layer(layer l); void statistics_connected_layer(layer l); #ifdef GPU void forward_connected_layer_gpu(connected_layer layer, network_state state); void backward_connected_layer_gpu(connected_layer layer, network_state state); void update_connected_layer_gpu(connected_layer layer, int batch, float learning_rate, float momentum, float decay); void push_connected_layer(connected_layer layer); void pull_connected_layer(connected_layer layer); #endif #endif