#ifndef REGION_LAYER_H #define REGION_LAYER_H #include "layer.h" #include "network.h" typedef layer region_layer; region_layer make_region_layer(int batch, int h, int w, int n, int classes, int coords, int max_boxes); void forward_region_layer(const region_layer l, network_state state); void backward_region_layer(const region_layer l, network_state state); void get_region_boxes(layer l, int w, int h, float thresh, float **probs, box *boxes, int only_objectness, int *map); void resize_region_layer(layer *l, int w, int h); void get_region_detections(layer l, int w, int h, int netw, int neth, float thresh, int *map, float tree_thresh, int relative, detection *dets); void correct_region_boxes(detection *dets, int n, int w, int h, int netw, int neth, int relative); #ifdef GPU void forward_region_layer_gpu(const region_layer l, network_state state); void backward_region_layer_gpu(region_layer l, network_state state); #endif #endif