#ifndef _PL_ANDROIDMEDIACODECDECODER_H_ #define _PL_ANDROIDMEDIACODECDECODER_H_ #include "PipeLine.h" struct PL_AndroidMediaCodecDecoder_Config { // D:\adk\ndk-bundle\platforms\android-21\arch-arm64\usr\include\media\NdkMediaFormat.h // AMEDIAFORMAT_KEY_AAC_PROFILE; // AMEDIAFORMAT_KEY_BIT_RATE; // AMEDIAFORMAT_KEY_CHANNEL_COUNT; // AMEDIAFORMAT_KEY_CHANNEL_MASK; // AMEDIAFORMAT_KEY_COLOR_FORMAT; // AMEDIAFORMAT_KEY_DURATION; // AMEDIAFORMAT_KEY_FLAC_COMPRESSION_LEVEL; // AMEDIAFORMAT_KEY_FRAME_RATE; uint32_t ak_height; // AMEDIAFORMAT_KEY_HEIGHT; // AMEDIAFORMAT_KEY_IS_ADTS; // AMEDIAFORMAT_KEY_IS_AUTOSELECT; // AMEDIAFORMAT_KEY_IS_DEFAULT; // AMEDIAFORMAT_KEY_IS_FORCED_SUBTITLE; // AMEDIAFORMAT_KEY_I_FRAME_INTERVAL; // AMEDIAFORMAT_KEY_LANGUAGE; // AMEDIAFORMAT_KEY_MAX_HEIGHT; // AMEDIAFORMAT_KEY_MAX_INPUT_SIZE; // AMEDIAFORMAT_KEY_MAX_WIDTH; std::string ak_mime; // AMEDIAFORMAT_KEY_MIME; // video/avc // AMEDIAFORMAT_KEY_PUSH_BLANK_BUFFERS_ON_STOP; // AMEDIAFORMAT_KEY_REPEAT_PREVIOUS_FRAME_AFTER; // AMEDIAFORMAT_KEY_SAMPLE_RATE; uint32_t ak_width; // AMEDIAFORMAT_KEY_WIDTH; // AMEDIAFORMAT_KEY_STRIDE; void* windowSurfaceDecode; void* windowSurfaceRender; bool releaseOutputBuffIdx; bool releaseOutputBuffIdxInPay; int generateDecodedDataPerFrame; // 0: do not generate, N: generate every N frame ((G . . .)/N ... (G . . .)/N ...) bool ptsUseAbsoluteTime; bool initCodecInPay; PL_AndroidMediaCodecDecoder_Config() : ak_height(0), ak_mime(), ak_width(0), windowSurfaceDecode(nullptr), windowSurfaceRender(nullptr), releaseOutputBuffIdx(true), releaseOutputBuffIdxInPay(false), generateDecodedDataPerFrame(0), ptsUseAbsoluteTime(false), initCodecInPay(true) {} }; class PL_AndroidMediaCodecDecoder : public PipeLineElem { public: PL_AndroidMediaCodecDecoder(); virtual ~PL_AndroidMediaCodecDecoder(); virtual bool init(void* args); virtual void finit(); virtual bool pay(const PipeMaterial& pm); virtual bool gain(PipeMaterial& pm); private: void* internal; void aux_is_set(); bool init_codec(); }; PipeLineElem* create_PL_AndroidMediaCodecDecoder(); void dbgReadTexture(); #endif