// Boost.Geometry (aka GGL, Generic Geometry Library) // Copyright (c) 2012-2020 Barend Gehrels, Amsterdam, the Netherlands. // Copyright (c) 2017 Adam Wulkiewicz, Lodz, Poland. // This file was modified by Oracle on 2016, 2018. // Modifications copyright (c) 2016-2018 Oracle and/or its affiliates. // Contributed and/or modified by Adam Wulkiewicz, on behalf of Oracle // Use, modification and distribution is subject to the Boost Software License, // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_GEOMETRY_ALGORITHMS_DETAIL_BUFFER_TURN_IN_PIECE_VISITOR_HPP #define BOOST_GEOMETRY_ALGORITHMS_DETAIL_BUFFER_TURN_IN_PIECE_VISITOR_HPP #include #include #include #include #include #include #include #include namespace boost { namespace geometry { #ifndef DOXYGEN_NO_DETAIL namespace detail { namespace buffer { template < typename CsTag, typename Turns, typename Pieces, typename DistanceStrategy > class turn_in_piece_visitor { Turns& m_turns; // because partition is currently operating on const input only Pieces const& m_pieces; // to check for piece-type DistanceStrategy const& m_distance_strategy; // to check if point is on original or one_sided template inline bool skip(Operation const& op, Piece const& piece) const { if (op.piece_index == piece.index) { return true; } Piece const& pc = m_pieces[op.piece_index]; if (pc.left_index == piece.index || pc.right_index == piece.index) { if (pc.type == strategy::buffer::buffered_flat_end) { // If it is a flat end, don't compare against its neighbor: // it will always be located on one of the helper segments return true; } if (pc.type == strategy::buffer::buffered_concave) { // If it is concave, the same applies: the IP will be // located on one of the helper segments return true; } } return false; } template inline bool is_one_sided(NumericType const& left, NumericType const& right) const { static NumericType const zero = 0; return geometry::math::equals(left, zero) || geometry::math::equals(right, zero); } template inline bool has_zero_distance_at(Point const& point) const { return is_one_sided(m_distance_strategy.apply(point, point, strategy::buffer::buffer_side_left), m_distance_strategy.apply(point, point, strategy::buffer::buffer_side_right)); } public: inline turn_in_piece_visitor(Turns& turns, Pieces const& pieces, DistanceStrategy const& distance_strategy) : m_turns(turns) , m_pieces(pieces) , m_distance_strategy(distance_strategy) {} template inline bool apply(Turn const& turn, Piece const& piece) { if (! turn.is_turn_traversable) { // Already handled return true; } if (piece.type == strategy::buffer::buffered_flat_end || piece.type == strategy::buffer::buffered_concave) { // Turns cannot be located within flat-end or concave pieces return true; } if (skip(turn.operations[0], piece) || skip(turn.operations[1], piece)) { return true; } return apply(turn, piece, piece.m_piece_border); } template inline bool apply(Turn const& turn, Piece const& piece, Border const& border) { if (! geometry::covered_by(turn.point, border.m_envelope)) { // Easy check: if turn is not in the (expanded) envelope return true; } if (piece.type == geometry::strategy::buffer::buffered_point) { // Optimization for a buffer around points: if distance from center // is not between min/max radius, it is either inside or outside, // and more expensive checks are not necessary. typedef typename Border::radius_type radius_type; radius_type const d = geometry::comparable_distance(piece.m_center, turn.point); if (d < border.m_min_comparable_radius) { Turn& mutable_turn = m_turns[turn.turn_index]; mutable_turn.is_turn_traversable = false; return true; } if (d > border.m_max_comparable_radius) { return true; } } // Check if buffer is one-sided (at this point), because then a point // on the original is not considered as within. bool const one_sided = has_zero_distance_at(turn.point); typename Border::state_type state; if (! border.point_on_piece(turn.point, one_sided, turn.is_linear_end_point, state)) { return true; } if (state.code() == 1) { // It is WITHIN a piece, or on the piece border, but not // on the offsetted part of it. // TODO - at further removing rescaling, this threshold can be // adapted, or ideally, go. // This threshold is minimized to the point where fragile // unit tests of hard cases start to fail (5 in multi_polygon) // But it is acknowlegded that such a threshold depends on the // scale of the input. if (state.m_min_distance > 1.0e-5 || ! state.m_close_to_offset) { Turn& mutable_turn = m_turns[turn.turn_index]; mutable_turn.is_turn_traversable = false; // Keep track of the information if this turn was close // to an offset (without threshold). Because if it was, // it might have been classified incorrectly and in the // pretraversal step, it can in hindsight be classified // as "outside". mutable_turn.close_to_offset = state.m_close_to_offset; } } return true; } }; }} // namespace detail::buffer #endif // DOXYGEN_NO_DETAIL }} // namespace boost::geometry #endif // BOOST_GEOMETRY_ALGORITHMS_DETAIL_BUFFER_TURN_IN_PIECE_VISITOR_HPP