export function PCMPlayer(option) { this.init(option) } PCMPlayer.prototype.init = function(option) { var defaults = { encoding: "16bitInt", channels: 1, sampleRate: 8000, flushingTime: 1000 } this.option = Object.assign({}, defaults, option) this.samples = new Float32Array() this.flush = this.flush.bind(this) this.interval = setInterval(this.flush, this.option.flushingTime) this.maxValue = this.getMaxValue() this.typedArray = this.getTypedArray() this.createContext() } PCMPlayer.prototype.getMaxValue = function() { var encodings = { "8bitInt": 128, "16bitInt": 32768, "32bitInt": 2147483648, "32bitFloat": 1 } return encodings[this.option.encoding] ? encodings[this.option.encoding] : encodings["16bitInt"] } PCMPlayer.prototype.getTypedArray = function() { var typedArrays = { "8bitInt": Int8Array, "16bitInt": Int16Array, "32bitInt": Int32Array, "32bitFloat": Float32Array } return typedArrays[this.option.encoding] ? typedArrays[this.option.encoding] : typedArrays["16bitInt"] } PCMPlayer.prototype.createContext = function() { this.audioCtx = new (window.AudioContext || window.webkitAudioContext)() this.gainNode = this.audioCtx.createGain() this.gainNode.gain.value = 1 this.gainNode.connect(this.audioCtx.destination) this.startTime = this.audioCtx.currentTime } PCMPlayer.prototype.isTypedArray = function(data) { return data.byteLength && data.buffer && data.buffer.constructor == ArrayBuffer } PCMPlayer.prototype.feed = function(data) { if (!this.isTypedArray(data)) return data = this.getFormatedValue(data) var tmp = new Float32Array(this.samples.length + data.length) tmp.set(this.samples, 0) tmp.set(data, this.samples.length) this.samples = tmp } PCMPlayer.prototype.getFormatedValue = function(data) { var data = new this.typedArray(data.buffer), float32 = new Float32Array(data.length), i for (i = 0; i < data.length; i++) { float32[i] = data[i] / this.maxValue } return float32 } PCMPlayer.prototype.volume = function(volume) { this.gainNode.gain.value = volume } PCMPlayer.prototype.destroy = function() { if (this.interval) { clearInterval(this.interval) } this.samples = null this.audioCtx.close() this.audioCtx = null } PCMPlayer.prototype.flush = function() { if (!this.samples.length) return var bufferSource = this.audioCtx.createBufferSource(), length = this.samples.length / this.option.channels, audioBuffer = this.audioCtx.createBuffer(this.option.channels, length, this.option.sampleRate), audioData, channel, offset, i, decrement for (channel = 0; channel < this.option.channels; channel++) { audioData = audioBuffer.getChannelData(channel) offset = channel decrement = 50 for (i = 0; i < length; i++) { audioData[i] = this.samples[offset] /* fadein */ if (i < 50) { audioData[i] = (audioData[i] * i) / 50 } /* fadeout*/ if (i >= length - 51) { audioData[i] = (audioData[i] * decrement--) / 50 } offset += this.option.channels } } if (this.startTime < this.audioCtx.currentTime) { this.startTime = this.audioCtx.currentTime } //console.log('start vs current '+this.startTime+' vs '+this.audioCtx.currentTime+' duration: '+audioBuffer.duration); bufferSource.buffer = audioBuffer bufferSource.connect(this.gainNode) bufferSource.start(this.startTime) this.startTime += audioBuffer.duration this.samples = new Float32Array() } PCMPlayer.prototype.getTimestamp = function() { if (this.audioCtx) { return this.audioCtx.currentTime } else { return 0 } } PCMPlayer.prototype.play = function(data) { if (!this.isTypedArray(data)) { return } data = this.getFormatedValue(data) if (!data.length) { return } var bufferSource = this.audioCtx.createBufferSource(), length = data.length / this.option.channels, audioBuffer = this.audioCtx.createBuffer(this.option.channels, length, this.option.sampleRate), audioData, channel, offset, i, decrement for (channel = 0; channel < this.option.channels; channel++) { audioData = audioBuffer.getChannelData(channel) offset = channel decrement = 50 for (i = 0; i < length; i++) { audioData[i] = data[offset] /* fadein */ if (i < 50) { audioData[i] = (audioData[i] * i) / 50 } /* fadeout*/ if (i >= length - 51) { audioData[i] = (audioData[i] * decrement--) / 50 } offset += this.option.channels } } if (this.startTime < this.audioCtx.currentTime) { this.startTime = this.audioCtx.currentTime } //console.log('start vs current '+this.startTime+' vs '+this.audioCtx.currentTime+' duration: '+audioBuffer.duration); bufferSource.buffer = audioBuffer bufferSource.connect(this.gainNode) bufferSource.start(this.startTime) this.startTime += audioBuffer.duration } PCMPlayer.prototype.pause = function() { if (this.audioCtx.state === "running") { this.audioCtx.suspend() } } PCMPlayer.prototype.resume = function() { if (this.audioCtx.state === "suspended") { this.audioCtx.resume() } }