package main import ( "basic.com/pubsub/protomsg.git" "basic.com/valib/logger.git" "github.com/knetic/govaluate" "ruleprocess/ruleserver" "ruleprocess/structure" "strconv" ) //个体静止算法 var StaticMap = make(map[string]CameraArea) type CameraArea struct { targets []Obj duration int cache structure.ResultMsg } type Obj struct { id string location []structure.Rect staticStatus int } func Entrance(rule *protomsg.Rule, am *structure.AreaMap) structure.LittleRuleResult { for _, obj := range am.FilterData { var flag bool = true for k, _ := range ruleserver.TimeEleList { if k == rule.Id+""+strconv.Itoa(int(obj.Id)) { flag = false // 有就置为false logger.Info("有这个定时器,不再创建了:") } } if flag { timeEle := ruleserver.TimeElement{N: 10, InitN: 10, AlarmFlag: false, BufferFlag: 5} // 扔进去一个定时器元素 ruleserver.TimeEleList[rule.Id+""+strconv.Itoa(int(obj.Id))] = &timeEle // 定时器元素以小规则id和目标id为键 } } return structure.LittleRuleResult{} } // 过滤规则先筛选出符合条件的目标数量 func filterRule(rule *protomsg.Rule, am *structure.AreaMap) structure.LittleRuleResult { // 处理的都是yolo数据 var args []*structure.Arg if rule.RuleWithPre == "&&" { args = am.FilterData } else { args = am.Args } // 先清空过滤后的数据,再往里塞本次过滤后的数据 am.FilterData = am.FilterData[0:0] //logger.Debug("看看args:::::", args) for _, arg := range args { var formula string if rule.SdkArgAlias == "score" { formula = strconv.FormatFloat(arg.Score, 'f', -1, 64) + " " + rule.Operator + " " + rule.SdkArgValue // 得到字符串公式 logger.Info("当前相似度小公式:", formula) } else if rule.SdkArgAlias == "proportion" { formula = strconv.FormatFloat(arg.Proportion, 'f', -1, 64) + " " + rule.Operator + " " + rule.SdkArgValue // 得到字符串公式 logger.Info("当前占比小公式:", formula) } else { formula = strconv.FormatFloat(arg.Size, 'f', -1, 64) + " " + rule.Operator + " " + rule.SdkArgValue // 得到字符串公式 logger.Info("当前尺寸小公式:", formula) } expression, _ := govaluate.NewEvaluableExpression(formula) // 得到数学公式 result, _ := expression.Evaluate(nil) // 得到数学公式的结果 if result.(bool) { am.FilterData = append(am.FilterData, arg) // 得到符合条件的过滤数据 } } am.TargetNum = len(am.FilterData) // 把符合条件的目标数量更新到targetNum字段 if am.TargetNum > 0 { return structure.LittleRuleResult{am.SdkName, rule.RuleWithPre + "" + "true", rule.Sort} } else { return structure.LittleRuleResult{am.SdkName, rule.RuleWithPre + "" + "false", rule.Sort} } } // 判断两个矩形的重合度,把面积更大的做分母 func PgsInterPercent(pgpts []structure.Point, box structure.Rect, widthScale float64, heightScale float64) (percent float64) { areapts, areaBox := ruleserver.GetLocation(box, 10) var count = 0 for _, pts := range areapts { if ruleserver.PintIsInPolygon(pts, pgpts, widthScale, heightScale) { count++ } } perInterBox := float64(count) / float64(len(areapts)) // 重合面积占矩形的比例 areaInter := perInterBox * areaBox areaPg := ruleserver.ComputePolygonArea(pgpts) perInterPg := areaInter / areaPg // 重合面积占多边形区域的比例 // 哪个占的比例小按哪个计算,比如人站起来了,大框套住了小框 if perInterBox < perInterPg { return (perInterBox * 100) } return (perInterPg * 100) }